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WarriorPoet
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I'm with Randolph...now we need to determine what God Aweful would be.
IMHO, if you can't generate more than 10 shields at your start location with a size 6 city, then that position is god aweful.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:23
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I hope the requirements aren't too restrictive.
how can we possibly guarentee 8 perfect spots?
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WarriorPoet
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moving 5 turns! DeepO, I've found that you need to produce 10 shields by size 6 to fend off the AI that sometimes surround you. Back to Randolph, 5 turns??? I would say 3 moves max to find a good start position, and I'm talking about the settler moving.
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WarriorPoet
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Good points DeepO. I play differently, more of a modified builder I guess...my capital always gets to size 6 in the ancient era, which means more wonders, more culture, and a bigger army for me-at least that's been my experience. As to the movement requirement, I'll side with the 5 turn thing, if indeed it is interpretted as you say DeepO, that the settler gets only two moves.
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WarriorPoet
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Yes, we are now in agreement...if only we could see something official on this topic...better yet, is there to be a demo game newsletter e-mail???
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