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CiverDan
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Some of this may depend on possible nearby opponents, as well potential barbs, remember setting is random. I dont want to see 24 barb horsemen killing and pillaging us. So lets make discovering land a top priority (which we should do anyways). But I agree with explore, then REX with guarded settlers (unless it turns out no barbs and there is land not accessible to anyone else). Also for those who dont know, barbs are smarter in PTW, they will go after settlers/workers as opposed to just attacking your spear on a mountain.
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WarriorPoet
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Again, I say the strategy shouldn't be so overly simplified...."Mass Rexage" leaves you open to attack...I will have to play on a Standard Map to figure out what a good number of cities is for the ancient era. However, I'd say no more than 10 probably.
I say, mass rexage will leave you with about this number, but you'll have a bunch of innefficient small cities, while a player with a slower expansion path, might end up with a military twice as large as yours, and with half of your cities. If he is your neighbor, then what do you think he's going to do?
If I were him, then I'd take half of your cities, if not more, and capture a bunch of worker slaves.
In another thread on this forum, I posted a great alternative strategy. This is what I think we should follow, it's a variation of mass rexage, that leaves you with a better infrastructure, a wonder or two and enough military to fend off any rampagers.
Capital: Warrior, Warrior, Settler, Archer, Settler, Archer, Settler, Spearman, Temple, Wonder....
New Cities:
Warrior, Worker, Archer, Settler, Spearman, Settler, Temple, Settler, Archer, Settler/Wonder
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