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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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When I play single-player, I like to self-limit the number of bases I build, because I can still win with a small # of bases, and I hate taking half an hour or more per turn. However, I've recently begun a couple PBEM games, and in thinking about my long-term strategy, I don't think I can keep my number of bases small. It seems like, against a human player, it's ICS or nothing. If one player chooses to build a heck of a lot of bases, they're all going to have to, or that one player will steal the game. Am I right about this, is ICS a sad necessity in multiplayer?
By the way, I'm using ICS here to mean Infinite City Sprawl, wherein a player builds city after city after city, because they can. I hope I'm using the term correctly.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Well, okay, but it sounds like you're pretty much locked into ICS, then. As I feared, you have to grab every bit of planet you can, right? Or is there a happy medium?
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Adam_Smith
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The Raisin Capital of the World
Dec 1999 time: 05:13
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Helium Pond,
I'm assuming that your question is not "how many colonies should I build." That is elementary. Build as many as you can. The question is how do you build as many as you can. Should you only build colony pods? No, you build infrastructure also. As far as when to build infrastructure, military, formers, crawlers or colony pods, read a strategy guide on that. That gets pretty involved
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:13
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Little disclaimer, I am not "experienced".. take everything I say with a fistful of consideration.
How you devote your minerals and population... to colony pods or infrastructure.. can have a serious affect on any MP game. As an energy based player generally fewer bases work best. As a mineral based player cram in as many as you possibly can, and then cram in some more.
For a conquer faction you want as many bases as possible to maximize your support bonuses and minimize costs by not having to pay for drone control.
If you are playing a more energy based style then you will NEED control facilities if you are running FM, you will NEED recyling tanks in order to be able to support formers, and after that you will benefit from adding nodes and children's creches. Energy banks are not nearly as beneficial since they subtract from their own benefits with upkeep costs. As an energy based player generally you will be able to have larger bases and because of this cramming them in will not be as useful in the long term.
Of course, there is always a happy medium. In the early game hurrying in recycling tanks will speed up your expansion. I have 50% more bases than everyone else in my most advanced PBEM game right now.. and that is as Morgan. The reason why is that 75% of my energy comes from the 6 energy in the base square of every base. As Morgan each base, no matter how puny, contributes. Some of my size 1 cities are doctors due to inefficiency drones.. pretty pathetic.
It is important to weigh benefits of each decision, especially in a PBEM. Will that next city cause inefficiency drones? Will building network nodes in 1/2 of my bases slow down my expansion? Will I be able to defend cities on the northern contient?
Consider all the factors involved before you make a decision. Always expand as fast as possible.. and then weigh the benefits and disadvantages of expanding more or building infrastructure. Obviously take this into faction context...
I am a rabid expander but I usually build nodes for long term benefits at cities near energy bonuses. Building a node in a completely average city is a waste.. 80 minerals is not cheap and the upkeep can add up.
It is also important to remember that few MP games will last more than 50 years. Even on a huge map the game will be decided by year 100 or so.
Most of what I have said is in context with the current map we are using.. on larger maps it is a different story. That land will be there 20 years in the future, and cities have time to grow larger and develop infrastructure more.
Generally though ICS is a necessary evil in MP games.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Yeah, I thought so. Something makes me unhappy about having to accept a "build as many cities as you can" strategy, but I concede that there's no way around it. Why do you say you're not experienced, Enigma? Sounds like you have plenty of experience to me.
Most games are decided in the first 100 years? That seems awfully quick...
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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I was thinking PBEM. Thanks for the replies. IT looks like I'll have to get used to the idea of building more bases than I usually need to. But at least according to MtG, I don't have to build more than 50. Heh, no more than 50.
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Adam_Smith
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The Raisin Capital of the World
Dec 1999 time: 05:13
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MtG,
How is IP different form PBEM? Are you assuming that IP is sim moves?
Also, I don't usually play what some people call "builder" factions, but when I do I still try to build maximum number of bases. Especially with Morgan and Zak.
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