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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:23
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I've never built or used catapults (OK, once. But that's how I worked out how useless they are). But I can see the same use for them as there is for warriors and chariots.
To upgrade later on (though I wait until I can get artillery to upgrade and use them, since cannons are quite useless as well in my experience).
But then again, by the time I have Replaceable Parts, I can usually crank out an artillery unit every three turns in my core cities. That's why I hardly bother with catapults anyway.
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CellarDweller
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Like others mentioned, I place catapult units in my cities that border another civ. I upgrade them to cannon when I can. I use quite a few bombard unit throughout the game. The best thing to do is find good terrain, like hills or mountains right outside a city, then fortify some good units ontop of about 3 catapults/cannon/artillery and blast away at the city for about 6 or 7 turns then move in for the kill. I try to bombard until the barracks are destroyed, take down the defending units a notch or two and then attack with my units, leaving one behind to protect the catapults.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:23
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hi ,
they are great when i a small stack of units , when attacked , they shall defend the stack or city , dont build to many of them , the ones that you have to many are best to be disbanded when building a new unit or building , cannons are not that great neither , you dont need to many of them , artillery is really worth going for , but dont start to build catapults now in order to have them fast with artillery , they cost money in the mean time , .....
have a nice day
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Alex
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Brasil
Mar 1999 time: 02:23
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quote: Originally posted by Captain THC
Zachriel, why does the terrain art look different in your game from mine? |
Zach is using Sn00py's terrain. You can find it here: Apolyton Directory. Files -> Civ3 -> Graphic.
About the catapults, well, I was once in a desperate situation: after a devastating attack from the AI, I had nothing but two cities (one of them was my capital) and I knew that the game was over... But I had two catapults in both cities and, believe it or not, I managed to repel the enemy. Wave after wave, their units came at my city doors only to be welcomed by a fierce barrage of rocks from my catapults. That always knocked out one or two notches from their hitpoints, so they retreated. After a lot of attempts, they finally got tired of that and offered me peace. Yes, that game was over for me, but I had a small victory in the end, thanks to my catapults. OTOH, this happened at a low difficulty level...
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Theodrik
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San Jose, CA, USA
Apr 2002 time: 21:23
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I like to use catapults for anti-galley work. For some reason, 2/3 of my galley attacks fail straight up, but if dinged a point or two, not only sends them home, but makes things much easier to control the seaways. I also like them in a ratio of 1:2 vs. other defenders at border choke points. They're really too weak to 'impact' cities much, but upgrade nicely to cannon. Still not great until the artillery stage, by which time I have a pretty fair number of them, fielded in stacks with strong defensive support, they open cities and flatten counter-attacks. Never gotten to the radar version, keep getting victory before. The only good nuke is a nuke not built.
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Zachriel
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U.S.A.
Dec 2001 time: 00:23
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quote: Originally posted by statusperfect
Could we sum this up and say "The main point of catapults is to reduce your losses and make war more cost efficient." ??? |
GOOD
1. reduce losses
2. more cost efficient war
3. maximize promotion
4. maximize Leaders
5. against hill-towns
6. aggressive defense
7. when at a disadvantage
8. upgradeable
9. cheap (same as spearman)
BAD
1. slow
2. weak
1. slow
2. weak
NEUTRAL
1. Catapults work best in more crowded positions when the enemy is close by.
Last edited by Zachriel on 26-11-2002 at 05:43
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