Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Specialists?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
kgoodrid is offline kgoodrid
Settler
Ann Arbor, MI
Nov 2001
time: 05:23
  Old Post 20-11-2002 20:51
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Specialists? Lose 30 kilos (of popups)

Hey all,

I'm having a problem with Scientists and Tax Collectors that I have been seeing in Civ III since I installed PTW. Entertainers still work fine, but Scientists and Tax Collectors are having no effect, other than the loss of whatever resources their tile had been producing. Has something changed since last spring, when I stopped playing Civ III? Or is this a bug? I have seen this in several games since I reinstalled and updated Civ III / PTW.

Any thoughts?

metalhead is offline metalhead
Warlord
USA
Apr 2002
time: 00:23
  Old Post 20-11-2002 21:17
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

The effects of the specialists work fine, however those effects don't show up in the city screen. A taxman will add 1 gpt to your overall civ income, and a scientist will add 1 beaker to your overall civ research. These effects cannot be seen on the city screen, but can be checked on your domestic advisor screen.

kgoodrid is offline kgoodrid
Settler
Ann Arbor, MI
Nov 2001
time: 05:23
  Old Post 20-11-2002 22:32
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Hm Lose 30 kilos (of popups)

Ah. But didn't is used to show up, or was that just in Civ II? Either way it should show up since it is from that city. Does it still figure in to the city at all, for wonder and facilities bonuses, or is it just an empire wide pool now?

metalhead is offline metalhead
Warlord
USA
Apr 2002
time: 00:23
  Old Post 21-11-2002 00:47
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

It's just empire wide, now. Civ2 would apply the bonus to the city, which was great because it applied bonuses of improvements/wonders. They changed it, and now it just gives you +1 of the appropriate thing - gpt or beaker. Not nearly as useful, and I can't really figure out why they changed it. IIRC, a scientist in Civ2 with all science improvements, and both double science wonders, would add 7 or 8 beakers or so to the total science output. I used to love getting that size 42 science city - the 22 extra scientists would give a ton of extra beakers. One of the things they shouldn't have changed, IMO.

kgoodrid is offline kgoodrid
Settler
Ann Arbor, MI
Nov 2001
time: 05:23
  Old Post 21-11-2002 01:03
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Ah Support Apolyton buy from Amazon

Dang. That kinda sucks. I also think the old method would have been better. Maybe they thought it unbalanced.

Thanks!

aahz_capone is offline aahz_capone
Prince
The Hague
Feb 2002
time: 06:23
  Old Post 21-11-2002 02:25
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

Thanx for the info metalhead.

It's a real shame they don't say these things in the MANUAL like they should do!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0322 seconds (87.71% PHP - 12.29% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net