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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Artillary Bombardment an Utter Failure!
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Doomz02 is offline Doomz02
Settler

Oct 2002
time: 05:23
  Old Post 17-11-2002 04:31
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Artillary Bombardment an Utter Failure! Got spare money?

Look, I realize in the real world that artillary bombardment is a useful tool because of mass, quick, safe attacks and is particularly failure-free. I mean with the technology available in PTW with radar artillary, battleships, stealth bombers, etc, this should be absolutely no problem in dealing with an ancient civilization like Russia. In my game the Russian's best unit is the midevil infantry. Now common. What chance does that have to survive a precision strike of a stealth bomber? Utterly impossible if you ask me.

So does anyone have a fix for this?

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:23
  Old Post 17-11-2002 04:51
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Lose 30 kilos (of popups)

There are threads on this subject on the general forum, you might want to take a look there, Or try the strategy page,I think you can alter this in the editor and set to lethal bombardment but Im not sure. There are many here who will be able to advise you.

Raion is offline Raion
Prince
USA
Jan 2001
time: 05:23
  Old Post 17-11-2002 08:50 Visit Raion's homepage!
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Well, as far as I know, in at least CivIII, one can set bombard strength, and number of turns in the editor, and if it is lethal bombardment by a checkbox.

PTW uses a slightly more advanced editor and a *.bix file which one can import the *.bic file from CivIII, if one wanted a modded one one used before for the new PTW, but still both are separate as games.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:23
  Old Post 17-11-2002 09:12
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Well, for one thing Civ3 Precision Strike does no damage to units at all. The other thing to look at is the bombard strength of the units. Firaxis has these set at a fairly low number, especially for air units. In addition, you cannot kill a unit from bombardment at all, unless you change some flags in the editor. Bombardment is non-lethal.

Doomz02 is offline Doomz02
Settler

Oct 2002
time: 05:23
  Old Post 17-11-2002 09:40
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Put an end to popups!

Why not? YOu'd think if youd get hit with a shell you'd be obbliterrated.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:23
  Old Post 17-11-2002 19:45
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Increase Your PM Length

You can change it in the editor if you want it to work that way.

The reason Firaxis did that is because of the cheesey tactics people used in Civ2. In Civ2 you could destroy the entire world with a stack of arty or aircraft. It was an extremely easy win technique. They decided that you'd actually need ground troops to kill the units. This more or less forces a minor amount of combined arms techniques on you.

Doomz02 is offline Doomz02
Settler

Oct 2002
time: 05:23
  Old Post 17-11-2002 22:16
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Can you also change the air units in the editor so that you can move them freehand like you used to in Civ2?

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:23
  Old Post 17-11-2002 23:17
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quote:
Originally posted by Doomz02
Can you also change the air units in the editor so that you can move them freehand like you used to in Civ2?


Yes, but they then can go anywhere (no fuel restricition). I haven't tested enough to see if the AI really knows what to do with these it you change them.

Mellian is offline Mellian
Queen

Jan 2002
time: 00:23
  Old Post 17-11-2002 23:28
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ahhhhhhh! the purple tantacle guy!!!!!! zoooooooom...........

Anyway, another thing, it is realisticly possible for bombarment to miss a few remaining survivors of troops

large gathering of troops, easy to bombarb..... but less so if there a few of them.

Anyway, i put lethal bombarment for my game.

-Mellian

Doomz02 is offline Doomz02
Settler

Oct 2002
time: 05:23
  Old Post 17-11-2002 23:33
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Yup, me too. Another point is, if there's a few remaining soldiers, it's not technically an army anymore, or a unit.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:23
  Old Post 18-11-2002 00:40
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Lose 30 kilos (of popups)

quote:
Originally posted by Doomz02
Yup, me too. Another point is, if there's a few remaining soldiers, it's not technically an army anymore, or a unit.

Sometimes all you need to do is disable a few critical people and a unit becomes a mob, and sometimes all it takes is a few critical people to be VERY effective. Comes Out in the Wash (COW).

Units are not all concentrated into a few hundred square yards in modern warfare (and one bombardment does not represent one sortie). City Improvements do not represent a single structure; instead it's a whole INFRAstructure.

Don't try to match Civ with reality, you would be Doomed to failure. It's a game, abstracting into the strategic level (not tactical).

Doomz02 is offline Doomz02
Settler

Oct 2002
time: 05:23
  Old Post 18-11-2002 02:21
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LOL Yea I figured that.

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