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Panzer32
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Queens University, Kingston, Ontario
Oct 2002 time: 00:23
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I'm pretty sure that we would get that NW tile immediately, and certain we would get it after culture level 10.
edit: spelling
Last edited by Panzer32 on 17-11-2002 at 04:12
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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:23
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In ET's WF allocation chart, tiles 1 (irr, rd, grass, German), 2 (hill, German), 3 (Mt, English, not positive on this as I don't have the game right now and can't see how close the English city is), 7 (Mt, IRON, rd, German) and 8 (hill, German) would all become ours instantly. The inner city radius (the first 8 tiles around a city) automaticly become part of the new cities usable radius unless one of the inner tiles are inner tiles for another city. If the mt tile controled by England is an inner tile to an English city, then we will not take it. Second level city radius tiles will go to us if they are not second level tiles to another city. In this case, rushing a temple in this proposed city would only have the effect of giving it a better change of not culture flipping. IMHO a temple is not needed for this manuever.
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zeit
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Meet my blade!
Sep 2002 time: 06:23
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I find Shiber's plan quite exciting, although quite unlikely to succeed. Nevertheless we should make a great effort to cut germany's resource supplies at the very first turn of the war. Another plan that i see as possible to commit, although unlikely to succeed, is this: sending an explorer in a beeline for germany's horses and pillage the road.
The benefits are obvious, and the cost is rather minimal, altough, as stated by donegeal, the chance are slim that no german unit stands in our (currently a musketman and an archer block the path, and these are only the units we can see...).
Despite all this, we might as well try- the cost is only 1 explorer, and even if fails, he might still be part of the war effort.
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E_T
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Orlando, Florida
Mar 2001 time: 00:23
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O.k. We are looking at needing 8 Explorers (20 shields each) and 1 settler (at least). How soon are we talking about here?
THe setter can be towards the begining of the war, because the city will be removed at a later date. It should be placed just before the war starts. The road to that point can be started now.
Now, during the war, are we planning on razing any cities? I know I'd like to move stutgart south by one. Or do we want to make them worker Farms?
So I'll need at least one more settler.
Now, do we want war ASAP or do we want to wait a bit and get a bit more built up to be able to take on several opponants? If we opt for ASAP, then we'll have to change from builting monitary & science building (i.e. Banks, Universities, Marketplaces & Libraries) to a full military buildup. If we wait a bit, we could have both. I've already have 2 mil units being built between improvements in some cities and more can be schedualled in.
The plans for things that will be completed for this next gameplay on Friday, won't be changed because of time constraints. But I'll need to start looking at where these will be coming from and what will have to be pushed back. Does it mater if an explorer is Vet or not?
E_T
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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:23
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quote: Does it mater if an explorer is Vet or not? |
No. And the explorer count is higher because the Nuremburg roadway needs to be cut, (delay possible counterattack) and we want to take out the wine tile for spite! In addition, if Otto has Railroaded any of the targets, they will need to be pillaged twice.
quote: Now, during the war, are we planning on razing any cities? I know I'd like to move stutgart south by one. Or do we want to make them worker Farms? |
Most will probably be razed. Once the AI's have Nationalism and are attacked, they will draft themselves into an unsurmountable 'cruel oppression' burden.
quote: THe setter can be towards the begining of the war, because the city will be removed at a later date. It should be placed just before the war starts. The road to that point can be started now. |
Operation Staging Point cannot execute till atleast 1 turn AFTER the temporary City is founded. This is so the strike force can mobilize on the nw,n, and ne tier 1 tiles of the town prior to declaration. Plan on 3 additional settlers to arrive in theatre at DTurn +6, DTurn + 10, and DTurn + 12 respectively.
Another interesting tidbit is how limited our objectives can be. All we need to actually do is get Otto to change Governments!!!
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