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Baggio
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Can helicopters be based on ships (transports) in PTW?
I would so lurve to see choppers landing Marines deep into enemy terrority from the coast instead of just being limited to landing on the coast.
That would be the fast moving military tactics of the Modern Era....instead of fighting wars slowly thru roads like the previous ages.
BLITZKIEG !
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Baggio
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Okie....thanks for the info.....
Just felt that the modern rate of assualt is slow...........not much ways of blitzing an AI civ fast to punish it......especially if it is not advanced and lacks roads etc
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Zero
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Bouncing back and forth
Sep 2002 time: 00:23
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quote: Originally posted by WarpStorm
No, there is a restriction that units that can transport other units can't be transported (except armies - I haven't experimented with them enough to know why). |
easy, other games like Red alert you see people abusing this all the time, you put the infantries into apc, then pack a apc into a transport then send them off. normally where you can fit 5 infantry now you can fit 25.
Does anyone think helicopter just doesnt perform its duty for the price you have to pay? Best unit it can deliver is a infantry, cant land on flat lands, but can reach any city around the globe and carry only one passenger at a time too!
Last edited by Zero on 22-11-2002 at 11:53
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Traelin
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Miami, FL, US
Nov 2001 time: 00:23
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quote: Originally posted by WarpStorm
No, there is a restriction that units that can transport other units can't be transported (except armies - I haven't experimented with them enough to know why). |
Hrm, I've always been annoyed with the fact that you can't airlift armies (and settlers, workers, and artillery for that matter). Anyone know if they've changed this in PTW? I haven't gotten Radio in my first PTW game yet.
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FNBrown
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of the Sierra Nevada foothills
Dec 2001 time: 21:23
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quote: Originally posted by Calc II
whats the point of bombing ai for couple of turns? other getting population killed and city improvement destroying, the ai units almost always regain all of their hp in one turn. Like Warpstorm saig. Bigger stack, Bigger artillery, one turn BAM! |
If I'm not mistaken, if you bomb their barracks, you can keep them from healing immediately.
With the auto-bombard feature, I could see myself using harassing bombard tactics more often. Reducing the city to size one and destroying all improvements makes the city less productive with regards to revenue and military unit production, and this impedes the enemy's ability to make war.
I'd still like better helicopters, though. I'm a little disappointed Firaxis didn't acknowledge the inherent weakness of the unit as reported on all the forums for the original Civ3 and do something to improve it. There's not a lot to be done with it in the editor - they need to reprogram the unit to make it capable of more diverse airlifting and also give it some offensive capabilities to make it more closely represent the roles that the UH-1, Apache, and Blackhawk (just a few examples) play in actual military campaigns.
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Carver
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reprocessing plutonium, Yongbyon, NK
Jan 2002 time: 23:23
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quote: Originally posted by Calc II
I dunno which kinda civ games you guys are playing but my modern war games are pretty darn sick with 6-7 cities falling in hands back and forth. I don't think thats any slow....
paratrooper, another unit i feel is overpriced. In the age where all your empire is railed, you hardly need a quick deploy unit unless ur road network is heavily bombed out. They dont do too well in offense department either. I gotta agree airdrop ability has to come with a price, but making them 8/8/1 or 9/9/1 would make em slightly better. I think special infantries like marine and paratrooper are too weakend for any use in era of mech inf and modern armor. |
If you're talking about a conventional, cross-land invasion - yes, stacks of armor can move the borders dang quick.
But we need special operations style targeted strikes behind enemy lines. I envision doing recon flights from a carrier of the enemy coast. I then send in paratroops to strike at targets of opportunity: an undefended/lightly defended city, units in the open, kidnapping/killing workers, and destruction of infrastructure. ...Afghanistan style, mobile, quick, do what you want, when and where you want. 
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