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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:23
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Well, if you get good enough starting terraign and enough of it without a fight, then you can stay peaceful, but you'll have to build a few military units just to keep the peace.
I'm doing quite well on Emperor level on a tiny map with only 10 cities, and haven't been at war with the AI that shared my contienant. Now, I have been at war with the AI on the othe contienant (Zulu), but that war consiting of telling him to remove his unit from my island, him declaring war, me killing that unit with one Chinese Rider, and no further attempts of an invasion for the rest of the war. (40 turns).
This was about as good terraign as I've seen, 5 of these city sites had a river going thru them, and this also was a near monopoly of Rubber. (But no Oil present, but that didn't matter nor did the only 2 local luxaries in my section matter with the money I built on discovering the cheap techs every 4 turns even with massive rush building. )
I'm now running 2:7:1 with 4600 gold running a deficit of 100 a turn with 4 turns to reserach last tech to get out of the Industrial Age. This is after the deal paying 60 GPT for Oil and another 30 GPT for 2 other luxaries. I can't get the other luxaries because my neighboring AI declared war on the Zulu and have destroyed all Zulu harbors. I didn't get any of the happy wonders, but did get both science wonders along with all industrial age ones.
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ducki
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quote: Originally posted by joncnunn
I'm now running 2:7:1 |
What does that mean?
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Charis
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Midest, USA
Nov 2002 time: 00:23
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It can be tough to play the builder game on Emperor, and the first games on a new difficulty are often very rough indeed.
Here's a few thoughts on it...
- Emperor definitely can be played (and won) non-aggressively with a builder mindset
- Chances are much greater however that you WILL get attacked at some point, often over a resource that the AI decides that it wants, or when you accidently bait them by leaving 24 workers out in the open building rails at the border
- Cave in early, cave in often. Pay the tribute. (Same advice given to those stepping up to Deity). Now mind you, if you're not adverse to fighting this advice is withdrawn, it's not like they're some superpower. Especially with Mounted Warriors! Heaven help the neighbor that demands tribute!
- EXPECT to be behind in tech. On Monarchy you can lead most of the way, on Emperor expect to trail, but not SO badly (first few games, badly, it's ok), and on Deity it's not uncommon to be almost a full era behind until you catch up and take control in the modern era
- Win conditions - Cultural gets a LOT harder just because the pace of the game is moving along so much faster. Diplomatic and Space Race are not bad at all on Emperor. I had a recent game with a cultural win (20K) on Emperor, BUT I needed a tank-era romp that wrested control of ALL Aluminum on the map! No one was going to fly off to space until my capital was the cultural marvel of the world!
- I would suggest continuing to focus on the builder game if that's what you really enjoy, but I also recommend you learn how to use MW to kick some rear (actually, sounds like you're getting there!)
- Consider playing with one or two less civs than the map allows, giving you more time and space to get a nice core, peacefully
In what way are you running into trouble? Bullied in ancient era? Way behind on tech? Can't pull off a cultural win? Or does it just "feel" like you're way behind for half the game?
For an example of an Emperor game in great detail, here is a succession game of our group's first foray into that difficulty -- we tried to play nice and be builders in the beginning, no ancient war and we payed tribute.
http://forums.civfanatics.com/showt...&threadid=14502
Keep at it!
Charis
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gsmoove23
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Sorry about posting the thread and leaving it for a few days, my access to the internet is sporadic. So many great replies...
Well, after leaving Russia and the Aztecs with 2 cities each in a small peninsula that I call my virtually dead civ reserve I calmed down a bit. That and my next door neighbours,(after annhilating the Russians) the French, had reached Feudalism for some time already, so I decided to give my MWs a much needed rest until I could upgrade them to Cavs.
Now I could go back to my builder ways and I did for quite awhile. The French continued to be a thorn in my side simply because they were remaining consistently a few techs ahead with no willingness to trade for any reasonable price. I was playing with the idea of giving them a suitable whipping once I reached Mil Tradition and to my suprise I got it before the French.
I upgraded all my MWs instantly(only 9, still a builder at heart) and decided to attack with just that while I put all my cities to military production. The attack was underwhelming to say the least. I took 1 city and spent the next 5 turns repulsing Joans' counterattack. Luckily, the Americans on the other side were relatively strong and willing to help with a little incentive. Slowly we chipped away at her until I had 5 cities, including some valuable silks that my war weary citizens were happy to receive. I had planned to negotiate peace at this point but what the hell, anything I didn't take now would only go to the Americans...
All thats history now, I'm in the Modern Age, only 3 civs offer any challenge to me but I'm far ahead of everyone in techs and frankly, pretty startled at how easy this has been. The Babs on the other continent had far outpaced me in culture but the Zulus and Persians took care of that for me by virtually wiping them off the planet. I never realized being a war-monger was this easy. Before I had never gotten leaders in the early game so I ended up getting a lot of wonders I normally never see. I was able to build an FP earlier then I ever have. What's the challenge? Fair enough, I should try it without the Iroquois, but still...
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gsmoove23
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When I played builder on Emporer I am usually outpaced in early expansion (I've gotten better at that recently), outpaced in techs early in the game (though I can usually catch up later in the game), constantly hit up for protection fees (no prob, I got no pride) and out produced by the AI no matter what it seems.
One game when I was just beginning to experiment with a monger style I did pretty well. I was placed on a large continent with 5 other civs on a standard 8 civ map. I managed to do pretty well with peace all the way up to the modern age after cutting a sizable chunk out of the English early in the game. Then the world war came and I payed the price for neglecting my military to keep my head above water in the tech race. I had a respectably sized empire with a good number of high production cities but I couldn't keep up in unit production and it was an utter disaster.
What advantages does the AI get when you move up in difficulty levels? Do they get a military advantage, cause it seems like their units are stronger but that may be my imagination.
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DaveMcW
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The AI doesn't get cheap science on Emperor or any other difficulty level. Rather, the human's research cost is more expensive.
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