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Rantz
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Southern CA
May 2002 time: 05:23
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To comment briefly.
I was as surprised as anyone when we didn't go gold on Friday. We had accepted that was pretty much a set deal and while there were a couple of lingering bugs, they were smallish ones, and ones that everyone felt we could ship with. You never want to ship with bugs, but the practical realities of the market tend to interject.
IG has done something I have honestly never seen, that is, delay release of a game, just because it could benefit from extra time to bug and double and triple check balance issues.
Conspiracists of course, love this because they can say 'aha! see! It's not ever coming out!' But I will tell you honestly that you could not be more wrong. The game is VERY playable and a lot of fun (both team members, and external players are losing sleep over playing it. Not because of bugs, but because it's FUN!)
There is NOTHING in the world we want more than to get the game into your hands, and like kids trying to keep a secret at christmas, it KILLS to not be able to hand it out yet, but at the same time, being able to take it 'up a notch' when we're already getting very positive feedback, says volumes about IG's commitment to this game. An unheard of thing, in this day and age
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:23
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Even though I can no longer but myself moo3 as a birthday present, I am happy they delay it. I mean it is better for us to get a game with no corrupted saves than one with.
I think the project has been managed well from IG point of view, and maybe this is due to the manager rather than the firm. I don't think the title had the same sales expectations as civ3, which may have given more freedom to the developers, too.
I am mostly pissed off by the fact that the IG forums seem to be full of people who complain at Chantz whereas as he says he just gives information and this time you can't say they rush the game out with bug. It is such complaining that made them rush games in the first time. Nice to see people here are more positive.
Otherwise, I must say I share wervdon's opinions on the coding part, but want to point out that in windows you can have a debugger automatically launched when a program crashes, which is (almost) as good as a core file, so QS should in theory be able to debug any crash.
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Hrett
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Houston, TX
Oct 2002 time: 05:23
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quote: Originally posted by Rantz
To comment briefly.
IG has done something I have honestly never seen, that is, delay release of a game, just because it could benefit from extra time to bug and double and triple check balance issues.
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Good for IG and good for QS. Keep it (for a little while) make it better. We will all be happier for it.
I like to see this approach to first release quality. Bioware did the same thing for NWN. Although there were (and still are) patches post release, the game shipped with only minor bugs that werent show stoppers. I havent bought PTW yet, but from what I hear, there is just no excuse for that kind of drivel being released. Triple check away!
Now I just hope that MOO3 is a success and there will be some good post sale support to not only fix whatever minor bugs that will surely appear, but make the game better as time passes.
Keep up the good work!
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