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ArmaGeddin
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I played around with FreeCiv for a while at work. It really did not make much of an impression on me.
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Coracle
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Firaxis is NOT like Microsoft.
Microsoft is proftable.
Firaxis is owned by Infogrames which is in dire financial straights: http://www.softwareresearcher.com/c...re%20Researcher Just look at the net income drop!
That is why Firaxis was pushed to release both Civ 3 and PTW as buggy betas to try to get some quick cash for the parent company.
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:23
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quote: Originally posted by cyclotron7
What?
No. Actually, everything I said was correct. Civ2 came with only 2 scenarios, which had no new graphics, units, sounds, etc.
I don't know what you are talking about, I said nothing about scenario support or anything else. My statement was 100% factual, and I find it astonishing that you could even suggest it is incorrect. |
Sorry about that, read that one in the context of Olaf's post and wanted to set the record straight. You were indeed correct on the original Civ2. Although Microprose did release some free scenarios with new units after Civ2 came out (which also appeared on CiC). Something I have to see Firaxis still do at this point.
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Chemical Ollie
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Bored of this board
Jan 2002 time: 06:23
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quote: Originally posted by vmxa1
Nope, but the future will be bring less with new games, not more. They gotta cut cost and it cost time and money to make a scenario, so sad. It is just like food in the store, most items have less for more money now. |
This is a basic question in all product development (I'm an R&D guy myself, so this is my home turf): Should we make a product that's so cheap that people will buy it even if the quality is only average, or should we make a product that is perfect but expensive? The question is not so easy to answer, but I think the latter will be better for long-term business. I think Blizzard is an outstanding example.
The optimal would of course be to make a product both technically perfect and cost-effective, but that rarely happens. On the other hand, you quite often see gaming software that is both crappy and expensive. These titles rarely reach the top10 sales of course, so the companies are automatically punished for their ignorance.
I think a game where you have spent some money to make it technically perfect will live much longer than an average game produced at low cost. A boring or buggy game will not be played, even if was cheap, and the rumours of it's low value will make it sell less.
If Firaxis didn't have the money to ship some scenarios with the box, couldn't they at least make an editor that allows scenarios so we could design them ourselfs?
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