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Robber Baron
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Commonwealth of Commonsense
Jun 2002 time: 00:23
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Personally, I haven't ventured into Multi-Player realms yet with CivIII. Too many bugs for games outside of local LANs, I gather. In any event, the Single Player experience is what I love about Civ III.
Still, like any student of human psychology, I am intensely interested to learn whether the people who have shaped our understanding of the SP game are killer MP'ers.
I would assume they are highly effecient, wringing every scrap of production and trade and gold out of their cities. (They've taught me a huge amount along these lines.)
But are they flexible enough to adapt to quirky, less predictable human tactics and strategies?
Be honest, and let us know. Tell us about MP games that went wonderfully right, or weirdly astray, as the constantly unpredictable elements of human nature pushed and pulled on your games.
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ducki
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I think MP will see a lot of two things in pickup games.
1 - Massive military buildup very early. Imagine Arrian playing against himself times 3. Archers and Horsemen and Bloodshed, oh my!
2 - Lots of frustrated "builders" leaving (or being eliminated from) games very early.
For LAN games or games with buddies, I think you'll see more flexibility - where the Horde and the Builder agree to work together against the AI, or agree to no ultra-early Archer/Chariot rushes against each other.
Last edited by ducki on 21-11-2002 at 01:44
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DaveMcW
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I don't think there is any relationship between players who are "brilliant" at SP and MP.
Running an efficient empire certainly helps in both games, but to reach the top of your class you need to dedicate a lot of time to playing games and learning strategies. Many excellent SP players simply won't dedicate the time needed to become great in MP. Similarly, some people who never played SP much will love MP and play enough to become very good at it.
And then there is the difference between being good at turnless MP and hotseat MP and PBEM MP...
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FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002 time: 05:23
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quote: Originally posted by Robber Baron
Personally, I haven't ventured into Multi-Player realms yet with CivIII. Too many bugs for games outside of local LANs, I gather. In any event, the Single Player experience is what I love about Civ III.
Still, like any student of human psychology, I am intensely interested to learn whether the people who have shaped our understanding of the SP game are killer MP'ers.
I would assume they are highly effecient, wringing every scrap of production and trade and gold out of their cities. (They've taught me a huge amount along these lines.)
But are they flexible enough to adapt to quirky, less predictable human tactics and strategies?
Be honest, and let us know. Tell us about MP games that went wonderfully right, or weirdly astray, as the constantly unpredictable elements of human nature pushed and pulled on your games. |
You've been reading the PTW-DemoGame forum haven't you? 
To answer your question in one word: No.
Good SP play will be very different from good MP play. Success in SP is based on exploiting AI weaknesses, human players have very different weaknesses.
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Chemical Ollie
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Bored of this board
Jan 2002 time: 06:23
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I have never played MP on turnbased games, but a lot on RTS (mostly StarCraft BW and Age of Empires). My experience is that the strategy is totally different in MP compared to SP.
In MP, you can put everything on one card, like making an early rush, while games against AI tends to be more balanced.
The unit characteristics in Starcraft and AoE makes it possible to change tactics and win even if you fall behind, especially in team play where your team buddies can protect you during your transition. The units in these games have bonuses and weaknesses against certain enemy units, so if you see that an opponent is using a certain unit a lot, you can build counter units and beat him. Coordinated attacs with combined arms gives you huge advantages.
Other RTS games are simpler, like anything in the Command & Conquer series. The one who is the fastest rusher will win, and smart tactics will not help you to beat him. OK, there are some dirty tricks with stealth units, but they only work on newbies.
I am afraid that MP in Civilization works more like CC than Starcraft: The one who is the fastest rusher will allways win. This due to the lack of unit bonus/weakness and combined arms. Can anyone who have tried it confirm?
I think Notyoueither is right. The SP skills will help you a lot in the civilian part of the game: terrain improvement, building order etc. But you will have to adapt completely different war strategies.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:23
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quote: Originally posted by vmxa1
Anyone really think that most of the top players here will not be formidable opponents in MP? |
Well, I do. or at least, there is no garantee... I can't imagine a good MP player who is bad at SP (e.g. beating all humans, but can't get past regent on SP), but the other way certainly isn't true. I played some MP games before (not many, and not PTW (yet)), and even if I consider myself decent on SP, I know I totally missed the mark in MP... I got rushed by fellow n00bies, even knowing what to expect. In PTW, you know the rules, but the unpredictability of humans messes all those nice AI strats up, and it will take a while to adapt. Indeed, like NYE (and others) said: if you're good on SP, you know how to squeeze the last drop out of a bad situation, you know how to rush the AIs, but the largest part that is missing is the defense needed in a human game. Add to that the diplomatical options who go a lot farther then the few scripted ones in SP, and you get a whole other game in which you might not do so well.
DeepO
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ducki
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quote: Originally posted by jshelr
I don't necessarily mean defensive units will beat offensive units. I mean that surprise is hard to achieve and that the defense has a huge mobility advantage on its home turf and road (even RR) system.
So, I wonder if some players will build a nice, compact, defendable civ and then build / research, making the diplomacy window the real place that the game gets fought out.
Again, this speculation is completely unencumbered by any experience or facts. |
Bear in mind, I was talking about pick-up games. When you play with friends or people you "know" from the forums, I'm sure it will be different.
Maybe past experience with online pickup games is making me a bit too cynical about the average pick-up game opponent.
I'm sure you will see some conservative defensive play, but I bet you'll see a lot more early rushers, especially in games like Regicide and Elimination and Capture the Princess - the psychology being, if I can win early, I am better.
To me, it's kinda like the difference between Boxing and Car Racing. In boxing, if you knock your opponent out early, you win and you win big. In racing, it doesn't matter who is in first for the most laps or even the early laps. What matters is who leads the last lap.
I prefer car racing.
And Arrian wrote:
quote:
Believe it or not, I'm actually a pretty conservative player. At least I started out that way. As I learned the game, and came to understand the AI, I was willing to take bigger and bigger risks (which weren't as risky once I knew what to expect from the other side). |
Maybe I got my 'poly pros mixed up. I was thinking you were the biggest proponent of ultra-early archer/horseman rushes. Maybe that was rpodos/Theseus or Aeson.
I still think we're going to see "a lot" of very early buildup and rushes by people going for the first-round knockout punch.
But, again, I have to stress that I'm talking about random pick-up games here. Just picking a game out on gamespy.
When you set up a game with a "friend", I'm sure there will be more ground rules and more etiquette/gentleman's agreements.
*chat - Hey, my start spot really blows, cut me some slack for a bit.
*chat - Hey, Rome's killin' me here, can you help?
*chat - Hey, I'm stuck on a 3 city island, let's make a deal.
Anyway, if I confused my ultra-early rush proponent, forgive me. And remember, I am fairly cynical about random pick-up games.
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ducki
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Ah, thanks.
Early war, and warmongering in general is still new to me and the AU205 game is where I really learned to love the Bow and the Saddle. It's still a big experiment for me, but I do see it's advantages. It's just hard to get used to fighting when I think I should be building.
I'm starting to reassess the value of granaries in conjunction with that and am coming around to the popular belief that the Pyramids is the single most important wonder in the Ancient Age.
Eek! Sorry 'bout the threadjack!
I stand by my assertion that pick-up games will be full of early war, begetting a lot of happy warmongers and frustrated builders. Defense units just became twice as important, and dual units (swordsmen, Babylonian Bowmen, Numidian Mercs, Legionaires, Celtic Swordsmen) just became 3 times as important.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:23
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quote: Originally posted by DeepO
Well, I do. or at least, there is no garantee... I can't imagine a good MP player who is bad at SP (e.g. beating all humans, but can't get past regent on SP), but the other way certainly isn't true. I played some MP games before (not many, and not PTW (yet)), and even if I consider myself decent on SP, I know I totally missed the mark in MP... I got rushed by fellow n00bies, even knowing what to expect. In PTW, you know the rules, but the unpredictability of humans messes all those nice AI strats up, and it will take a while to adapt. Indeed, like NYE (and others) said: if you're good on SP, you know how to squeeze the last drop out of a bad situation, you know how to rush the AIs, but the largest part that is missing is the defense needed in a human game. Add to that the diplomatical options who go a lot farther then the few scripted ones in SP, and you get a whole other game in which you might not do so well.
DeepO |
No guarantees, really that is really going out on a limb. Of course there will be learning curves and growing pains, but MP is not some unknowable strategy. Some will need less time to adapt, others more, but the good players will figure it out.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:23
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quote: Originally posted by vmxa1
No guarantees, really that is really going out on a limb. Of course there will be learning curves and growing pains, but MP is not some unknowable strategy. Some will need less time to adapt, others more, but the good players will figure it out. |
I agree with that statement, but it isn't exaclty the first... I don't believe SP brilliance will make MP excellence(=title), but with enough training and going through the learning curve it should be possible for all good SP players to not completely suck at MP. The problem is of course that if you know the AIs are pushovers and you have more fun doing that, you don't want to go stick to MP games in which you will lose the first 50 of so.
How many of us lose SP games? Not that many, I reckon... we all know that if we don't do foolish things, we will win, and playing becomes a style excercise to win beautifully, or from underdog positions. In MP, that's not enirely true anymore, or at least it isn't the first few games you play. There are some general strategies that will work, but no strategy will work all the time, and if the other does something which might appear stupid at first, he could very well win a battle there. I find it very hard to try to assess other players, where the AI doesn't have many secrets for me anymore... which is one of the reasons I joined the PTW demogame to learn from others how to analyse human PTW behaviour... it will work a lot better then to try to do it on my own, playing a lot of games in which I would be the one to lose all the time.
DeepO
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DAVOUT
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AUERSTADT
Jun 2002 time: 05:23
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It is also possible that the players who have played against humans in chess, go, and traditional wargame feel comfortable again in making what I would name *natural* strategic analysis. I think that playing against the AI, although intellectually not really challenging, requires mentally an additional effort to adapt to the *artificial* side of the AI strategy.
Last edited by DAVOUT on 21-11-2002 at 15:34
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yxhuvud
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I definitely agree with theseus.
Actually, I'd say SP excellence is a REQUIREMENT for MP dito. The simple reason is that a player that is good at SP will have learned to maximize production and to produce enough troops. Just a fact that a good SP manages the workerforce manually leads to a enourmous difference of the speed of the REXing or early warmongering.
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