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Choke
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How can the too many units problem be solved or has anyone already done it?
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Choke
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It's for Age of War, by about 1930 if you play as Spain, Italy or Turkey the major powers mass so many troops that the too many units problem presents itself.
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Choke
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Well I think there MUST be a way around it and I'm dtermined to find what it is.
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ravagon
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Australia
Sep 1999 time: 13:23
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I have a feeling, from wandering through too many threads discussing similar problems, that the .exe only allocates 2^11 (2048) unique unit numbers. I suppose you could find a way to assign non-unique id's but I couldn't begin to hazard a guess as to what that may mean to the game mechanics ...
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H Tower
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i thought i remembered a thread about this before in the old civ2 creation forum before markos rolled it into this one. search for a thread by julius brezenda or something like that. I know he was working on a city hack to get over the limit but couldn't find a way, i think that he might have succeeded with units though
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Choke
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So is Julius Benzaida still around?
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Choke
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and after reading that thread things occurred to me...unlimited # of civs, unlimited map space, unlimited different kinds of units and terrain, the possibilities are endless...
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Choke
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yeah, but is it just writing code, I mean as long as you knew what bits of code did what it would just be typing, lots of typing but I think worth the effort...and then there the possibility of Microprose releasing the source code.
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Choke
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It depends but really, if you could have every country represented in a game, wouldn't that be great?
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