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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:23
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I generally play very conservative and use an almost socialist stragety. I usually get a set amount of cities (normally an Island or a small continent) and I fight with waves of swordmen to destroy any other civs on my Island. I normally will concentrate on colonizing the entire Island before I start building. once I do start building, Its with marketplaces first. I will purchace the cheapest one as soon as I can and continue to buy each improvement until every city has one. I do this with each city, so they all improve at the same rate.
However, since I joined the SP DG, I see myself fighting against any opponet that I have an advantage over (ie: sword against spear, Knight against spear, cav against pike or like with the Persian Campaign, anytime I have a resourse advantage). I am still very hesitant to fight on level ground (Archer v Spear, Knight v Pike or Cav v Musket). I hate to loose units. I am also not very good at navel combat and subsequentially never build Marines for amphibious attacks. Latter on in the game, I might make a good Emperor, but not to start.
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:23
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whats a warmonger? 
i usually engage in early swordsmen / horsemen wars. i overlook the "archer rush" more often than not. during apolytonia's demogame, we found ourself mostly resourceless (there were horses near our capital but we didnt have the wheel), so the archer attacks were neccessary.
anyway, i like the early horse/sword war. i usually try to have a varying army. i often play as china, so the horsemen->rider upgrade is usually planned well in advance with a tidy sum of gold in the early mideval era.
i'm a fan of the poprush, and i usually go despotism -> communism, but i sometimes throw a short stay in monarchy in there. as i play china, the non-religious trait REALLY deters me from having unneeded revolutions. Plus, unless you have well developed cities, you're army support costs more, undoing whatever trade bonus you attained.
i'm a big fan of manifest destiny, but then again i usually play on archipeligos or small continents. if we end up like we are in the SPDG i won't be advocating it so early (remember my first campagin for SMC? Manifiest Destiny Pan-Apolytonia were on the platform).
as i said, early wars are a must. it's simple math when you think about it, really. assume the worst (land wise). assume your enemy is REXing. 1 city begats 2 cities, 2 cities begat 4 cities, 4 cities begat 8 cities, etc. chopping 1 or 2 cities early on slows down the REX like all hells broken loose.
as for city structure, early on i usually have 4-5 "core" cities, good production, decent growth, decent trade (i pride myself on being #1 in production). i usually have a small main worker army (usually only 3 or 4). somewhere near the core cities i'll usually have a "pop city", which is great for settlers / workers, mainly workers. this usually happens with some wheat or a floodplain, and the city enters servitude until i think i have enough workers 
away from my core cities i have "border cities", which are usually corrupt until i get courthouses, and they have large garrisons (3 troops, probably need more in MP, say 5-6), walls, barracks, the whole shebang. after the groundwork is laid down for my distant cities, they become worker producing cities until i can get a courthouse there 
remember, more cities = more free units. i dont ICS, but it's been known to work. should we petition the UN for some anti-ICS measure?
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Hot_Enamel
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Melbourne, Australia
Aug 2002 time: 14:23
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I play random standard maps at Emperor level.
My usual strategy is to have 3 core cities
1 has strong growth and produces settlers
1 has strong production and produces warriors
1 is placed in a strategic position..(Lux or resource)
Pump out warriors..explore
Bring them home, get iron working, and upgrade to swords for a sword rush on all neighbouring civs.
(Thanks to the C3DG for that strategy)
I take over their cities before they get any culture and fill in any gaps with my own settlers.
I am almost always at war throughout the game, continually pruning the strongest civs as I go.
I usually bypass archers, and beeline for Swords, Knights and Cav....Games are always finished before tanks are invented.
(I rarely deviate from the above, but have been known to adjust to circumstances..In my current game, My ottomans were cut off on a peninsula with only 2 cities & no iron...I went for the archer rush, and took over 6 german cities over 2 wars...(20 turns of peace in-between)
war-war-war-WAR !!!
However... not sure is the same strategy will work with smart human players...you can guarantee all of our neighbours will beef up their border defenses. Therefore I agree that if we can snag the pyramids & other wonders, we can declare a wonder denial war from all of our builder friends.
My top scores:-
http://www.geocities.com/hot_enamel/
Chinese are my favourite civ, and works best with the above strategy. My game is won during the rider rampage.
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