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solo
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Lowell, MA USA
Jan 2001 time: 05:23
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ramses II,
They are the best hut result. So to increase your chances of getting more of them, use the ones you find to found new cities before popping more huts.
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samson
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Rah, If you're referring to Solo's comment. It can be easily demonstrated.
If you have no current NON settlers (nomads), the chance of getting one from a hut on inhospitable terrain (in theory, that means anything but grass and plains, although hills and forest are the best places to get one, I think) is about 30%. That's based on hundreds of test trials with the same or different huts, as well as game experience. If you retain a NON settler (either your original or a nomad), the chance drops to near 0%.
Polar huts are an exception to this rule. As may be the "one per continent" idea.
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samson
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Hmmm. Perhaps there's a difference in game versions here. Or between SP and MP play. I'll check into that.
Anyway, thanks for clarifying what part of the statement you were actually disputing.
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solo
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Lowell, MA USA
Jan 2001 time: 05:23
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It probably is a difference between SP and MP, since I have no doubt rah is getting as many as claimed in his MP game.
All my considerable experience with SP games using both 2.42 and MGE suggests that the chances of getting more increased when they were used to found cities.
I think the old legend (disproved quite a while ago) was that you could only get one per continent, or something to that effect.
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samson
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Huts are problematic. There is obvious randomness involved, which means statistical analysis is necessary. And that is tough to achieve from gameplay only. And of course, designed tests might give distorted results.
Back when Solo and I were doing our early landing games, we started founding 2 cities from our first settlers and nomads started popping up out of huts like mad. Logs from our first games had no nomads, and later games had 3 or 4 or more.
Your experience with MP indicates either than MP and SP are very different in this respect, or that your playstyle already holds the key to finding more nomads.
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samson
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Rah, What size of map do you play on?
My gameplay and testing has been mostly on small and medium maps.
Playstyle ... In a war-mongering game, the player might have dozens of supported troops, while in an early-landing attempt, he would have none. Factors like that could, conceivably, have an influence on the outcome of hut tips. By "playstyle" I mean all those differences in activity early in the game which might help make our outcomes different.
By near 0%, I mean that I have never gotten a nomad while I had a NONE settler active. Not one. Except on the icecap.
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:23
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With four players, we play on 39x49 worlds. (slightly smaller than small) I can remember 100s of games where I got a nomad when I already had one. (even though I will concede that the probability of getting one seems higher when one isn't already present. ) In fact, in one game, War4 and I were on ICQ chat trying to see if there was pattern of huts in the same game year. I moved first in the turn. I'd tell him what my hut was and he'd pop one and tell me. (there was no significant correlation, as you guess, but we were drunk and having fun) But he did have one turn where I got a nomad, he got a nomad, and then I got one the next turn. (didn't settle the first one)
You bring up playstyle. God, if that has an influence, lord knows what else might, which would make it almost impossible to test easily.
On the other hand, I've never gotten a city or a nomad prior to placing my capital. (in the first 2000 years) This experience is shared by dozens of players that I play with, yet there are a few reported occurances of it happening. I've literally played 1000s of games and never experienced it once. And really don't believe it when other people tell me it happened. But just enough people have said it that I have to question it. (naw, i still don't believe it) 
RAH
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samson
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Well, It's not mapsize then. I created a 39x49 map, founded a city and started tipping huts. 50 tips - no nomads. Then I disbanded my NONE settler and got a nomad on the 2nd tip. Probably MP gives you nomads.
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solo
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Lowell, MA USA
Jan 2001 time: 05:23
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rah,
That is a curious phenomena I have also observed about huts, even when sober.
Similar results often come in batches, i.e. lots of barbs one after another, or bunches of nomads during one part of a game, or quite a few techs results, and then hardly any for awhile. These "trends" were prevalent when I was testing huts a while back.
I have never got a nomad, an advanced tribe, nor a barb from any hut tipped before founding my first city.
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solo
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Lowell, MA USA
Jan 2001 time: 05:23
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It could be the time is a factor, since during my hut testing days checking for frequency of techs, I would tip and tip and tip, waiting for that period where another bunch of techs would appear, again! This happened with so much consistency, this bunching of similar results, that I was thinking that the time of the hour, or the day, might have been in use to alter entirely "random" hut results.
I think there is much to your time as a seed theory, rah, but during my tests there was a reload in between each tip, and this bunching was still observed.
As for your nomad, SG, I do not doubt it happened, but think this may have been due to a glitch of some sort. After all, most games are played on computers operated by the flaky Microsoft system!
I have to qualify my last remark about hut results before a city is founded, because I recall that when using ToT, I would get barbs from huts before founding the first city. ToT (if anyone uses it anymore) may be the source of some of these other reports of unexpected results from tips before founding a city.
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