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wmtrexler
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Posted here!
quote: Update from Chantz
Hi Folks,
Yes, it's been a while, just wanted to give you a quick update.
*The release date for MOO3 has been moved back to 12/4.*
*We're probably going to go gold this Friday or sooner* - i'll make an announcement here when it does.
You'll see EB and the like retool their dates over the next few days.
I know some of you are going to be upset, but understand, we want to release a thoroughly enjoyable, bug free Single Player AND Multiplayer gaming experience. Right now, we have a couple of late game crash bugs in MP that *have* been nailed; we just need some more time to test.
Most of our external testers feel that the game can ship as it stands now. However, we care about all the MP players out there (and there are a lot of you), so we're doing it right. This make all of us (QSI, our internal testers and external testers) very happy.
Be thankful that we are NOT rushing this out the door So hang tight and be cool...we're almost done!
Best,
Constantine |
Last edited by wmtrexler on 19-11-2002 at 23:46
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wmtrexler
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Yes I know. I'm sorry for the multiple posts. I had stopped at two but then it was suggested that this be in its own thread.
Awe well. I don't often post. Chalk it up to having something to say for once, instead of just lurking.
Last edited by wmtrexler on 19-11-2002 at 23:37
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wervdon
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Cool, thats about the 2nd best thing they could of said Just behind, we'll meet the thanksgiving release date.
Course that meant, I had to immediately goto ebgames and pre-order it. If it'd been out thanksgiving weekend, id of just picked it up at the mall as I drove to my mother's house anyways. Since it's after lll be back (and in the middle of the week as well as the 4th is a Wednesday), there's very little point to trying to drive 100 miles to the closest EB, then 100 miles back just to pick it up Not that thats a bad thing really, surprisingly I could overnight air mail it cheaper than it would of cost buying it in state due to TN's sales tax being so high (10 percent), take into account 200 miles worth of gas, and I guess I really came out ahead price wise :P
Perhaps even better, I don't have to work 8-10 hours a day all next week getting all those annoying programming projects that comp sci. professors like to make due on the last week of classes done a week early just so I can play moo3 on the release date. Dec. 4th, just happens to be the day the last one is due anyways 
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H Tower
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lucky you, i have semester exams until december 21, so i won't be able to play until christmas day, heck, i should just ask for the game as a christmas present.
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Yolky
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Ontario Canada
Oct 2001 time: 00:23
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Hey at least they are holding off the game so they can fix it. From reading the CivIII PtW forums they are complaining with all the multiplayer problems they are having.
Kudos for delaying it only a week or so. I rather wait for a game that works with no problems instead of waiting for a patch to come out and play a game that is unplayable.
Davor
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Main_Brain
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Economic World Center
Jul 2002 time: 06:23
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Sales tax 10 Percent..
here its 16% *sigh*
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Baro
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Central Avatar
Apr 2002 time: 05:23
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You have to wait for moo3 while we have it, we have to wait for Anno 1502 while you have it. SO I supose it all balances out.
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Alex-C
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Essex, England.
Nov 2002 time: 05:23
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They may also lose money from people just getting fed up with the constant wait. Maybe not fans of the series like I and many others here, but strategy gamers who are wanting a game to play over the festive period and are somewhat free of the commitments of work/school.
While the Save game bug is essential to fix, i do hope that they are not merely trying to make the game entirely bug free, as to do so may take a lifetime, and i think that releasing a game with some very rare and minor bugs that would be solved by patching later on would be better as it would get it out to the masses during this oh-so important holiday time.
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Gargantua
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Well, I for example just canceled pre-order from amazon, I am just tired of their delays. Not that I cant wait. Its just not serious, pushing back so many times, and then finally last minute they found one more bug they havent noticed during last year. Lol, I dont belive that, I think they are not serious people, or irresponsible. I dont complain, but I ask myself and you: if they cant even state something definite about release date within a year, if their beta testers find obvious bugs days before release, if people who developed moo2 do not work anymore on moo3, will this game be what we all excepcted?
Last edited by Gargantua on 25-11-2002 at 07:09
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georges bonbon
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Once again delayed.
On Amazon.co.uk the shipping date is now set for 18th of december.
This is beginning to look like PTW.
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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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from our interview with chantz
quote: Apolyton: After the MOO3 experience, how do you see the role of a fans community during the development of a game?
Constantine Hantzopoulos: For me, it's interesting to note that when I started in this industry, the fans didn't really have an immediate way to contact developers about design ideas... sure, we got some phone calls, snail mail and the occasional 30+ page fax (!!), but the ratio of feedback was nowhere near what it is today. Since you got less, the quality of feedback was generally higher and much more articulate (thoughtful questions/suggestions), although I will note that most of it did come post-release. Now it's basically a wall of noise due to the fact that anyone can say pretty much whatever they want without any consequences to their actions/words... the point here is that you're sifting through a lot of BS to pick out the juicy bits, and it is getting harder and harder to find those juicy bits in relation to noise. It's easy to flame from far away without repercussions, a much different story when it is face to face. Fans need to remember that we are paid to work on the game and not sit on the discussion boards all day to answer questions; that being said, it behooves publishers and developer alike to monitor and read what the fans are saying; I'm all for dev diaries and plan files, monthly updates/screen shots, discussion/community boards, dev chat
I'm not trying to sound negative here, I DO thinks the fans play a very important role in the development process; I got into this industry because I am a fan; a fan created one of my favorite tactical on-line shooters, Counterstrike. I download tons of mods each week for all kinds of games; all that comes from community and that is what makes us all gel and share that common interest in gaming goodness. Heck, I don't know what I'd do without guys like Sencho, Xentax and Apoc and the rest of the crew; these folks monitor our MOO3 discussion boards (not an easy job!) and do it for free; really, how can I complain about that?
I'm also running a surprisingly first-rate external beta program (thanks to Apolyton!) using fans as testers... the feedback has been exceedingly helpful and, what's more, I am very pleased with the professionalism of the testers. These folks know their stuff and they've gone a long way in helping make MOO3 a better game. The only thing I wish I had done differently was start the external beta program a few months earlier.
So, taken as a whole, I've seen it as a positive experience. |
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All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
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