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29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
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Upcoming Tech Coices
This poll is closed.
Magnetism 13 92.86%
Explosives 11 78.57%
Railroad 9 64.29%
Steam Engine 8 57.14%
Feudalism 1 7.14%
Theory of Gravity 3 21.43%
Conscription 5 35.71%
Combustion 1 7.14%
Industrialization 7 50.00%
Metallurgy 3 21.43%
Theology 3 21.43%
Wait! You forgot...? (post detail) 1 7.14%
Nuclear Bananas 3 21.43%
Total: 14 voters 100%
  [Edit Poll (moderators only)]

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-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:23
  Old Post 22-11-2002 23:29
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#1 Report this post to a moderator
Upcoming Tech choices Get a bigger avatar today!

You can vote for more than one. Please discuss what order we should take these in by posting. This will help us prioritize, which will be important when we get +2 techs from Darwin's...

We are currently studying Chemistry. Here are some of our upcoming choices.

Magnetism -- gives us happy boats (instant Galleon upgrade). Shuts down the Lighthouse.

Explosives -- ENGINEERS

Feudalism -- gives Pikemen, leads to Chivalry (and all the other offensive troop upgrades through Tactics).

Theory of Gravity -- offer's Newton's College, leads to Atomic Theory and Flight

Steam Engine -- for Ironclad and Eiffel Tower. NEEDED FOR RAILROAD

Combustion -- after Explosives. Leads to Automobile.

Conscription -- gives upgrade to Riflemen. Need Metallurgy first.

Refining -- gives Power Plant. Needed for combustion/subs, but this tech is post-Corporation.Industrialization -- available post-RR. Offers Transports, Police Station improvements and the Women's Suffrage WoW. On the road to Freight.

Metallurgy -- post-University. Brings Cannon and Coastal Fortress. Cancels Great Wall. Pre-req for Conscription and Electricity.

Theology -- for J.S. Bach Cathedral. Cancels Oracle, improves effect of cathedrals.

EDIT/add
Railroad -- How could I forget?

Last edited by -Jrabbit on 22-11-2002 at 23:49

JCP is offline JCP
Prince
Paris, France, Europe
Aug 2001
time: 06:23
  Old Post 23-11-2002 00:58
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#2 Report this post to a moderator
Suffering from ads?

Priority for engineers and RR !
Then JSB's for happiness
and so on...

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:23
  Old Post 23-11-2002 01:18
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#3 Report this post to a moderator
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, thinking the same as JCP. Same order, plus Industrialization as the next.

DinoDoc is offline DinoDoc
Emperor
AECCP loves Democracy
Sep 1999
time: 23:23
  Old Post 23-11-2002 01:46
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#4 Report this post to a moderator
Get a bigger avatar today!

Can't we just steal Feudalism? Anyway Explosives should be the first tech choice.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 23-11-2002 03:25
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Increase the size of your Attachments

Magnetism first to eliminate the unhappiness caused by Caravels at sea, them Explosives for those hard-working and efficient Engineers. Then, we should get Theology for Bach's to prevent future unhappiness problems.

We can trade for Feudalism and Steam Engine (the Celts are researching that). However, we should be *researching* Steam Engine when we trade for (or steal) it so that we will have a jump on researching Railroad so that the Celts don't get to Railroad (and Darwin's) first.

Zedd is offline Zedd
Prince
Of Morr hill
May 2002
time: 00:23
  Old Post 23-11-2002 03:58
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Increase Your PM Length

NUCLEAR BANANAS!!!!!

Allways wanted to eat glowing yellow pudding, need to find some Nuclear Vanilla Wafers though.


BTW. I loike cave bears suggestin of magnatism first, then we need to go for engineers and RR's

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:23
  Old Post 23-11-2002 04:32
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Full PM-box? Change here!

explosives->magnetism->steam engine->railroad

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 23-11-2002 05:04
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Support Apolyton or Terrorists Win

quote:
Originally posted by H Tower
explosives->magnetism->steam engine->railroad


May I ask why Explosives first and Magnetism second? I may well have overlooked the immediate benefit of Engineers first. I do dearly love Engineers, (I harp on it often enough) but it seems to me that we gain a turn or two by getting Magnetism first in this particular situation. I think it is a very close call, but I really hate to see those unhappy Citizens (2 each in 8 of our cities)!

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:23
  Old Post 23-11-2002 09:01
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Magnetism before explosives, we are getting unhappy

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:23
  Old Post 23-11-2002 12:29
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#10 Report this post to a moderator
Put an end to popups!

i haven't been able to keep abreast of the happiness situation, so I didn't know that it was becoming an unmanageable problem.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:23
  Old Post 24-11-2002 03:41
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Happy boats assisting WLtPD growth through increased Caravan shipments and no city unhappiness.

WLtPD growth gives us more trade, more science and a faster spaceship construction.

Engineers can wait.

Research Magnetism -

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:23
  Old Post 24-11-2002 06:33
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#12 Report this post to a moderator
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quote:
Originally posted by obiwan18
Happy boats assisting WLtPD growth through increased Caravan shipments and no city unhappiness.

WLtPD growth gives us more trade, more science and a faster spaceship construction.

Engineers can wait.

Research Magnetism -


I must agree with this

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:23
  Old Post 24-11-2002 16:37
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#13 Report this post to a moderator
Lose 30 kilos (of popups)

Industrialisation should be a top priority, it will speed up everything we do, so we need Railroad. We can also then build transports with no unhappiness , disbanding the caravels and reclaiming half the shields.

If the only advantage of Magnetism in the short term is the removal of some unhappiness, it wouldn't be worth it, however there is also the advantage of the fact that you can't upgrade to Transports without going through Galleons first. Therefore I think it's a close call whether to go through Magnetism or Industrialisation first - it depends on whether you want to disband Caravels or not.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 26-11-2002 05:44
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#14 Report this post to a moderator
Tired of ads?

Galleons are instant gratification. Big new ships and upgraded for free... Good old Leonardo!

And there is a reason to want to get the Engineers next. We could do a lot of long-lasting benefit by improving our terrain. Some shield production could really help us a lot. It just kills me to see our cities in single-digit shield production so late in the game. I look at where we are and think it is 1400 AD!

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:23
  Old Post 26-11-2002 07:23 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#15 Report this post to a moderator
Increase Your PM Length

Magnetism. Then Explosives.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:23
  Old Post 26-11-2002 18:57
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#16 Report this post to a moderator
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Let's not forget about Railroad (Darwin's Voyage). That's a 2-tech bonus, and we still need Steam Engine before we get there. However, because RR reduces trade bonuses by 1/3, the Science Ministry agrees that Explosives (Engineers) should come first.

However, if another civ gets too close to RR, we may have to be flexible in our thinking. Official planning report to come...

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:23
  Old Post 08-12-2002 22:53
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#17 Report this post to a moderator
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magnetism, explosives, do not research feudalism!!!!

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:23
  Old Post 09-12-2002 05:27
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#18 Report this post to a moderator
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quote:
Originally posted by War4ever
magnetism, explosives, do not research feudalism!!!!


I agree, STEAL IT!!! (Or trade it...)

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:23
  Old Post 09-12-2002 06:51
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#19 Report this post to a moderator
Got spare money?

i am not sure i would trade it...we would give up something to great for it IMO....just steal it and if need be, we can have a skirmish over it, and maybe push our luck and let the Hawk party flex its might

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