Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Stella Polaris > social factors
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:23
Lightbulb  Old Post 23-11-2002 01:54
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
social factors Support Apolyton, pre-order Civilization IV

what are social factors? they are the things that SE values change...like industry and efficiency. but because we want a new game and not a SMAC rip off. i want to start this thread to discuss new SF or atleast new names...here is what i came up with:

1)
probe teams: change in: loyalty.
it only effects your defence against probe teams....(for attacks of probe teams loyalty)

2)
planet: change in: ???
because we are going to use different planets...(earthlike planets/moons/atroid belts) this concept has to change or be split up.

3)
research: change in: scholing
it not only effect your research rate but also (to a lesser extent) your manufacturing costs.....


this is all i can come up with at this time. 2 and 3 arent that good but 1 i like the most

Mark123jansen is offline Mark123jansen
Warlord
Holland
Aug 2002
time: 06:23
  Old Post 23-11-2002 23:08
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

planet could be changed to ecology, since planet wouldnt make much sense as we wont have the sentient planet system

efficiency could be changed to bureaucracy level: the lower your rating (meaning more conflicting bureacrats) lowers income and production

training: see thread "new SE values"

industry could be changed to production efficiency or production capacity

Police should stay the same, but democracy should lower this rating (few above the law policemen in democracy)

PS also see thread "new SE values" for some ideas for loyalty

Vultur is offline Vultur
Warlord
Milan
Jun 2000
time: 06:23
  Old Post 25-11-2002 02:26
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: social factors Support Apolyton buy from Amazon

quote:
Originally posted by DeathByTheSword
1)
probe teams: change in: loyalty.
it only effects your defence against probe teams....(for attacks of probe teams loyalty)

2)
planet: change in: ???
because we are going to use different planets...(earthlike planets/moons/atroid belts) this concept has to change or be split up.

3)
research: change in: scholing
it not only effect your research rate but also (to a lesser extent) your manufacturing costs.....


My idea was not to change existing settings, but to add new ones:
1.PROBE will affect only Network security (in StP will be much more probe game, for example you cannot see enemy bases production after a simple "Datalink Infiltration"), but will no longer affect bribe cost (or it will affect it, but less).
Loyalty is setted as default to the maximum (i.e.: 100) because your soldiers will rely with you (also if you are not a lot militarized); if your sanity/reliability decrease also soldiers' loyalty will be affected. Settings as POLICE or SPIRITUALITY will make your soldiers' trust in you more stronger (less affected by leader's insanity, atrocities... )
NOTE:non-brainwashed troops can refuse to commit continous senseless atrocities...

2.Ok, ecology sound good but the name doesn't change the substance. I desire to remember we must design the PSI-combat and other xeno-related things

3.I don't see any reason to change RESEARCH setting.
P.S. Schooling idea is good, but we must decide how to implement it. In Workers, Talents and Leaders thread I've said that Talents are high-cultural people in certain field, and maybe it will be possible to have schooling facilities (Children Creche:+moral,+efficiency, Base Schools:-drones, High Schools:+talents).

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0293 seconds (86.29% PHP - 13.71% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net