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wervdon
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Original thread: http://www.ina-community.com/forums...threadid=236768
11/23 Update from Chantz
Hi Folks.
Just wanted to drop in and let you all know how things are progressing.
Obviously, we're still *not* Gold yet; we hit a nasty late game save corruption bug and that absolutely needs to be fixed, which we are obviously doing. MP is still being polished; it's quite stable but still needs a little more luv. And this game is all about luv folks.
Also, for the record, I will make one statement.
The *longer* we take to polish, the *better* the game will be. MOO3 is huge and a beast to test. Every time we cut a build, we start from Zero. *Every* victory condition must be fulfilled in both SP and MP, every map size must be played, every race must be exercised, etc ad infinitum. It's like climbing Mt. Everest...while doing a handstand the *whole* way up.
We obviously have real dates looming in front of us and no one is more cognizant of these dates than QSI, our QA team and myself. *We* also want to finish; we're tired, we're weary and sometimes it seems never ending.
That being said, there will be no sacrifice of quality here. If you want someone to "blame", blame me. I said it before and I’ll say it again. Quality is #1. WE want to know that we have shipped a game that has been played in all permutations and has not crashed or wigged out on you. We also want it to be as balanced as possible. As my uncle Louie the Wig (I kid you not!) would say...Capiche? There's no conspiracy to rob you or screw you; in fact, it is the *exact* opposite if you think about it for a sec.
OK, more screenies and interviews and updates coming soon to a theater near you! We are close, so please be patient and hang in there. It will be worth it in the end.
Best as always,
Constantine
PS - Modern manufacturing is a wonderful and scary thing; you would be amazed at how fast our ops team can turn stuff around *and* get it to stores. We're only waiting on 1 disk (albit a very important one!)
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wervdon
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Thought Id pass that along since I didnt see any mention of it here on poly this morning yet. Nothing in it about how much if any delay the latest bug will create on the Dec 4th date, though to me the PS and the part about the holidays seems to indicate that he doesnt expect a large one.
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quote: Originally posted by wervdon
...though to me the PS and the part about the holidays seems to indicate that he doesnt expect a large one. |
Nor have they expected--or told us about, until the eleventh or twelfth hour--any of the other myriad and seemingly never-ending delays. At least he did not set another specific date/goal for them to miss.
They keep dangling the same, old carrot. What bemuses me is how we (yes, I too am guilty of it) keep biting. I guess it underlines how hopeful we are that it will ship, ship soon, be relatively bug-free, and be addictively fun.
And by the way, production houses aren't quite the miracle workers that Chantz implied. It's just that everybody else who might have been waiting in line has already completed their production runs for Christmas, so there should be plenty of production cycles available for MoO3 (provided it hits before January--when software production spikes again). That and the fact that all of the other components for the product build appear to have been built and are apparently sitting, waiting on that one, final deliverable!
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quote: Originally posted by moomin
...you're too ghoulish about this thing. |
Moomin, I'm not certain what you mean by "ghoulish." Nonetheless, I agree with you--Q1 2003 would be fine. And well worth the wait if the game is everything that we are hoping for and expecting! I have no problem whatsoever with QSI taking all the time they need to make this game the very best that they can make it!
What is not fine, IMO, is to repeatedly announce dates and miss them. (BTW, you'll notice that I gave Chantz kudos for not setting a new date/expectation this time around. It's about time. Announce when you have something to announce. Don't announce the potential/probable date of announcement!)
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quote: Originally posted by MarkG
perhaps this?
you're a disgrace cause you spend more time and money to make your product better! |
I'm obviously not communicating my point well. I have no problem with QSI taking all the time in the world (slight hyperbole ) to make MoO3 better.
The carrot(s) that they keep 'dangling' are the dates. The 'biting' that I am referring to--and I stated flat out that I'm as guilty as everyone else--is hanging on these dates, holding our breath, and then repeatedly being disappointed when they don't prove out--as evidenced by thread after thread here at 'Poly.
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Mark, I truly thought I was following an existing discussion and I did not mean to be 'provocative' in any negative way. I even thought that I was poking fun at myself--but it appears that I have ticked you off. I apologize. End of the discussion, at least for me.
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Bird-O-Prey
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Sure they are trying, but patterns are patterns...
Not that this will happen, but I just dont want to see...
- march 29: date is set for q3 2002
- sep 13: date is set at nov 26
- nov 19: date is set at dec 4
- dec 4: date is set at dec 12
- dec 12: date is set at dec 22
- dec 22: (make up your own here)...
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fatjoe79
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hey unless they're flat out lying here, it's good to see QS not just shipping the game and patching a couple days after release. It's nice to see a commitment to quality that most developers *cough*firaxis*cough* don't seem to have.
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Master-Mike
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Well i dont mind if its delayed as long as it is as bug free as can be expected. Its great to see them make a very solid product, as most companies just want to push a product out the door and make money, and then they get bagged for it. Now a company delays the release a few times and they get bagged. I must admit im a very excited about moo3, ive been following it ever since it was announced they were going to make it 3 years ago. I will be happy has long as they keep us informed every few days or so to let us now whats happening, and release more juicey information.
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wervdon
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Another one: (same thread, about 70ish posts into it)
Folks,
I understand some of you are upset, but let's be *reasonable* here and put things into *perspective*.
Doomsayers(tm), how would you feel if you bought a game, put 30 + hours of play into it, were a hair away from winning and you were stopped COLD with a save corruption. *I* would be pissed, as would you.
Ship it crippled and patch it later is not the way to do business. Upon release, you will *all* have your nit piks, things you hate, things you love; we can't make each and everyone of you happy, but what we can do is deliver solid gameplay that doesn't crash on you 2 hours into it. We probably *will* do a patch after the game is released based on your input and feedback; it's a big part of *community*, something we personally believe in. But we'd rather have that patch be gameplay enhancements and tweaks; not fixing crash bugs.
IG & QSI will decide when the game is ready to go gold; no one else. Speculate all you want about IG and XMAS and Heavens Gate, but the fact remains, we have a commitment *down the line* for quality on this one. We didn't put all this time and effort into it to just shove it out the door. I was playing an MP game yesterday with one of the testers (and we were having a jolly good time) and it hung on us after a few hours of play (random crash)...that's just not good enough folks.
Best,
Constantine
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wervdon
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My opinion as a programmer:
The random multiplayer crash thingy maybe bordering on the perfectionism. I hope he realizes how difficult it can be for the programmers to fix a completely random bug like that I know how much I hate it when someone emails me about one of my various shareware programs and says "It crashed on me.", to which I respond "What was you doing at the time?", and get back a "I was you know, using it, not doing anything out of the ordinary." It basically leaves you with a "Ok, do I go back through every single line of code in the thing?" Of course, hopefully, his crash report for that game was a bit more detailed Its too bad windows doesnt drop core files like linux, it'd make things so much simpler with things like that :P
The corrupted save on the other hand, thats easy to fix. You have the save file to look at, and generally saving the game is a single function or a very small set of functions.
The other thing about the multiplayer crash, it doesnt effect all the players like the save corruption does. And you can safely assume 90% or so of multiplayer players do have internet access, and at least 2/3rds of them are game savy enough to understand how to patch a game.
Not saying I dont want them to fix both sets of bugs But they definately aren't on the same level of importance, and I personally would not mess a christmas release over a random hang in multiplayer after hours of play, especially not if the cause isn't easy to nail down
If it does ship with those sorts of random hang bugs though, I do hope it has a working non-corrupting autosave feature :P
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Guffawing Crow
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Delayed again? Oh well.
Guess it's getting late enough where I'll have to toss it on my x-mas list for my family to buy me.
Happy bug hunting.
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wervdon
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Another one from Chantz (sounds like the guys on the IG forum are gonna get what they seem to want--that is being kept totally in the dark until after its gold):
OK, my *last* post on *this* subject.
Lil Fuz, I *know* you all are reasonable people, that's really not my gripe. You ask me for information, i give it to you, good and bad. You say you want to be kept in the loop and updated, i do it as often as i can, good or bad (rantz too). So you see, it's a double edge sword for us; we're damned if we do and damned if we don't. Folks, dates do not come from just IG, they come from QSI as well. We work *together*; it is not a dictatorship.
No one wants the game done more than the people directly working on it and if you think otherwise, you're nuts.
So from now on, not a peep about dates or gold status from me on these boards and we're going to firmly stand by this. When it goes gold, we'll let you know. Until then, we test, hone, balance and squash bugs.
Best,
Constantine
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