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Shiber
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Haifa, Israel
Jul 2002 time: 07:23
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We've already discussed the possibility of using MPPs to our favor in the German campaign, but since D-turn is approaching I think it's time to reanalyze this possible (and very favorable, IMHO) course of action.
The plan: it's quite simple. We sign a Mutual Protection Pact with Aztecs and Greece. The purpose of this plan is to give Germany a multi-front war which will make it harder for them to block us off. Additionally, the MPPs will serve as an insurance policy in case Germany decides to join allies on their side. I expect that no leader will dare move to Germany's side and declare war against a pact such as this.
Why Aztecs? Aztecs have a lot of forces locked off in the American conquered territories, which are adjacent to our border, as well as Germany's. Though these units are somewhat outdated (we're talking knights and longbowmen here), they'll be very useful in keeping a significant portion of Germany's defenses busy while we attack from our front (near Napoleton). Furthermore, their main forces will keep the Germans busy in the north, which makes a pact with Aztecs especially worthwhile - they'll add two fronts for Germany to fight.
Additionally, we don't want Germany to recruit the Aztecs to their side instead for the same reason - they'll attack us with their forces from the ex-American cities, and while they can't cause us substantial damage, they will stall our campaign against Germany.
Why Greece? Greece is a powerful ally that can deter any AI civ from attacking us. Additionally, they have Ivory, and since the war with Germany will last for 20 turns because of the MPP (see sacrifices), we may want to beef-up our happiness with Ivory. Anyway, the last issue is debatable.
The chances and sacrifices: first of all, when we sign a pact with another AI and drag them into war, we must consider the possibility that they will drag us into a war as well. However, the chance of that will be greatly reduced by the fact that both our allies will be very busy with dividing and conquering Germany and will most likely prefer not to start any more wars while they're already fighting Germany.
Second, in a pact such as this we are not allowed to sign peace with Germany in less than 20 turns after the pact has begun, or take a rep hit. This is probably the major sacrifice that this plan requires.
The pros: this plan will make the war with Germany much easier. We will suffer less casualties and make swifter victories. Additionally, we'll get an insurance policy against Germany bringing allies to its side. Other than that, I believe that signing a pact with an AI improves your relations with that AI, and if I'm right we'll improve our relations with Greece and Aztecs.
Summary: for making the sacrifice of not ending the war with Germany until the MPPs end and taking certain calculated risks, we can make the war much easier for us and decrease the risk that we'll have to fight against another AI in the process to a minimum.
Please note: I'm not a member of the government and this plan isn't official, plus we're still several turnchats away from D-turn, so the details aren't set in stone. In fact, the reason I have started this thread is so that we can discuss the specifics of this plan and refine it, or choose to scrap it altogether if the public shows overwhelming disapproval.
Last edited by Shiber on 24-11-2002 at 00:12
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:23
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quote: Originally posted by Shiber
Now that we are about to acquire the ability to build railroads, the domestic minister might want us to start producing workers. However, this is not the solution for war weariness since we'd still want to have large populations in our cities to complete improvements faster. It seems to me that the favorable solution is to try to get ivory for a decent price. With ivory, our large cities can continue as usual without turning workforce into specialists or workers and thus keeping production on full speed. They'll even enjoy WLTPD throughout about half of the war. |
hi ,
, consider those workers a long time investment , with very fast results , ........
and we could always hurry here and there , .....
why propose this ; many shall ask , well the great banana has a gut feeling we are going to have loads of pollution , forests that need to be planted , mines and railroads to be carved out , some workers shall need to join other cities with to many "species" in them , and last but not least we are going to go for a lot of wars , ......
have a nice day
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:23
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quote: Originally posted by E_T
With the current state of our Cities, size & happiness wise, we should be able to maintain an offensive War for about 20 turns without resorting to extreme measures (i.e. specialist). We WILL lose WLKD is a few of our Larger cities, but we have Powerful Cathedrals in all of the main cities.
My greatest fear is that we lose the 3 Imported Luxes at a most inopertune time, through them declaring on us or through a Trade embargo. THIS is the main reason that I'll be building Coloseums before Hospitals (of shortly afterwards, depending on the circumstances), to buffer this possibility.
We have 74 'Native' Workers currently, with a few more to come online shortly. We should be O.K. for workers for now.
E_T |
hi ,
indeed we should get coloseums right after hospitals if that aint done yet , .....
, a trade embargo is something we dont need , ....
could any one make a serious prognosis ?
have a nice day
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canyontree
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We already have a domestic worker surplus. However, we can always use more slaves!
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All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
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