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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:23
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Here's kinda what I've been thinking so far:
One Neutral Civ
Who you align your city to when you're neutral. No Order is allowed to attack or declare war on the Neutral Civ or its cities.
Five Order Civs
These are Military/Political Orders. Each one has its own specific units, ie its own Knight, Swordsman, etc. When you align with this order you may immediately begin building units and you are in command of these units. However, in order to join the order, you must agree to the terms the order gives you and its rules. For example, the order may require your first two builds be a Knight and Swordsmen and those two units be given to the order. Of course, when you leave the order, all of your units would become the order's property.
This is going to take some Modding. The map can stay random, but the civs will have to be custom built/tweaked to support this. A LOT of wonders will need to introduced if they are allowed to survive city trade overs. I'm thinking Shrines and Temples that give special benefits. Like the Temple of Neptune which would give bonuses in water squares, etc.
And the civs themselves would have to have wonders giving the basic improvements (granary, temple, etc) to all their member states.
Heck, we could even make the Military Orders site oriented with the Knights of Apolyton and the CivFanatics.
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:23
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Here's an update, not sure if anyone cares, but I'm going to make a Citystates mod with some new improvements:
Manor- does the same as a Granary, Marketplace, Temple (+2 Happy instead of +1), and Courthouse.
Castle- does the same as a Barracks, Temple, Couthouse, and Walls (75% bonus instead of 50%)
Chateau- does the same as a Marketplace, Temple, and Courthouse.
Villa- does the same as a Temple, Library, and Courthouse.
The Neutral civ will have a Wonder giving all its cities Manors, two Militant Orders will have Wonders giving all of their cities Castles, two Enlightened Orders will have Wonders giving all of their cities Villas, and one Noble Order will have a Wonder giving all of its cities Chateaus.
Will take Courthouse out as it won't be needed and may tweak some of the other early improvements somewhat.
Any ideas/suggstions?
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realpolitic
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Rogue States of America
Mar 2002 time: 21:23
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I like 6 human, 2AI at diety, it makes the game more intersting and allows more teams. and the Manor,Chateau,and Villa.
Palace should cost 100, so as to prevent prebuilding.
"Safe civs" -no, a the game would become unbalanced too fast, and it would fun to have all 6 civs.
The victor should get the spoils, war should often be a worthwhile option civs should get tresuries, and buildings.
Trading units- how do you keep the humans from buying out the AI?
OCC-no, because many players have no idea on the strategy.
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