Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > a question about large/giga maps
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Albert B is offline Albert B
Warlord
Indianapolis, IN USA
Dec 2000
time: 05:12
Post  Old Post 16-01-2001 17:52
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
a question about large/giga maps Support Apolyton or Terrorists Win

I have always played on normal sized worlds. With all the talk here about using the giga maps and such I figured that playing a large world must be better/more fun. However, after starting several different games and playing as far as the early ad's in several, I kept finding myself getting bored. I was starting random worlds and at first thought it was just boring because I was playing on a heavily jungled world in one and a plains filled world in another both of which resulted in massive work to try to develop my civ. Then I built a custom world which was better for building but the extreme lack of contact with other civs (in each case, I only found 1 civ before 1 ad and my explorers were out casing the map nonstop) left me feeling bored and I kept abandoning the games.

My question is this... does the end game get better, am I just unlucky to be so isolated everytime, or what makes everyone like the giga maps/large worlds so much?

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
Post  Old Post 16-01-2001 19:18 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

An essential wonder on large/giga maps is Marco Polo's Embassy. Give a few techs away to the AI so you can exchange maps. Once you have the geography you can direct your caravans/troops to their targets.

Giga Worlds are challenging when it comes to logistics. (Megellan is also a serious consideration) Plenty of railroads are required to ferry units to remote destinations. I usually have around 80/100 engineers at work towards the end of a giga game!

Your research goals are aimed at building efficient units:

Seafaring for Explorers
Navigation for Caravels (Megellan)
Magnetism for Galleons
Railroad for movement of land units (Darwin)
Explosives for Engineers to build the railways
Industrialisation for Transports to shuttle between "Channel Ports"
The Corporation for Freights ...and if you reach this far ... Espionage for Spies.

Leo's upgrades help!

----------

SG(2)

Albert B is offline Albert B
Warlord
Indianapolis, IN USA
Dec 2000
time: 05:12
Question  Old Post 18-01-2001 21:46
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I wanted to bump this up and rephrase the question a little in hopes of better response... so here goes...

What makes you prefer to play large/giga maps over small/normal ones?

It appears from reading other posts that quite a few people do prefer larger worlds. I want to know if it is my natural resistance to change that is keeping me from enjoying larger maps or if I am just missing some key aspect of what larger maps offer to increase the enjoyment of the game. Thanks in advance for the help/information.

Albert B

Barington is offline Barington
Chieftain
London UK
Aug 2000
time: 05:12
Post  Old Post 19-01-2001 10:14 Visit Barington's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

I only play bloodlust on a large map. I just enjoy the logistic problems; setting up long distance trade routes; equiping expeditions to capture distant wonders. Just finding the damm AI can be interesting. Waiting to see how correct your assumptions about the world are when those pictures come down from space. Sad but all true.

Bereta_Eder is offline Bereta_Eder
Prince

Oct 2000
time: 07:12
Post  Old Post 19-01-2001 03:23 Visit Bereta_Eder's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I started playing in large maps and I find it more fun than normal size worlds because: being an incorrigible perfectionist I only occupy a modest amount of the world. In normal maps I had (most of the times) about the same territory the AI civs had.

In large worlds I have a noticably smaller percentage of the world in comparison to the other civs who expand to take over the excees teritorry.
That creates a little bit more challenges because the AI is kust a little more powerful. More challenges more fun

Julius Brenzaida is offline Julius Brenzaida
King
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000
time: 05:12
Red face  Old Post 19-01-2001 15:08
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

I love gigamaps, because of the challenge.
Sometimes, especially while playing perfectionnist you can have a real tough time beating the AI for all the travelling and scouting problems already explained.
And on the other hand, you sometimes are all alone in an "hemisphere" and you've got to revise your strategy as trade becomes less useful.
But it is a matter of taste ...
And what's cool too, is that you can make more realistic maps of the world.

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0294 seconds (84.73% PHP - 15.27% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net