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Caravans or Marketplaces?
This poll is closed.
Mostly Caravans everywhere forever 2 22.22%
Marketplaces in every city (50% gain in trade) 7 77.78%
Banks in every city (another 50% gain in trade) 4 44.44%
Leave it up to the President 2 22.22%
Banana Caravans in the Marketplaces 2 22.22%
Total: 9 voters 100%
  [Edit Poll (moderators only)]

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cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 23-11-2002 04:15
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#1 Report this post to a moderator
Trade Strategy, Part 2, 1752 AD Increase the size of your Attachments

We have 6 active Caravans and 18 in production. As Minister of Trade, I enjoy all the Caravan activity and benefits, but the last poll suggested that 8-10 Caravans at a time was the preference. We equally can increase our trade arrows in other ways (Marketplaces, for example, and Banks after that). As long as our trade arrows increase, I am happy.

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:23
  Old Post 23-11-2002 08:56
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The only improvements that actualy increase tradearrows are harbours and superhighways, railroads also give a benifit.

But I'm all for city's with 3 routes to build markets and banks to increase our lux.

JCP is offline JCP
Prince
Paris, France, Europe
Aug 2001
time: 06:23
  Old Post 23-11-2002 23:50
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OK for caravans (then freights) up to three trading roads
Beyond, caravans only for WoWs.
... and I'm for alternating caravans and improvments.

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:23
  Old Post 24-11-2002 06:07
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more caravans will enable quicker techs

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:23
  Old Post 24-11-2002 16:46
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I have voted for Marketplaces, but really that's because you need Marketplaces everywhere (then Banks) to keep those unhappy folks passive. However you only build a Marketplace once - when the unhappiness is sorted , build Caravans. When it's starting to boil up again, build a Bank.

But keep knocking out those Caravans......

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 24-11-2002 18:47
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quote:
Originally posted by atawa
The only improvements that actualy increase tradearrows are harbours and superhighways, railroads also give a benifit.

But I'm all for city's with 3 routes to build markets and banks to increase our lux.


You are correct. I should have said "gold", not "trade arrows". Marketplaces do not increase trade arrows directly, just the tax and luxury value from them.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:23
  Old Post 25-11-2002 18:55
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CAMELVANS EVERYWHERE, ALWAYS.
This maximizes speed of tech acquisition and fattens our coffers quicker than marketplaces and Banks can.

Then, use the money to BUY the infrastructure. This way, we get both a huge tech lead and the city improvements we'll need.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 26-11-2002 05:35
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Perhaps our next game should be a Mercentile game and we will use Trade for everything. It could be very interesting and we might learn a lot from it.

And -JRabbit would be*so* happy. He might even run for President!

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:23
  Old Post 27-11-2002 23:56
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AFAIK- Banks/Stock Exchanges increase tax only
while Marketplaces increase tax and luxuries.

We should build Marketplaces and libraries, and then switch to caravans because the increased luxuries helps for WLtHD. This way we get the best of both worlds!

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 28-11-2002 00:47
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The Banks and Stock Exchanges increase both taxes and luxuries by 50% (cumulative) according to the Civiliopedia. It might be wrong, though. I know of at least *some* errors in it.

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:23
  Old Post 28-11-2002 06:29
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quote:
Originally posted by cavebear
The Banks and Stock Exchanges increase both taxes and luxuries by 50% (cumulative) according to the Civiliopedia. It might be wrong, though. I know of at least *some* errors in it.



I rely heavily on these buildings in my games to keep the people happy, and I think it's accurate in this respect. Banks and Stock Exchanges seem to have a particularly dramatic effect, presumably because the cities are already big (and generating loads of arrows) by the time you can build them.

JCP is offline JCP
Prince
Paris, France, Europe
Aug 2001
time: 06:23
  Old Post 29-11-2002 00:49
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quote:
Originally posted by cavebear
The Banks and Stock Exchanges increase both taxes and luxuries by 50% (cumulative) according to the Civiliopedia. It might be wrong, though. I know of at least *some* errors in it.

Here is no error, I often build marketplace, then banks and stockexchange to reduce unhappiness and become richer.

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