 |
|  |
 |
|
Disparat
|
|
East Coast, USA
Nov 2002 time: 05:23
|
|
I think you must be careful to tread the fine line between intricacy and convoluted mess. Too much unnecessary complexity can frustrate players and possibly turn them away from the game. Furthermore all these extras equate to more coding time, more bugs, more testing etc.
Now while I think all these ideas are good, it might be worthwhile to tone some down. Having completely different units and facilities for every type of planet is a lot of work, however a couple unique units and abilities may make the game more fun. The thing with the gravity is an interesting concept but I'm not sure that it would do anything other than frustrate the player. Perhaps having different names for the facilities and units for the different planets may do the job. Different art as well maybe. If you make everything different and completely unique balancing gameplay may become a nightmare.
Keep in mind these are just my thoughts; please don't take anything personally, I'm just trying to help.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|