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RUFFHAUS 8
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The Old Dominion
Jan 2000 time: 00:23
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*OT*
Gnu,
This isn't the place to continue the debate I guess, what with cluttering up the War Pigs game thread and all, but I think the root of 90% of the disagreement that I have (and perhaps orange as well) here is the decision to allow the NMRing units *any* action other than to hold.
I'll repeat that only at Aployton/CGN have I ever seen a GM make up orders for a unit in this fashion. In fact, I've only seen 5 GMs *ever* do this. These people are, Boshko, Cyber Gnu, Defiant, Du_Chateau, and SnowFire. Defiant isn't currently GMing a game, but he depated from this habit since that.
Nowhere at Redscape do they advocate allowing NMRing units to support each other. And even the default builds and retrats soptions hown, which you seem to think vindicate your poor decision to take this policy on are only there to deal with a situation where a *player* NMRs. These defaults do not apply to civil disprder nations. The philosophy behind the defaults is to keep the position viable for the original player's return or an eventual replacement player. It's an insurance policy against having a single NMR destory the game.
While I don't subscribe to the default order theory, I see where it is coming from. I do not see any benefit in allowing a nation in civil disorder to do anything. I also do not see any reason to allow any action during the movement phase for a nation that NMRs.
I agree that the moves randomly selected by AI's always suck. But there's more to this than you are considering. Suck yes, but for whom? It quite possible to be next to a CD disorder nation and NOT want to attack or destroy it. Why should a nation adjacent to a CD nation receive the benefit of those extra supports? I know that you cannot fathom this yet, but as you told orange, 'you're a smart guy, you'll come around'. In CGN Imperial orange has already figured it out. I can't blame him for taking advantage of what you've given to him
The nation in CD is screwed no matter what. No amount of allowing them to support themselves is going to save them from plundering hordes. The issue is who decides what, where, and when they choose to support? If the GM does this, then he's taking an active part in *playing* the game.
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orange
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It doesn't matter what your name is!
Feb 2000 time: 00:23
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i think doing anything to an NMRing or CD nation is wrong because there is already the factor of "well if nation A is leaderless, nation B (its neighbor) is going to roll so we better ally against him and beat him now while he's weaker. If the GM tries to compensate for anything in the game, he will likely get results he didn't intend for, only you can't blame the GM and he'll never know, simply because of the variability of diplomacy.
Best policy, in my book, is NMR = all units hold retreat off the board no builds, disbands: fleets before armies furthest from home supply centres alphabetical order by province if necessary. Then there are NO questions as to GM involvement. But if you have a nation in CD with 3 armies all supporting each other, and a supported attack on two of those territories, which one does territory 3 support? Flip a coin? Pull out of a hat? It DOESN'T MATTER how you try to justify it, it's still wrong because it gives one nation a clear advantage, the same advantage you were trying to prevent by instituting such a policy.
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RUFFHAUS 8
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The Old Dominion
Jan 2000 time: 00:23
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quote: Originally posted by CyberGnu
I'm sorry Orange, but that ganging up never happens.
As for the second part, you still fail to explain why you prefer the large bias of having a defenseless neighbour you can gobble up over the small bias of what army a potential NMR'in army should support...
I would also like your comment on the redscape rules, which are pretty much like Boshkos. In redscapes COPs rules, an NMR'ing nation recieves orders made by one of the COPs, and that is way more biased that all units suppot each other. |
Gnu, that 'ganging up' DOES happen.It does. I've seen in in many games. It perpetuates fear, and ruins alliances because of perceived advantages.
Speaking of advantages... Gnu, you constantly refer to the "large bias" of the defenseless neighbor. This is not *bias*. This is an potential advantage, but not one without side effects which include the 'ganging up'. Still it's not bias, because there is no choice involved. The GM has no effect on the game here, so there can be bo bias. When the GM arbitraily (or perhaps not) decides which units will give and recieve support, where unit will retreat to , where units will disband... this is bias. The GM may have every intention of being completely fair about it, but there is no way to avoid complaint or suspicion of bias. This is why there are specific rules for CD occurences.
I don't know what you are referring to by COP(s) at Redscape. Is this a standby person to submit random orders? If so, I decry that idea as well. I am GMing a game there, and there are no such rules in my game, nor did anyone ask me to use them. Nowhere at Redscape or Cat23, or anywhere else have I seen this "all unit support" each other save here and your game at CGN, which is for all purposes a spin off of this community.
Now I'll give you that you stated up front in your game that you would use the "all units support" method, and I know that Boshko and Du Chateau use it as well. When joining games hosted by you all, I understand and accept them, while (usually) privately disliking them. These rules are terribly flawed, and it's no coincidence that these games suffer a high number of contested GM decisions and player abandonments.
Wouldn't it be nice if we could just get players to play a game without NMRs? Real life happens, but honestly 90% of these NMRs are from apathy, sudden disinterest due to poor performance, and outright laziness. If we could get committed players to play, then using the standard rules (all units hold, retreat OTB, waived builds, and prescribed disbands) on the rare occasion of an NMR/abandonment from real life concerns wouldn't be an issue.
I as much or more have more real life responsibilty and demands on my time here than anyone in this community past and present. I've never NMR'd, and my GMd games have never had a protest, a delay longer than a week, or just flat out died. I've hard hard drive failures, faulty or no ISP access, firewalls, over suspicious bosses, frequent cross- county travel to remote BFE sections of the country, babies born at incredible late hours of the night, and endless diaper duty. I managed to show my GMs and fellow players the respect of turning in my orders and cranking out the turns. I'm not here to blown my horn, I'm just saying that it can be done if people care. And if people cared, then we'd not be having this discussion.
Last edited by RUFFHAUS 8 on 15-12-2002 at 21:39
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