 |
|
Doomz02
|
|
Look, I realize in the real world that artillary bombardment is a useful tool because of mass, quick, safe attacks and is particularly failure-free. I mean with the technology available in PTW with radar artillary, battleships, stealth bombers, etc, this should be absolutely no problem in dealing with an ancient civilization like Russia. In my game the Russian's best unit is the midevil infantry. Now common. What chance does that have to survive a precision strike of a stealth bomber? Utterly impossible if you ask me.
So does anyone have a fix for this?
|
|
|  |
 |
|
Raion
|
|
Well, as far as I know, in at least CivIII, one can set bombard strength, and number of turns in the editor, and if it is lethal bombardment by a checkbox.
PTW uses a slightly more advanced editor and a *.bix file which one can import the *.bic file from CivIII, if one wanted a modded one one used before for the new PTW, but still both are separate as games.
|
|
|  |
 |
|
Doomz02
|
|
Why not? YOu'd think if youd get hit with a shell you'd be obbliterrated.
|
|
|  |
 |
|
Doomz02
|
|
Can you also change the air units in the editor so that you can move them freehand like you used to in Civ2?
|
|
|  |
 |
|
Doomz02
|
|
Yup, me too. Another point is, if there's a few remaining soldiers, it's not technically an army anymore, or a unit.
|
|
|  |
 |
|
Doomz02
|
|
LOL Yea I figured that.
|
|
|  |
All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|