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xobsidianx
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Does anyone know [or has heard rumors] if Firaxis plans to do a smacx 2?
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Capt Dizle
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The only reason I can imagine that Firaxis would decide to do a SMAC2 now is if they think that they can use the Civ3 code as a begining thereby cutting their development time.
OTOH, SMAC was so much more complicated that Civ3 turned out that a SMAC2 by the current group of Firaxians would probably be very simplified. And I wouldn't like that at all.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:23
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Mhh i thought it was Pirates or MoM or mhh forgot the Last one..
Seriously I hope another Company will do AC2 im just to disappointed of that C3 Fiasco.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:23
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Straybow, SMAX does require the CD, unless you have a hack. As, I recall, SMAC did also when originally released. There were a lot of problems, especially with the non-English versions, that were associated with the CD copy-protection. as I recall. One of the patches removed that requirement. There was rumor to the effect that EA wasn't very happy with that development. Subsequently, the expansion re-introduced the CD copy-protection, but only for Crossfire. Even with Crossfire installed, the CD is not required to play SMAC, although it is for SMAX. Makes sense, eh?
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Capt Dizle
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I just wish they would tweak SMAC a little. Just fix a few of the spoilers. A good patch, the heck with an expansion or remake.
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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:23
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Actually, if there is one thing that SMAC2 should fix, it's crawlers. They kinda screw things up a bit in SMAC because they add unnecessary micromanagement, and can also unbalance things a bit.
Perhaps, crawlers could work like in CTP2 to create trade routes. Instead of being normal units, you would build crawlers to make a trade routes. You build a crawler and designate the ressource you want to carry and the designation, and the game would
"convert" the crawler into the trade route that would be represented as a line in between the two cities. Like in ctp2, the further away the designation, the more crawlers you would have to build to make a trade route. Crawlers would not move, but would be used to help the player keep track of the trade route.
This would make crawlers more fair, as well as make trade routes better. As it is, trade is way too abstract in SMAC.
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PhoenixPhlame73
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San Antonio, Texas
Apr 2002 time: 23:23
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BRAC = yes
SMAC by the people tht screwed me over on Civ 3 = no
BTW, has anyone bought the x=pac for Civ three? does it make it at all better?
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:23
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quote: Originally posted by The diplomat
Actually, if there is one thing that SMAC2 should fix, it's crawlers. They kinda screw things up a bit in SMAC because they add unnecessary micromanagement, and can also unbalance things a bit.
Perhaps, crawlers could work like in CTP2 to create trade routes. Instead of being normal units, you would build crawlers to make a trade routes. You build a crawler and designate the ressource you want to carry and the designation, and the game would
"convert" the crawler into the trade route that would be represented as a line in between the two cities. Like in ctp2, the further away the designation, the more crawlers you would have to build to make a trade route. Crawlers would not move, but would be used to help the player keep track of the trade route.
This would make crawlers more fair, as well as make trade routes better. As it is, trade is way too abstract in SMAC. |
I have never been one to lament the departure of the old caravans and trade routes from Civ. I felt these were a completely unrealistic bit of micromanagement hell. IMO the trade system in SMAC is much more realistic, and as a bonus it happens automatically and isn't tied into units and their ridiculously tiny movement allowances.
As for crawlers, I really like them. I agree that they could be toned down a bit. I would do something like redesign them to be a bit more like the satellites. There would be 3 seperate crawler techs, one for each FOP. Each tech would give you a module that could harvest one FOP type. This would put crawlers a bit further into the mid- game, as well as reduce their flexibility. They are powerful though, and would still pay dividends, just not as quickly nor with as much flexibility.
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Comrade Tassadar
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quote: Originally posted by Anun Ik Oba
If Firaxis made AC2, I wouldn't buy it.
Now if Big Huge Games bought up the rights and made it, there's no questioning my purchase. |
Stole the words right out of my mouth.
I'm not about to get completly ripped off by the money making machine that Firaxis is. However if the real professionals made it (*cough* Brian Reynolds *cough*) then definately I'm gonna buy it.
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spartak
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Brian the bug master? Creater of the world's worse AI. I might buy the game as long a ssomeone other than BR codes the AI!
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MariOne
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Erewhon in Neverland
May 1999 time: 06:23
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fluffy, in which world do you live?
Ah, sorry, your comment is evidently SARCASTIC! 
For the new and occasional readers tho, I'll take once more the effort to tell the things as they are, lest they are misled taking your sarcasm for the truth, instead...
I can't say for CivIII, as I barely played it, but all the Civ3 fans in this same site's forum endlessly claim that their beloved game is almost bugless and can't stop praising Firaxis for the unsolicited patching support...
But yes, SmaX HAS bugs.
I indeed mean still SmaX, non just Smac.
Smax introduced even new bugs over Smac, while fixing a small percentage.
You may not realise it, but playing Smac/x together is an excruciating process of agreeing about what bug is to be avoided and how, and which can be instead "swallowed" as a feature, which loophole can be exploited, and which must be considered a cheat.
Mind, while you play alone, and as long as you DON'T compare your scores with other players or play common scenarios, you might be inadevertent of the fact that there are still actions denied by in-game popups and messages, which can nevertheless be obtained using different command shortcuts.
Not mentinoning that in multiplayer there are bugs that for instance unduly STOP the game after the FIRST human is eliminated, requiring painful and far from optimal workarounds, or that allow any player to *secretly* play multiple turns in one (to the extent of winning the game by transcendence on your first pbem turn, if you want and find any fun in it) and making playing a pbem only acceptable with a heaavy monitoring of every player's turn and/or pure&utter reliance on the honor system...
So, SMAC(with some reserve on the X) is a jewel and probably the best TBS ever, DESPITE the innumerable bugs with which it is STILL ridden.
It's just that over the years (most of) the players in this and other communities have learned to face and deal with them, and live with them in a (not always) acceptable way.
Regarding the AI, I doubt ther is a worse AI than SMAC/X one.
Or rather, the game is so far more complex than others, that it wold require a far superior AI to make even a decent match. Indeed all the players have to play pbem to find some challenge, or to invent absurd tweaks and mods (playing with incredibily crippling limitations against huge & iper-powered AI) to find any fun in single player...
Like if, say, you enjoyed playing tennis. But to avoid always winning 6-0 6-0 you had to play without a racket, and blinfolded. Then, you might find some challenge, but would you still say that you enjoyed a "tennis match"???
In summary, I agree with your evidently sarcastic comment, we all know that it's hard to find a more bug-festered and with an inadequate AI game than SMAX.....
According to Civ3 forum here tho, it looks like FurXs has finally learned their ways, and could be trusted to do a good job on a new game....
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