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Joeno
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There have been one or two old discussions on the FreeAC forums, with lots of ideas. I think a discussion on these needs to be started once the StP forums are up, or something..
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Disparat
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East Coast, USA
Nov 2002 time: 05:23
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A socialistic faction would be good I think. Disadvantages would be efficiency and technology most likely. Advantages would be few or no riots and something else which escapes me at the moment. No formal governments, everyone works together for the common good, blah, blah, blah, so on and so forth.
A communist type faction would be good too. Similar to socialism however everybody is definitely not equal. There would be a definitely ruling party but it would be made up of only a select group. Nationalism would be lower however efficiency I guess would be up. Not too sure on all that.
A perfectly laissez-faire capitalistic type faction as well. No government intervention in economy blah, blah, blah bonus to technology but probably open to a certain amount of tech theft as a disadvantage. Generally happy citizens I would think as well.
A theocracy based government would do well too. Lots of morale and overall good character, but a bit stunted on the technology side. Obviously religious hindering on fanatical but that's not necessary I would think.
Is this the kind of stuff you are looking for? They may be too broad or completely off topic. If so, tell me . Otherwise I can come up with some more.
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Leland
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My intention was to just outline various possibilities... if people just start writing faction by faction, there's a danger that you get 10 militaristic faction, 10 science factions and 10 eco factions or something like that. The big picture is important, in my humble opinion. Anyway, in the above list I was hoping that the names would speak for themselves, or at least appeal to your imagination... I could elaborate if you'll let me know which ones you're interested in.
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Disparat
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East Coast, USA
Nov 2002 time: 05:23
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Another one would be a manifest destiny type ordeal. Real expansionist, always taking new territory. Not too sure about ideology but probably something a bit restrictive since people would probably be pretty split over the idea but maybe not. So they'd have advantages on the build side of the tech tree unless there's a more appropriate tree (not sure what they all are). They'd be in war fairly frequently but aren't a real conquest type faction if that makes sense.
Taking one of Leland's ideas, a free-information type society. Focused on pure research and technology. A bit idealistic probably. Obviously opened up a bit more to probe teams, espionage and the like. Government would probably be pretty open.
A jingoist/ultra-nationalistic faction would be interesting as well. Of course an advantage would be high morale and few riots, but they'd probably be disliked a bit by other nations. Their main disadvantage would that they're disillusioned by the "our country is best" syndrome and are unaccepting of outside techs and relying on other nations. This would stifle the economy.
More as they hit me...
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Leland
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IMHO all the (Earthly) religions fall into two categories: pragmatic and fanatic. Pragmatic religion is, from gameplay point of view, the same as no religion at all, and fanatic religion is what Miriam represented. The planet worshippers are distinct from these two groups because their object of worship actually happens to exist. So, I don't think that bringing too many existing religions into the mix adds much.
That being said, in my list there are 4 religiously motivated factions... Theocrats (=Believers), Planet Worshippers (=Cult), Evangelicals (bent on converting the rest of the planet) and Monks (isolationist, more contemplative folks).
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