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SharpBlue
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Just wanted to make sure Tam, that you knew you could create trade routes from special ports to planet, so you can dump fighters/colonists/torps on that planet in circuits. It does have its limit, especially once you get over 50 planets, but it saves a lot of clicking.
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Tam
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I wasn't the one complaining, though it did take me a while to figure that out.
I do wish, though, that the "protection against useless trades" were implemented. It would save a lot of micromanaging of turns.
Besides, isn't the number of traderoutes limited to 40?
quote: Originally posted by SharpBlue
Just wanted to make sure Tam, that you knew you could create trade routes from special ports to planet, so you can dump fighters/colonists/torps on that planet in circuits. It does have its limit, especially once you get over 50 planets, but it saves a lot of clicking. |
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Spaced Cowboy
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Dallas TX
Nov 2001 time: 23:23
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Uh-oh looks like I'm joining Burbel. I'm out for now.
MarkG,
Let me know if there is a rebang.
Lee,
I don't think that strategy will work, although it might...you just need to really remember to buy an escape pod everytime.
You also need
hull, energy, fighters, beams, and engines. And then buy some energy and fighters....making the costs more than you thought.
You have to double dock to get the fighters, and then get the energy elsewhere. (ie. more turns)
SkyBlue,
I noticed a bug. When my ship was destroyed, I still had a boatload of energy when I bought a lesser ship (that is, I still had my original energy).
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