Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Airfield Bug
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:23
  Old Post 16-11-2002 01:16
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Airfield Bug Suffering from ads?

I was playing a single player game as the Americans and I had an airfield on a one square mountain island w/ 5 Bombers on it. A bomber bombed my airfield, destroying it, but my bombers were left unaffected. I relocatated them (without the airfield) on the next turn to the nearest city. Does this seem right? I'm thinking that the bombers should have been destroyed as well.

Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:23
  Old Post 16-11-2002 01:20
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Remove this text

Screenshot:

Attachment: image1.jpg
This has been downloaded 309 time(s).

Argos65987 is offline Argos65987
Warlord
NJ, USA
Nov 2001
time: 00:23
  Old Post 16-11-2002 01:29
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I'm not sure, since I'm not at home to test this, but if an aircraft carrier is sunk, don't the bombers have a chance to relocate on that players turn? If so, I would imagine airfields have the same characteristic. If you test this out with a carrier, let me know the results (otherwise I'll check in a few hours for my own curiosity).

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:23
  Old Post 16-11-2002 02:29
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

I don't know if they should necessarily be destroyed but I think they should have damage inflicted and not be able to take off until a new airfield is built.

Note: did you create that map yourself? I don't know if I've ever seen single-tile mountain islands. The defensive bonus that would allow would make it yours forever once you had it defended.

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:23
  Old Post 16-11-2002 03:04
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

Im sure you lose any planes on board if your carrier gets sunk.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 16-11-2002 04:07
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Browse Apolyton AD-FREE

It is reasonable either way. In WW2 planes survived attacks on the air fields and they put them back in use. Planes could get air borne and miss damamge, they could be in an undamaged area or in a hanger and just plain freak events occur.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:23
  Old Post 16-11-2002 05:10
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

I would be quite happy with bombardment making the airfield unservicable for air missions but allowing the aircraft to go elsewhere.

OTOH, for aircraft to be destroyed for your failing to protect the airfield from air/land/sea bombardment would also be appropriate. A 50/50 chance of destruction of each unit would be splendid (nudge, nudge Firaxis).

Edgar Newt is offline Edgar Newt
Chieftain

Nov 2002
time: 05:23
  Old Post 25-03-2003 22:44
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
What happens when the airfield is destroyed Tired of ads?

Did we ever get an answer to this question?

I have been avoiding building airfields since I don't want to lose large amounts of planes should the border move or a bombardment succeed (even with defending troops on the sqaure).

I tried to test again AI, but the computer wouldn't cooperate.

Thanks.

Reinhard-Baer is offline Reinhard-Baer
Chieftain
!!PARTY!!
Mar 2003
time: 00:23
  Old Post 29-03-2003 17:24
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by vmxa1
It is reasonable either way. In WW2 planes survived attacks on the air fields and they put them back in use. Planes could get air borne and miss damamge, they could be in an undamaged area or in a hanger and just plain freak events occur.

Well it depends imagine an airfield or carrier somewhere in the pacific gets destroyed. The planes would have no chance in hell to fly back the whole way to let's say America. It's a long distance for these WW2 fighters. Perhaps this can be implemented regarding the distance to the nearest airfield or city if a fighter gets destroyed are be able to reach safety.

Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:23
  Old Post 29-03-2003 18:36
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Re: Airfield Bug Avatar Enlargement: We've got the solution

quote:
Originally posted by Unconquered
I was playing a single player game as the Americans and I had an airfield on a one square mountain island w/ 5 Bombers on it. A bomber bombed my airfield, destroying it, but my bombers were left unaffected. I relocatated them (without the airfield) on the next turn to the nearest city. Does this seem right? I'm thinking that the bombers should have been destroyed as well.


Note: Testing above was done with Civ III v1.29f

I have done some further testing using PTW. I have come to some interesting conclusions.

1. Lone Airfields, Outposts and Radar towers can be destroyed with bombardment. They are also the last to be destroyed, after all improvements.

2. The Bug that presented itself in Civ III v1.29f is now gone. It has been replaced with a new bug. The new bug is:

Airfields w/Aircraft based their CANNOT be bombarded. Neither can the terrain improvents (RR, Irrigation, and Roads) nor the aircraft themselves.

You heard that right. I had six battleships and one carrier with three stealth bombers and one stealth fighter. As you will see by the screenshots I'll post the Bomber base was undamaged. Not even one hit in thirty-six battleship bombardments and six carrier sorties. While the others were destroyed (a lone airbase, outpost and radar tower)

This is a screenshot of how it originally appeared...

Attachment: begin.jpg
This has been downloaded 113 time(s).

Last edited by Unconquered on 29-03-2003 at 18:42

Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:23
  Old Post 29-03-2003 18:38
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Inflate your Upload Space

This is the screenshot after the above mentioned attacks... Notice all is destroyed, except the airbase with aircraft. None of those four enemy bombers took damage.

This testing was done with PTW 1.21f

Attachment: end.jpg
This has been downloaded 113 time(s).

Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:23
  Old Post 29-03-2003 18:55
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Got spare money?

For sake of completeness:

Amphibious assaults will take the airbase and destroy all craft.

Cruise Missiles have NO EFFECT on the Airbase

One bombardment did work though ...

If all else fails... Use the Nukes!!!!!

Attachment: nuke.jpg
This has been downloaded 105 time(s).

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0354 seconds (87.50% PHP - 12.50% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net