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ArmaGeddin
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OK, I just started a game on Monarch level. I'm still in Depotism, and I have a total of 5 cities in a circle around my capital. Two of my cities have a population of three and are static, ie.... not growing. I have the A/I managing the city mood, and they both have one entertainer each. I have one Spearman in each city, and I just placed a Temple in each city.
Now I can't understand how I could still need an entertainer in these cities if I have a Temple and a Spearman in each! I thought the Temple would turn one citizen to happy, and the Spearman would turn one to happy I get three happy by default in Monarch mode, so how could there still be unhappy citizens in those cities?
I'm not at war, and I have not pop-rushed in those cities.
Is there any way to check what is causing a city to be unhappy?
Last edited by ArmaGeddin on 19-11-2002 at 00:40
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ArmaGeddin
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Hmmm..... I only have one Lux hooked up, but it is hooked up to all my cities.
Why would a citizen be "overcrowded" ?
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Catt
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California - SF Bay Area
May 2002 time: 21:23
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You really shouldn't have any unhappy citizens if it is as you described.
On Monarch, your first 2 citizens are born content.
A spearman acts as military police, adding 1 content.
A temple makes one content.
And a lux makes one content move to happy (allowing an unhapy, if necessary).
Based on that, you should be able to grow to 5 citizens without any entertainers.
As vmxa1 said, click on the citizen's face (at the bottom of the city view) and you'll get an explanation as to why they're unhappy.
But also take away control of moods from the AI and see if you actually need an entertainer. I have sometimes seen the AI create and entertainer, and then seemingly "forget" that it is no longer needed (i.e., in you situation, maybe a city grew to size 3 before the spearman or temple arrived and the AI created an entertainer, but hasn't yet reassessed whether one is necessary) -- this can be frustrating, because sometimes it seems that the governors only reassess a situation when population grows or shrinks, or when entertainment spending is adjusted. Best advice is not to let the AI governors manage your cities early.
Catt 
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ArmaGeddin
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OK, ill roll over the pop tonight and see why they are unhappy. I did not realize you could do that and it will more than likely answer my question.
I also thought that with 3 pop a troop and a temple the city should be happy. In fact, ALL my other cities ARE happy.
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Pyrodrew
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Building settlers still can take more time and/or money than a quick starvation - especially in heavily corrupt foreign cities.
And sometimes the foreign civilization is still alive.
Last edited by Pyrodrew on 21-11-2002 at 01:48
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ArmaGeddin
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I checked the city tonight and they are pissed because I pop rushed and because they are crowded.
How long until the pop rush effects wear off? Also, what is this "crowding" they are talking about?
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Pyrodrew
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quote: If the civ is still alive that is an even greater reason for rushing the settler, as you have a much greater chance for a CF. |
CFs is a reason to starve if anything. I can Starve AND build libraries & temples to prevent CFs. Building Settlers does not help prevent CFs. Starvation does not cause CFs. Furthermore, using that technique when conquering multiple large foreign cities would result in numerous foreign settlers being useless in a already REX-filled map. If the civ is still alive, adding foreigners to current cities makes them unhappy eating liabilities if war starts with that civ & those foreigners are impossible to remove. Building endless settlers from 20 size 20 cities is not cheap.
quote: it is not expensive especially if you wait a turn or two |
Expensive is a relative term and depends on how your civ is doing at the time & what age you are in.
By keeping a wide variety of choices to me I leverage the strengths in each situation. Always choosing settlers over starvation is a rigid absolute to follow.
Last edited by Pyrodrew on 23-11-2002 at 09:13
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Pyrodrew
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quote: The strategy is not build settlers.....
Its build a settler, abandon worthless city, found new city.
a size 25 city takes a long time to kill off its citizens and will often have double digit # of resisters. |
That's just it - size 25 cities are not always worthless (especially with a wonder as mentioned). If you think it's takes a long time to kill off 24 citizens, do the math to see how long it takes to rebuild a marketplace, bank, hospital, factory, harbor, stock exchange, police station, courthouse, or whatever else is in there. Core cities usually have many of these. You'll spend infinity (in time or money) if the cities are far from your capital/FB. Starvation + Build Settler/Worker will kill the city off even quicker than you think.
I have not found resisters to be a big problem to remove. For CFs, I compare the 2 civs culture, palace distance, & other factors accordingly to determine the best course of action.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:23
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quote: Originally posted by Pyrodrew
That's just it - size 25 cities are not always worthless (especially with a wonder as mentioned). If you think it's takes a long time to kill off 24 citizens, do the math to see how long it takes to rebuild a marketplace, bank, hospital, factory, harbor, stock exchange, police station, courthouse, or whatever else is in there. Core cities usually have many of these. You'll spend infinity (in time or money) if the cities are far from your capital/FB. Starvation + Build Settler/Worker will kill the city off even quicker than you think.
I have not found resisters to be a big problem to remove. For CFs, I compare the 2 civs culture, palace distance, & other factors accordingly to determine the best course of action. |
hi ,
you have a good point
now , why on earth would you would kill of a city when its size 25 , ..... because you have some troubles there , well you ( as a player ) should have anticipated this before you build the city , and definatly before it came to size 25 , ......
have a nice day
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Pyrodrew
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quote: why on earth would you would kill of a city when its size 25 , ..... because you have some troubles there , well you ( as a player ) should have anticipated this before you build the city , and definatly before it came to size 25 |
Because I did not build the city.
It's a conquered foreign city & I am killing foreign citizens in that city for reasons discussed earlier.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:23
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quote: Originally posted by Pyrodrew
Because I did not build the city.
It's a conquered foreign city & I am killing foreign citizens in that city for reasons discussed earlier. |
hi ,
, okay , the fastest way to do it is to sell buildings for settlers , if no buildings are left , or just simply not there , wait a turn and rush the settler or worker , ......
, if you get some workers from the first original citizens , sell them to an other civ , ..... its a great way to provoke a WW , ......; 
have a nice day 
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Pyrodrew
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quote: the fastest way to do it is to sell buildings for settlers , if no buildings are left , or just simply not there , wait a turn and rush the settler or worker |
The fastest way is to rush settlers/workers AND starve the city.
It's counter-productive to sell buildings for settlers & then spend even more time/money just to rebuild those buildings.
Keep the buildings, keep the city, just remove/kill the foreigners.
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Pyrodrew
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quote: no need to starve them , why let a worker or settler go to waste |
1. It's faster... remember the "fastest way";
2. It's cheaper;
3. It's better if the city does CF - less citizens for the opponent.
In addition you may not need more settlers or workers.
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