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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Reconcerning MultiPlayer
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Yolky is offline Yolky
Prince
Ontario Canada
Oct 2001
time: 00:23
  Old Post 20-11-2002 23:25
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#1 Report this post to a moderator
Reconcerning MultiPlayer Got spare money?

I never have played any game online with human players. What I would like to know is how you do it. I mean with what scale? Like a small universe with say only 3 opponents? That would be a quick game compared to huge universes with 8 or more opponents.

I am interested in playing online but time is precious and like to know how long a game lasts or if its continued later etc.

Davor

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:23
  Old Post 21-11-2002 00:53
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#2 Report this post to a moderator
Got spare money?

we'll just have to see what game play is like before we can know what settings work best for mp.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:23
  Old Post 21-11-2002 03:05
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#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

Given the nature of this beast I'd be surprised if anything but smallest setting with fewest players was good for simultaneous MP. PBEM is another matter.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:23
  Old Post 21-11-2002 04:37
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i was thinking the same thing. any game you play could take a month or more, depends on how driven the players are to get their turn done quickly.

Sollos is offline Sollos
Chieftain

Oct 2002
time: 05:23
  Old Post 21-11-2002 07:11
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It was common in multiplayer MOO2 for players to choose a medium size map and finish the game in 2 nights. Or one long Sunday sitting.

EDIT: Forgot. Since MOO3, according to the developers, takes slightly less time to finish than MOO2, I'm left optimistic.

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:23
  Old Post 21-11-2002 14:24
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Goodbye precious Sleep I will miss ya..

neonext is offline neonext
Warlord
Cali
Aug 2002
time: 21:23
  Old Post 22-11-2002 01:03 Visit neonext's homepage!
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yes but multiplayer in MoO2 was horribly slow. not only did you have to wait forever for each person's turn to be done (no timers, no simultanious moves), but you also had to wait about a minute or two just to start your turn!

i did play hotseat multiplayer MoO2, but never had the patience to play over a network

vishniac is offline vishniac
Warlord
Lausanne, Switzerland
Feb 2002
time: 06:23
  Old Post 22-11-2002 02:57
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"I never have played any game online with human players. "
Neither have I!

But I intend to play this one as soon as i mastered its mechanics, after a few weeks (say, around Dec. 25)

I hope to start games on Friday evening and finish them on Sunday evening. It should be long enough to be interesting

SirOsis is offline SirOsis
King
Oregon
Nov 2001
time: 21:23
  Old Post 23-11-2002 00:09
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Is it going to support PBEM? I never see it mentioned.

Xentax is offline Xentax
Warlord
North Carolina
Apr 2002
time: 00:23
  Old Post 23-11-2002 01:21
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There is no PBEM support for MOO3.

PaulNAdhe is offline PaulNAdhe
Chieftain
Little Rock, AR USA
Dec 2001
time: 23:23
  Old Post 24-11-2002 00:02
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I've never had much fun playing a strat type game in MP mode. Too much dead time. The designers always try to come up with a way around it but, IMNSHO they haven't found the answer yet.

Actioners like HW and any of the Red Alert series work good in MP. I've had some fun with RPGs in MP, but our parties always broke up when some bozo (many times me) wanted to chase after something.

I'm looking forward to seeing how they handle the dead time in MOO]|[.

Alex-C is offline Alex-C
Chieftain
Essex, England.
Nov 2002
time: 05:23
  Old Post 24-11-2002 00:13
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Multiplayer MOO3, imho, and like nearly all MP games (except MMORPG's obviously) would probably be best played across a LAN. There is so much more atmosphere with LAN gaming and "dead time" wouldn't seem so dull (not to mention adding in all those Internet problems like cost or disconnection). And with LAN, of course, there is always the oppertunity to physically beat an opponent into getting on with things

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