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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Lux Invicta > Initial Government Proposal
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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 22-11-2002 06:08 Visit Trip's homepage!
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#1 Report this post to a moderator
Initial Government Proposal Increase the size of your Attachments

Current Constitution Candidate:

quote:
- Administrator:
Runs stuff, plays the game, organizes the team, is also the tie-breaker for polls.

- Minister of War:
Moves units, plans wars and military action.

- Minister of the Interior:
Determines build queues, orchestrates worker actions, establishes research, etc.

- Minister of Foreign Affairs:
Concerned with all things to do with other teams, including trade.

Whichever nominee for each office gets the most votes in a 4-day election obtains the office.

Each minister will hold office for 3 weeks before a new election is to be held. There are no restrictions upon how many times a member can hold office.

The only polls that requires official 2/3 support of the team will be declarations of war, impeachment of ministers, changing government and removing a member from the team.

Any other decisions will be undertaken by a vote amongst the entire team, and the option to recieve the most votes is the chosen one.


This proposal is nearing completion. All suggestions welcome and requested.

Last edited by Trip on 25-11-2002 at 06:01

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:23
  Old Post 22-11-2002 16:06
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#2 Report this post to a moderator
Increase the size of your Attachments

Sounds fine to me.

I care more about how we play than who moves the units.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:23
  Old Post 22-11-2002 18:56 Visit BigFurryMonster's homepage!
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Tired of ads?

In my proposal (5 departments), I have a Minister of Economy to conduct trades. He would also control the science slider, and research path.

The reason for this is that I think that trade will become a very important aspect of the game - even more important than in Civ3. Aspects such as resource denial and blocking trade routes will play a vital role, and I think we need a separate Ministry to think about this. Agreed - it will be more of a strategic than an operational function.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:23
  Old Post 23-11-2002 03:06 Visit CiverDan's homepage!
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Enter the AD-FREE zone

with 12 members now...we can have 5 ministers and I do like the idea of someone in charge of the economy.

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:23
  Old Post 23-11-2002 04:52
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#5 Report this post to a moderator
Put an end to popups!

ADD: Administator breaks a tied vote.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:23
  Old Post 23-11-2002 04:58 Visit BigFurryMonster's homepage!
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Support Apolyton, buy Alpha Centauri

Will we need 2/3 majority to change governments, too?

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:23
  Old Post 24-11-2002 01:00
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Avatar Enlargement: We've got the solution

what are we waiting for then? lets set up our government before the game starts~

3 ministry is enough, we hardly have members enough for 4 people working per minstry then.. Some things need more than one head to look over. Other than cabinet members we also need numerous advisors guiding our head of dept for each minstry.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 24-11-2002 01:32 Visit Trip's homepage!
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Added:

Administrator is the tie-breaker.
2/3 vote for switching governments.
2/3 vote for kicking out a member (should they be spying against us, inactive, etc.).
Minister of the Economy.
3 week terms.
4 day elections instead of 5.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:23
  Old Post 24-11-2002 15:03 Visit BigFurryMonster's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

I like it, but whatever we do - we must be able to act quickly! Even though we will hold the save for 1 day and there will be several days between turns, the game goes on in the meantime!

--> The diplomacy aspect will continue 24/7 !

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:23
  Old Post 24-11-2002 20:23
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Full PM-box? Change here!

What rules should we have for posting polls?

Last edited by statusperfect on 24-11-2002 at 23:32

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 25-11-2002 01:25 Visit Trip's homepage!
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#11 Report this post to a moderator
Browse Apolyton AD-FREE

I don't think we really need any specific rules regarding polls... we have 12 members, we're not talking some massive kind of beaurocratic system here. I'll add something in regards to that.

I'm going to put up this 'Constitution' for a vote tonight, so be quick with any final additions.

Added:
Any issue not listed can be decided by a majority vote amongst the team.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 25-11-2002 05:32 Visit Trip's homepage!
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Remove this text

Future potential departments:

Department of Trade (Economy)
Department of Science (Economy)
Department of Propaganda (Foreign Affairs)
Department of Diplomacy (Foreign Affairs)
Department of Grand Strategy (War)
Department of Public Works (Interior)
Department of Expansion (Interior)
Department of Productio (Interior)

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:23
  Old Post 25-11-2002 05:38
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Trip I suggest you roll minister of economy and domestics into one, since both ministers work overlaps alot... Instead We can create Department of Treasury & Budgets and Dept. of Science under Ministry of Domestics. What BFM said is respectably true, but international trade should be handled under Ministry of foreign relations... Ministry of Economy overlaps alot in between Domestics and foreign relations. (That and we don't have enough manpower for another Ministry IMHO)

My general view is...

Anything to do we Domestic affairs - Handled by Ministry of Domestic affairs

Anything do with our neighbors - Ministry of Foreign Relations

Anything do with War - Ministry of "Defense" (Remember US changed their War department to Defense Dept. for psychological reasons )

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 25-11-2002 05:53 Visit Trip's homepage!
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#14 Report this post to a moderator
Remove this text

quote:
Originally posted by Calc II
Trip I suggest you roll minister of economy and domestics into one, since both ministers work overlaps alot... Instead We can create Department of Treasury & Budgets and Dept. of Science under Ministry of Domestics. What BFM said is respectably true, but international trade should be handled under Ministry of foreign relations... Ministry of Economy overlaps alot in between Domestics and foreign relations. (That and we don't have enough manpower for another Ministry IMHO)

My general view is...

Anything to do we Domestic affairs - Handled by Ministry of Domestic affairs

Anything do with our neighbors - Ministry of Foreign Relations[/b]

I'm divided on this issue... you have a point and so does he. There will be quite a lot of work under the Ministry of the Interior if the Ministry of the Economy is eliminated, however I'm inclined to side with my initial proposal.

quote:
[b]Anything do with War - Ministry of "Defense" (Remember US changed their War department to Defense Dept. for psychological reasons )

We hold no such inhibitions here.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 25-11-2002 05:57 Visit Trip's homepage!
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#15 Report this post to a moderator
Increase the size of your Attachments

Okay, unless anyone has a strong argument otherwise, I've decided to consolidate the offices down to four again. Five total offices may actually be a bit difficult to fill, the way things have currently been going...

That and it is assumed that certain things should be under certain ministries.

Constitution tweaked and further refined.

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:23
  Old Post 25-11-2002 19:08
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#16 Report this post to a moderator
Increase Your PM Length

Okay, I'm just waiting to jump into this game!

BlackOut is offline BlackOut
Chieftain

Nov 2001
time: 21:23
  Old Post 26-11-2002 12:07
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#17 Report this post to a moderator
Help yourself to an AD-FREE life

Four will probably be the easiest to fill. Plus your outline of the positions duties seems to work fine with minimal ministers. We dont need to become the US gov and keep growing

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