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micklen
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Northampton England
Feb 2002 time: 05:23
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I am quite succesfull at building scenarios using existing units
However I am trying to get a little more realism by altering the abilities of some of the units
These are particularly to do with bombardment
I have tried to give the longbowman bombardment abilities
After all, that is what they did Bombard with a hail of arrows
However when I gave the unit that ability it did not transfer into the game
Also I wanted to give other bombardment units LETHAL bombardment
That did not seem to work either
IS it possible
And if so
HOW???
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Clay
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To give a unit the ability to bombard you must check the 'Bombard' special ability (as mentioned earlier for the button)
Then you need to give the unit a Bombard Strength greater than zero, a bombard range, and a Rate of Fire.
Also as mentioned if you want the unit to be able to kill using bombardment you must select 'Lethal Land bombardment' and 'Lethal Sea bombardment'.
For the AI to use the unit to bombard other units you'll want to check 'Artillery' under the AI Strategies.
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micklen
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Northampton England
Feb 2002 time: 05:23
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Great
Thanks for the info so far
I got the longbowman bombarding ok
BUT
Only one in a LOT of the bombardments actually connected
For the life of me I can't see anywhere where I can adjust %chance of hitting the target Only the amount of damage caused by a hit
IS there a way to do it
And thanks again
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Clay
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I believe that the odds of 'connecting' have more to do with the Bombard Strength than anything else. If you want them to do more damage then you need to adjust the Rate of Fire. The way I've heard it described the Rate of Fire is the Max number of hitpoints you can take off an enemy unit in one attack.
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Homunculus
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Netherlands
Nov 2001 time: 06:23
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as far as i know about bombarding:
bombard strength: chance of inflicting hit is (i think)
attacker bombard/(att.bomb.+def.strength)
if you "hit" the defender loses one HP.
the RoF is the number of rolls made, ie. with a RoF of 5 you get five chances to hit (as see above)
example: longbowman with 4 bomb.att. 2 RoF bombards spearman (defence 2, no bonus) you get 2 chances to hit the spearman, both at 4/(4+2)=2/3=67% chance. so there is a chance of 1/9 that you dont hit the spearman, a chance of 4/9 that you hit him once, and a chance of 4/9 that you hit him twice.
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micklen
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Northampton England
Feb 2002 time: 05:23
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Aha Nice one
Thanks for that
I have been experimenting and I can get lethal bombardment now
I have just got to work out now how powerful to make a Longbowman
Obviously they were a mass thing where a great number were used to accomplish the task
So a single one would not make much of a dent
But 10 or so................
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