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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:23
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Don't nerve staple me for this.
I am not saying that SMAC should have been RTS, I love it just the way it is. I am talking about a spinoff set in the AC world.
Wouldn't it be great to have a RTS game like Empire Earth with its great close-up 3D graphics, set in the world of AC?
It would be a great opportunity to see how favorite factions up close in gorgeous 3D. We could build our favorite facilities like the holo theatre, the rec commons, or the network node facility and see what the facilities look like. We could see the mindworms! I'd love to build those Spartan Myrmidons that Mike Ely talks about in his books.
It could be like Empire Earth where we gather ressources, build our base, and crush our opponents.
Or what about a city building game like Ceasar/Pharaoh/Zeus series but set in the SMAC world. Wouldn't that be fun? Just like in the Pharaoh games, where the pharaoh will make requests, imagine in the SMAC world, where you build your base, and get requests from your faction leader: "Pravin Lal needs you to get 5 units of Shard infantry in 5 months to help with the war against the Morganites"
It seems to me that a RTS would provide a new look into our favorite factions and beautiful graphics. But most importantly, it would provide that "quick fix" when we need some SMAC but don't have 6 hours. We could pick our favorite faction, build a base, build our favorite SMAC units, and do some stomping during our lunch break.
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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:23
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quote: Originally posted by Alexnm
Now, seriously, that would be just fluff, wouldn't it? I like it (I love fluff! ) but it would be innocuous and tiresome after a while, imho. |
I don't think it would have to be just fluff. RoN seems to indicate that there is still room for innovation in the RTS genre. So, I think it would be possible to have a RTS set in the SMAC world, that would be innovative and combine typical RTS action with some cool strategy. After all, if RoN can do it, then it should be possible in the SMAC world too.
And even if it were a lot of fluff, isn't fluff sometimes good?
Aren't there times when you'd like to play SMAC, but don't have 6 hours? An RTS in the SMAC world would provide that "quick fix".
I don't know about you, but sometimes I am in the mood for a long 6 hour strategy game, but sometimes I am in the mood for a 30 minute quicky. I think there are times when we would just want some "fluff".
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:23
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I am not remotely interested in RTS SMAC. Matter of fact, I'm not remotely interested in RoN, either.
I'm with Alexnm on this one... "GUARDS!"
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Smac is too intellectual to be a Rts click-fest, IMO. Every Rts i've played seems to devolve into a reflex test. Leave smac alone 
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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:23
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quote: Originally posted by Frankychan
whaddup quantum! good to see you finally decided to post.
I think that an RTS would be difficult to make, but would be pretty interesting to see. Just because it would be an RTS doesn't necessarily mean that it would be blasphemy. 
I'd give it a chance, but don't think that it would work out in the end. I personally think that there are too many variables in SMAC to account for in a RTS format game. |
Remember that I am not talking about remaking SMAC into an RTS. That would be blasphemy!
I am talking about making for example a city-builder that would be set in the SMAC world but otherwise be it's own game. For example, in a city-builder, the player would first choose one of the 7 SMAC factions but the game would be about building a single base. Like Pharaoh/Caesar, the player would interact with the rest of the world and be tasked to build a single base and meet certain requirements.
The game would be set in the SMAC universe, so instead of building a roman city or an egyptian city and dealing with nubian invaders or the Nile flooding, the player could build a Spartan base or a Gaian base from a single colony pod into eventually a large metropolis and might have to deal with drone riots, mindorms, Chiron storms, and the other SMAC factions. And, the player would get requests from their faction leader.
Whereas SMAC allowed players to explore what it is like to develop a powerful empire on an alien world, a city builder game would be an opportunity to explore a single base in the SMAC world. What is life like in Peacekeeper base or a Spartan base? What kinds of problems does it face?
All I am really saying is that the SMAC world is incredibly rich and fascinating. I hope there is a SMAC2 that would be turn-based and allow us us fans to build our empire even better and higher. But I am saying that we should not limit ourselves to just the civ type game. Since the SMAC world is so rich, there could games that explore other aspects that SMAC was not able to completely address. SMAC is about empire building so it is not able to focus on the individuals bases.
A city builder would be able to explore what managing a base would be like in far more detail than SMAC could.
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cinattra
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I've never played a city-builder before, but still I'm maybe thinking that maybe Mr. city-builder guy has a point that shouldn't be so easily shrugged off.
You couldn't play the faction leader, but you'd play a governor of the colony. Your job of course would be not only the protection and growth of the colony but also dealing with the whims of the neurotic faction leaders. Maybe even dealing with other colonial governors of the same faction and of different factions also.
Fighting couldn't be like traditional RTS where it is a click fest. It would definitely have to have some tactics and not just greater number of forces prevail.
It might actually be cool dealing with COL Santiago or it could be made to play as only one faction or only a handful of factions.
Mindworms at the colony level would definitely be more threatening.
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