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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Too many units
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Choke is offline Choke
Prince

Oct 2002
time: 21:23
  Old Post 20-11-2002 11:29 Visit Choke's homepage!
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Too many units Support Apolyton, buy Civilization III: Complete

How can the too many units problem be solved or has anyone already done it?

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:23
Thumbs down  Old Post 20-11-2002 14:42
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Put an end to popups!

I don't know if this has been solved, but if you want my advice, don't intend to solve it. Too many units make turns drag, drag, drag, and if you reach the limits, it's unbearable. If it hadn't been for the artwork, I'd have skipped scenarios such as Red Front immediately. Use more powerful units instead, if you want to represent massive armies.

Choke is offline Choke
Prince

Oct 2002
time: 21:23
  Old Post 20-11-2002 21:12 Visit Choke's homepage!
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Full PM-box? Change here!

It's for Age of War, by about 1930 if you play as Spain, Italy or Turkey the major powers mass so many troops that the too many units problem presents itself.

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:23
Post  Old Post 20-11-2002 21:18
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Unless . . . Suffering from ads?

. . . they go to war with each other. Which, unfortunately, doesn't always happen at opportune times. A bit of judicious diplomacy might help. But you're correct and I've run into this myself. It's another reason why I suggested in the readme file that pbem and multiplay are the best ways to use this scenario.

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:23
  Old Post 20-11-2002 22:02
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Support Apolyton, buy Civilization: The Boardgame

quote:
It's for Age of War, by about 1930 if you play as Spain, Italy or Turkey the major powers mass so many troops that
the too many units problem presents itself.


Sorry. I do understand this problem very well, I've had that problem myself as well with this scenario.
I can't see a way out of this here as well

Choke is offline Choke
Prince

Oct 2002
time: 21:23
  Old Post 20-11-2002 22:12 Visit Choke's homepage!
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Increase Your PM Length

Well I think there MUST be a way around it and I'm dtermined to find what it is.

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:23
Post  Old Post 21-11-2002 04:59
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Support Apolyton or Terrorists Win

I have a feeling, from wandering through too many threads discussing similar problems, that the .exe only allocates 2^11 (2048) unique unit numbers. I suppose you could find a way to assign non-unique id's but I couldn't begin to hazard a guess as to what that may mean to the game mechanics ...

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:23
  Old Post 21-11-2002 11:31
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Support Apolyton or Terrorists Win

i thought i remembered a thread about this before in the old civ2 creation forum before markos rolled it into this one. search for a thread by julius brezenda or something like that. I know he was working on a city hack to get over the limit but couldn't find a way, i think that he might have succeeded with units though

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:23
  Old Post 21-11-2002 11:36
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Lose 30 kilos (of popups)

found the thread: http://apolyton.net/forums/showthre...&threadid=29881

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:23
  Old Post 21-11-2002 13:24 Visit curtsibling's homepage!
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Exceeding the hated 'too many units' problem has been my dream for years.

I know the problem is hard-coded and is very hard to tackle.

In a WW2 scenario (like my Dictator series) the too many units limit is a real problem,
as the empires continue their unrestricted military build up,
the limit seriously handicaps gameplay.

My solution was to make less but more capable units,
So the game is not saturated with hundreds of units.

Also make sure the AI is always blasting and losing units.
And make sure in a war scenario, that the AI has not got the chance to stockpile units.

Because is does not matter which civ has actually got the 2028 units...so it may as well be your civ!

There is hope of a solution, I remember when the gold and population limit was a problem...but they were solved.

In MGE then ToT, perhaps these versions of CIV hold the answer...

Choke is offline Choke
Prince

Oct 2002
time: 21:23
  Old Post 21-11-2002 13:54 Visit Choke's homepage!
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So is Julius Benzaida still around?

Choke is offline Choke
Prince

Oct 2002
time: 21:23
  Old Post 21-11-2002 13:55 Visit Choke's homepage!
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Get a bigger avatar today!

and after reading that thread things occurred to me...unlimited # of civs, unlimited map space, unlimited different kinds of units and terrain, the possibilities are endless...

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:23
  Old Post 21-11-2002 14:23
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quote:
Originally posted by Choke
and after reading that thread things occurred to me...unlimited # of civs, unlimited map space, unlimited different kinds of units and terrain, the possibilities are endless...


if you feel like completely rewriting the game that is

Choke is offline Choke
Prince

Oct 2002
time: 21:23
  Old Post 21-11-2002 15:09 Visit Choke's homepage!
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Browse Apolyton AD-FREE

yeah, but is it just writing code, I mean as long as you knew what bits of code did what it would just be typing, lots of typing but I think worth the effort...and then there the possibility of Microprose releasing the source code.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:23
  Old Post 21-11-2002 21:12 Visit techumseh's homepage!
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Get a bigger avatar today!

IMHO, if the games says you have too many units, then you have too many units. Bigger is usually not better in Civ2.

Choke is offline Choke
Prince

Oct 2002
time: 21:23
  Old Post 21-11-2002 21:35 Visit Choke's homepage!
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It depends but really, if you could have every country represented in a game, wouldn't that be great?

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:23
  Old Post 22-11-2002 02:24 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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It depends but really, if you could have every country represented in a game, wouldn't that be great?

It would be. However, gigamaps are unplayably huge with seven civs. In fact, any scenario that I might design in the future is likely to have a total area of about 5000 tiles and that includes ocean. I wouldn't increase the limit if I had 32 civs; I'd decrease the number of cities per player.

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