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Master-Mike is offline Master-Mike
Chieftain

Oct 2002
time: 05:23
  Old Post 15-11-2002 16:47
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Moo3 Dreams Remove this text

What is the one thing that you are most lookinf forward to in this game. Only state one item, the most important to you. For me it is being able to micro manage everything and anything if i so wish on a galactic scale.

DobberDinsdale is offline DobberDinsdale
Settler

Oct 2002
time: 05:23
  Old Post 15-11-2002 17:04 Visit DobberDinsdale's homepage!
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I really loved moo2, the only thing that bothered me was that the game wasnt bigger. I wanted everything to be bigger, more stars, more to research, more everything. So I could keep playing the same game for a longer period of time. And as far as I know, it seems to be just what moo3 is, BIGGER in every aspect. Thats what im looking forward to, everything is grander, bigger and hopefully better.

Master-Mike is offline Master-Mike
Chieftain

Oct 2002
time: 05:23
  Old Post 15-11-2002 17:20
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Sounds like we have a similar wish, i only wish they would do that to BOTF, (Birth of the Federation), that was based on Moo2.

Llama is offline Llama
Settler
London
Nov 2001
time: 05:23
  Old Post 15-11-2002 18:30
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quote:
Originally posted by Master-Mike
What is the one thing that you are most lookinf forward to in this game. Only state one item, the most important to you. For me it is being able to micro manage everything and anything if i so wish on a galactic scale.



You might have problems with multi-player then if the host decides to set a time limit for the turns. Other than that, with IFPs gone, you might be able to do that in single player.

Xentax is offline Xentax
Warlord
North Carolina
Apr 2002
time: 00:23
  Old Post 15-11-2002 18:58
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I'm most looking forward to the new space combat model.

Craig P. is offline Craig P.
Warlord

Oct 2002
time: 23:23
  Old Post 15-11-2002 19:02
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I'm looking forward to being able to NOT micromanage everything.

Xentax is offline Xentax
Warlord
North Carolina
Apr 2002
time: 00:23
  Old Post 15-11-2002 19:04
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quote:
Originally posted by Craig P.
I'm looking forward to being able to NOT micromanage everything.


Yeah, I hear that. I mean, there will be times where having the micro-managing level *available* will be nice; I may want to override my viceroys from time to time, but by and large, I want to let them do their thing while I concentrate on the higher-level stuff.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:23
  Old Post 15-11-2002 21:58
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Same here, I do not like the micromanagement at the planet level. That is what made MoO1 better than MoO2.
.
.
.
.
I'm sorry, I started drooling again.

Yes and bigger than MoO2 is another plus (Why do these games have limits so small...is memory really an issue?).

Xentax is offline Xentax
Warlord
North Carolina
Apr 2002
time: 00:23
  Old Post 15-11-2002 22:21
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Well, there's an upper limit on how big a game "map" (no matter what the game is) can be, and still have the game be compelling, win-able, etc.

As cool as a 10,000 star galaxy in MOO3 might sound, it would take forever to win, or you'd not become anything like a "Sole Superpower" to win, or the value of an individual system would diminish to practically nothing. None of those is exactly ideal, IMHO.

gramians is offline gramians
Settler
Toronto Canada
Jul 2002
time: 00:23
  Old Post 16-11-2002 02:05
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I'm looking forward to the combat tactics, where you assign ships to certains strategies, like cover, attack etc. I hope there's "hit and run"...

That, and making you kiddies cry when I enslave your worthless home planets
mu wu ha ha

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:23
  Old Post 16-11-2002 03:14
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I would be looking forward to MOO3 being more of a true EmpireSim than other strategy games like, say, CivIII.

I don´t hold my breath, though, since I am still suspecting the reason why management fired Emrich was managament wanted LESS of a simulation.

Master-Mike is offline Master-Mike
Chieftain

Oct 2002
time: 05:23
  Old Post 16-11-2002 14:05
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I love micro mangaging games on single player but multiplayer is different. I like to know every little facet of the game. Such as if i do this what is its effect in 20 turns from now. I got a good mate who i can play moo3 with all day on our days off so long games spanning days if not weeks are no problem for me, the longer the better.

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:23
  Old Post 16-11-2002 18:46
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*envys Master-Mike*

DATarbell
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  Old Post 16-11-2002 19:59
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...just one more turn...

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:23
Post  Old Post 16-11-2002 21:36
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quote:
Originally posted by Master-Mike
I love micro mangaging games on single player but multiplayer is different. I like to know every little facet of the game. Such as if i do this what is its effect in 20 turns from now. I got a good mate who i can play moo3 with all day on our days off so long games spanning days if not weeks are no problem for me, the longer the better.


This is great.

Btw, there will certainly be micro-management in Moo3, and probably more interesting decisions than in CivIII, for that matter.

However, this is still not quite what I call 'Realism(tm)'. OK, so what do I mean by 'Realism(tm)'?

My definition of 'Realism(tm)' in a strategy game is to purposefully include those aspects of reality most people tend to not understand or dislike. Example: Vicious circles where, once you turn the wrong way, the situation gets worse all by itself. ('And it went downhill from there.') Such things abound in reality (think epidemics), but they never occur in strategy games, because such games are created for a mass market, and the market department forbids designers to frustrate anybody. Out of the window goes Realism!

The only exception to this rule is Chess. This game does not soften up the blows -because it was not created for a mass market-, but it is still vastly successfull. This may mean that the marketing people are wrong, and (at least some) people WANT a game to be (somewhat) frustrating. But marketing people are too stupid to understand that, and ultimately it is NOT the market that calls the shots but the marketing people.

playshogi is offline playshogi
Warlord

Oct 2001
time: 00:23
  Old Post 16-11-2002 22:41
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I want the game to have excellent pacing. I want the end game to be as exiciting as the opening. Since this is a long game (10-20 hrs), I don't want to experience long periods of "next turn" while I wait for some key tech.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:23
  Old Post 17-11-2002 01:49
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quote:
Originally posted by Comrade Tribune
Vicious circles where, once you turn the wrong way, the situation gets worse all by itself. ('And it went downhill from there.'


I suggest you look into the Ceasar city building games. Did they ever have vicious circles...

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:23
Post  Old Post 17-11-2002 02:16
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quote:
Originally posted by moomin
I suggest you look into the Ceasar city building games. Did they ever have vicious circles...


I guess you could say so, with everybody all the time having to run around in circles...

Master-Mike is offline Master-Mike
Chieftain

Oct 2002
time: 05:23
  Old Post 17-11-2002 06:08
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Me and my mate first started playing BOTF together, our games would go over weeks, once we spent 18 hours straight playing, since then we've played heaps of games. We cant wait for Moo3, plenty of late nights, and verbal abuse across roger wilco at each other. Come on hurry up and go GOLD, now im exicited.

Gooberman32 is offline Gooberman32
Warlord

Oct 2002
time: 13:23
  Old Post 17-11-2002 17:40
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Amen brother

Crostoneman is offline Crostoneman
Chieftain

Aug 2002
time: 05:23
  Old Post 17-11-2002 23:55
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I want to see if I could use the insulting mood of my answers to see if I can &(#*$#& off the galaxy.

Siliciod: Would you like a trade treaty? (Polite)
Me: Sure, if I can place your butt as my trophy on my wall. (insulting)

wervdon is offline wervdon
Prince

Nov 2001
time: 23:23
  Old Post 18-11-2002 09:30
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The only way a 10,000 star game of Moo would be fun is if there was 200-500 players And even with that, it'd get old long, long before the game ended. Not to mention you'd never interact directly with 50-70% of the players :P

Personally, I think the 32 player number they've listed for moo3 sounds ideal, especially for the 256 star system (with multiple colonies per system). Although, I imagine, at least 2/3rds of my games will be on much smaller maps in order to keep them reasonably short.

I know on MOO1 I ussually play on medium or large maps with all 5 ais.

On Moo2, its ussually small w/ 5, or medium w/ whatever the max was (its been a few months since ive touched moo2). Occasionally though, I will play on a huge map just for fun, but I rarely finish those all the way through.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 18-11-2002 09:46
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Moo I like small maps with max playere. Huge maps in either are hard to complete, tedious.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:23
  Old Post 18-11-2002 10:25
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The thing about moo1, is on a less than large map, the higher level propulsion techs (star gates and really fast drives) seem to have alot less significance.

Nightingale is offline Nightingale
Settler
Denmark
Jun 2001
time: 06:23
Thumbs up  Old Post 18-11-2002 19:24
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The shining path Lose 30 kilos (of popups)

Diplomacy! I look forward to the diplomacy aspects, the Orion Senate, the voting, the many options!

And spying too, I'm not a warmonger at all, prefer to build a large powerful empire, and use diplomacy, and spying to get what I want, it just feels so much cooler than invading, and all that messy stuff

But I guess I'll have to fight some wars too, and I must say, I look forward to seeing how ground combat will be handled, actually I look forward to that even more than space combat

duodecimal is offline duodecimal
Chieftain

Nov 2001
time: 00:23
  Old Post 19-11-2002 05:15 Visit duodecimal's homepage!
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There are only a few PC games that have completely enveloped me before - MOO, Privateer, Thief, Ultima VII... My dream is that MOO3 will have an atmosphere that will consume me as much as these games (for which I shed a nostalgic tear) did.

Civ III missed this mark by a long shot. It was addictive, but it was a chore. I was able to tell after only a few hours - I can't start a game anymore. X-Tension, Thief II, SMAC - all those come very close. Atmosphere was the only saving grace of Ultima VIII. Everything I see gives me great hope that MOO3 will have what made those other games great.

SeanV is offline SeanV
Chieftain
Darquan III
Feb 2002
time: 00:23
  Old Post 19-11-2002 07:32
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The spies, most definitely. To be able to place hundreds of covert agents in hundreds of enemy territories and convert all of them to flaming hulks of confusion, revolution, and chaos while making a little for myself on the side just really appeals to my darker side.


Yes, I confess, I loved the Darlocks in MOO.

Xentax is offline Xentax
Warlord
North Carolina
Apr 2002
time: 00:23
  Old Post 19-11-2002 20:33
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... hundreds? Um, I don't think that's quite the way it's going to work out...

SeanV is offline SeanV
Chieftain
Darquan III
Feb 2002
time: 00:23
  Old Post 20-11-2002 07:14
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Well, maybe not hundreds but I do so love to exaggerate.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 20-11-2002 07:16
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A little hyperbole is allowed.

 
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