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Narz
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Seeker of Wisdom
Jul 2002 time: 00:23
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Whats up my Civ II peoples?! I love MultiPlayer but the games, especially with six or seven players tend to be very slow. Also, I notice many of these games tend to be city-building contests. He who builds the most (and best) cities the quickest gains a huge advantage.
Of course I wouldn't waste your time with all these details that you probably already knew unless I had a solution! 
Here it is, I've created a scenerio. The map is random (large world, small land mass, continents), I did not look at it. Here's what I did do. I gave each Civilization 5 settlers and 2 militia to start. I also made two small changes to the Rules.txt file, the first was eliminating the settlers unit from the game (i.e. : you can't build any new settlers), the second was making Engineers cost 200 shields (you still need Explosives to build them). So basically this is a builder's game, a slow deliberate (very deliberate) expansion is key here. Other than this it is a normal game. The only other change is : no goody huts.
There is only one house rule, one wonder for each Civ. The choice of which one is yours.
Because of the preciousness of each settler and each city I set the barbarian level to Villages Only. The difficulty level with be Diety, the moves and production will be normal.
Ideally I'd like to get seven players willing to meet once a week for about three hours (not too much to ask, right?). So who's down?
- Narz
Note : I have also posted this on CivFanatics.
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Narz
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Seeker of Wisdom
Jul 2002 time: 00:23
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Ok I changed the scenerio a bit. Here's the new deal :
Small map, every player on his own continent, five settlers, 2 warriors and one horseman to start. No more settlers may be built, after engineering is discovered engineers may be build but they cost 200 shields. Still no barbs and no huts. The small world virtually ensures an interesting game, players will be meeting each other quite early on!
For a smaller map like this I think the 5 settler-game will be quite interesting, it will make war more profitable (each city is much more valueble), but it will also make peace more profitable as well (5 cities in Democracy can produce much more than a warring Civilization stuck in Monarchy). Besides the one-wonder rule I will add just one more house-rule, no city-bribe. I'm sure everyone can understand the reason for this. It will be interesting to see how various types of players handle a game like this, whether they build five cities right away or "save" a couple of settlers for a rainy day on a land far away 
I hope to attarct at least five players who are down to play the game until completion. Because of the small map and accelerated start (due to the 5 starting settler units) the game should progress much more quickly than your average MP game.
I have never played a complete game with more than three players so I hope that this can be my first. I have not been the most reliable player myself it the past but I will commit to this game (at least until Dec. 27th when I have to move, at that time I may have to put the game on hold for a couple weeks while I resettle). Looking forward to getting some players! 
- Narz 
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