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RogueKnight
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I'm sure this has been said before, but reseaching Iron Working is very critical to the early game as it reveals iron deposits on the map.
Once the deposits are revealed, you can start wars to take over iron depsits. All civs need iron to make swordsman, and if you can deprive other civs of their iron you have a good chance of dominating that civ militarily.
This works well in the early game as most civs don't have trade routes established to trade for the iron they don't have. Later on in the game the civs will trade each other for iron.
Another big point in this game is initial starting position. I'm not referring to the type of tile squares you start on, although this can be a big game factor, I'm referring to what your position is on the game map.
Starting out on a small island or on a panhandle of a large land mass with other nearby civs, can put you way behind the AI civs. This chokes your expansion at a very early stage of the game and gives the AI a very big head start.
After you make 3 or 4 cities your postion on your continent should become clearer, if you're isolated, you might want to start over. If you want a real challenge, play on.
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geoffbland
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Good points. Same is true near enough for horses.
Makes an even bigger different if you require iron/horses for your UUs. In the last game I had the pleasure of grabbing 3 irons and denying Rome the chance to build Legionnaries.
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CiverDan
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I agree w/how starting on a small island can hurt u, especially in MP. I played a game last night where I was only on a island with room for 7 cities, with 2 other human and 3 AI civs on the mainland. What was worse, it worse impossible to reach them w/o going over ocean. My mistake in that game was not getting the lighthouse at all costs (I went quickly to Monachy instead). About your only option is to get the Lighthouse, and use 4+ galleys together to try to traverse multiple ocean squares.
With regards to iron, I generally reseach iron working before Horse, unless I have a early Horse UU, so I can see the iron.
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ducki
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quote: Originally posted by CiverDan
With regards to iron, I generally reseach iron working before Horse, unless I have a early Horse UU, so I can see the iron. |
I find this sort of thing very interesting... what other people research first.
Personally, I can't remember the last time I research Iron, or Bronze for that matter - I buy those.
If I'm Commercial, I ignore all the "strategic" techs and go straight for Literature, starting a pre-build GLibrary as soon as I have Writing, unless I'm at war.
If I'm not commercial, I usually research The Wheel first.
I can easily buy/trade for Bronze and I don't need Spearmen for the first 40-80 turns anyway. Also, I'll try to trade for either Alphabet/Writing or CeremonialBurial/Mysticism.
I always try for either Library or Gardens in addition to Colossus, depending on whether I am driving the tech race or if I'm poor and playing catch-up.
If I have a UU that needs Iron, I don't really want to build it yet anyways, because I hate a Despotic GA.
Those that go for Ironworking first... do you build your Iron UU immediately and go to war, Despotic GA be damned, or do you just like the peace of mind of knowing you've got Iron?
How about if you had to choose either Iron or Horses for the Ancient Age...which do you pick?
I prefer horses, obviously, but I like to hear what other people think.
(I recently waged a successful war against Persia and their Immortals with only Horsemen and Archers, so I know you can survive until Chivalry without Iron. I wouldn't advise it, but it can be done if you use the terrain to your advantage.)
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Playa del Carmen
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Texas- never you mind where
Dec 2001 time: 23:23
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Nowadays, I tend to go for cheaper techs first, unless I happen to spot a couple of stupid AI settlers plodding through my territory to get to the once piece of permafrost encrusted arctic territory at the northern edge of my border. *sigh*
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RogueKnight
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I originally posted this thread becuase it was a discussion of early game stratagies.
I was getting my butt kicked on Warload until I focused on Iron.
I research to iron first so I can reveal the iron deposits and then I plan my war strategy.
I successfully used the iron strategy as the Persians to take over a large continent, with my starting position strung out in a vertical line of 4 cities on the short side of a lake. I had the Romans right next to me, and 3 other civs on the other side of the lake.
I was palying in Regent difficulty.
After wiping out the Romans, and owning 2 iron deposits, I went to war to take over the other 3 iron deposits on the continent.
I fought short wars against the other 3 civs by making peace with them when I controlled their iron, or when they were about to overwhelm me.
I didn't understand the rules for breaking peace treaties, so I broke them all the time, and the other civs were pissed at me until the modern age.
Of course, after you take a couple of cities from them, they will usually want a peace treaty regardless of how you have treated them.
I also kept all their slaves as workers and didn't give any back (another thing that tics off the AI come to find out), as I didn't have time to make workers.
I finally took over the continent, had five iron in total, and changed governments to Republic.
I built up my infrastructor then, libraries, universities, cathedrals, and then factories. I fought with the AI whenever it tried to start a city on my continent. The AI never successfully invaded my continent and I wound up beating the AI to Hoover Dam.
This game is almost over, which I will probably win by domination, as only 2 major civs are left, one of which I'm currently absorbing in my modern age war.
I've successfully used the same warring for iron tactic playing as the Egyptians and as the French.
I don't know if this tactic will work on higher levels, however if you are in need of a strategy for the early game, it will definately work up to Regent difficulty.
As far as horses go, I have never gone to war over horses, however I will cut the AI off from them as a secondary objective. I will usually research to disclose horses after revealing iron, as horses are necessary to make knights. Then I usually research to Knights.
PS. A good tactic to use on the AI is to engage the AI in one spot with your main force, and send a faster horse unit around them to cut their roads to their iron. If possible, destroy the road on the iron tile.
Last edited by RogueKnight on 25-11-2002 at 20:29
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Sheik
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I have found getting iron to be even more essential in PTW because of medieval infantry. I am currently playing a game where I am struggling to get iron because I did not research it soon enough.
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