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ajli@home
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Los Angeles, California, United States
Aug 2000 time: 05:12
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Okay, having heard about wonders, I was just wondering how many and why you get them. I never build wonders until I have at least 10 cities set up with monarchy (so I can irrigrate the capital city (it is always the wonder city at first)) and a granary, temple, and 3 garrisons in the city. In all games I play, for some incredibly strange reason since a while back I have always tried my best to get hanging gardens first, while I kinda figure the others can wait until at least 1000 ad. To me, the oracle is the most cost efficient and most important wonder when you have 10 cities with 1/2 of them revolting. Sure wonders like the oracle would help a lot since I already have temples but considering the fact that it would cost another 20 turns out of the city I don't find it worth it.
When I have declared war/won a war with another player, I usually start a 2nd project. Most likely it is Mich's chapel, or king richard's crusade. I rarely manage to get mich, crusades, and sun tzu's academy. The rest can just rot for all I care . If I get the chance I will also grab adam's workshop but actually life is quite fine without it. By the 2nd war I will be republic and soon I should be fundamentalist so I just ditch the idea.
Anyhow, I just want you to list your fav wonders in highest priority:
For me:
1. Hanging Gardens
2. King Richard's Crusade (actually Mich's chap is at same priority but if I get this one first mich's chap will be finished earlier)
3. Michaelangelo's Chapel
4. (Although I like this one, I hardly ever get the chance) Sun Tzu's War Academy
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ajli@home
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Los Angeles, California, United States
Aug 2000 time: 05:12
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I've heard a lot of people talking abotu leo's workshop. I built it a lot at first but usually my battles dont' span time periods--most of my inferior units are either dead or guarding in cities so I can easily disband them rather than having them *upgraded*.
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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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I've been thinking a lot about wonders lately, because I've finally (with a great deal of help from the good folks here) started winning SP at emperor. I don't know how much of it is due to building wonders, but I'm sure they help. Here's what I do (note that I'm heading for AC, not world conquest). I start building once my fourth city is founded; at that point, I begin building the Colossus in my capital. With the founding of my fifth or sixth city, I begin building the Hanging Gardens in the city that has the best production. I try to get trade early (generally, right after monarchy and right before or just after pottery, depending on what I'm being offered) so caravans can help me out. After that, I go all out to build these wonders, generally in this order (this also gives you a general sense of the tech path I follow):
Copernicus (in the Colossus city), Michelangelo, Isaac Newton (in the Colossus city) Adam Smith, Leo, the UN, Hoover.
Now, what there is really necessary? A good player would surely say "nothing," but I'm not a good player . Since I'm shooting to win the space race, I definitely feel I need the Colossus and either Copernicus or Newton (though obviously it's better to have both); since I switch to democracy asap and never switch out, Michelangelo is essential to deal with happiness; and Hoover is essential to deal with pollution (since, as a democracy, settlers/engineers are so expensive to maintain). Smith, Leo, and the UN are probably not necessary but really convenient; the advantages to the first two are probably obvious (though I should say that I think the big advantage of Leo's is not the military upgrade but the upgrading of settlers to engineers); I like the UN, too, because it makes it easier to get annoying SP civs to back off.
Beyond those, there are the Wonders I like to build, but probably don't need: Bach's and the Cure for Cancer (I like a happy empire), SETI and Apollo (obviously, in my game, somebody has to build Apollo, but the AI will if you let 'em). If my mid-game is really going well, I'll try to build Shakespeare, but since the AI likes that one I rarely get it (the AI also goes for medicine a lot earlier than I do). Finally, if I miss out on the Gardens (which happens a lot, since the AI really likes it, too), I tend to switch over to Marco Polo.
Well, that should be more than you ever wanted to know (I do go on, don't I )!
------------------
Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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There are two reasons to build wonders: to get the great benefit they convey and/or to keep the AI from getting the benefit. My choices:
1) Hanging Gardens: Nothing starts you off better than this wonder. Great for expansion. Keeps WLTKD going for a long time in the city you build it in.
2) Mike's Chapel: Solves most happiness problems for the whole game. A huge money and time saver. A money generator in Fundy.
3) Leo: Another big time saver. Settlers to Engineers, Diplos to Spies, Galleon to Transport. What's not to like? Don't let aggressive AI build this.
4) Colossus: Generates hundreds of trade arrows and lasts a very long time.
5) Bach: Has the unique ability to partially undo military unhappiness for Rep/Dem.
6) Statue of Liberty: Mostly a keep-away wonder. I just love to see the AI declare war and switch from Democracy to Monarchy because they don't have this wonder. You'll dread trying to hold off an early aggressive AI Fundy civ if you let it get away.
7) Adam Smith: Massive money saver. Build it, if for no other reason than you can't allow the AI to save that much money.
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Smokey tha nuke man
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da dawg house
Oct 2000 time: 05:12
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1. leo's
2.seti
3.marco polo's
4.adam smith's
5.mikes
6.hanging gardens
7.js bachs
8.issac newtons
9.Darwins voyage
10.oracle
11.coprenicus
12.UN
13.cure for cancer
14great library
15Pyramids
16great wall
17women's sufferage
18sun tzu's
19lighthouse
20Magellens
21.statue ofr liberty
22.colossus
23.king richards
24.apollo program
25,manhatten project
26.eifle tower
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Cam
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Australia
Jan 1970 time: 14:42
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There are a couple of benefits with Marco Polo. One is that you can see every other tribe's Technology lists, so you know who to trade with and for what. It's quite likely there are two or three tribes on the opposite side of the map who have some of the technologies you want, but would not otherwise easily be able to commence negotiations with. By trading technologies, the AI becomes less hostile. Another benefit is to see your enemies' lists of cities.
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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Another reason why I rank Hanging Gardens #1: For quite a long time Hanging Gardens not only keeps your cities from revolting, it also acts as the Colossus in the city in which it is built. Most likely you will be in Monarchy when it is built. HG grants WLTKD immediately after being built. Your city will generate trade as a Republic: one extra arrow for each square already generating one - Same effect as the Colossus!
If you find yourself forced to choose between the two, pick HG since it does double duty. Not bad for 200 shields.
EST: GL and MPE work together to help direct your science. With MPE you'll know that one civ already has, say, chivalry and you can also see that a second civ is researching it. So when it comes time to pick a tech to research, you know you don't have to pick chivalry since GL will shortly be giving it to you.
Another advantage comes when you are forced to research a "crummy tech", i.e. the list to choose from doesn't contain anything you really want. Since you have MPE, you should select to research a crummy tech that an AI civ already has. Since GL tends to load you down with other crummy techs, you can open a dialoge with the AI civ that has the rotten tech you are researching. Trade one of your GL-given crummy techs for the AI's crummy tech that you are stuck researching. At the end of your turn, you'll get a new list to research and hopefully something better will come up.
In a similar vein, with all the techs you get from GL, you can bog down the research of all AI civs by gifting them techs that stink, or that they won't use. Go ahead and give the Mongols techs like Trade, Construction, Theory of Gravity or University. They'll never make any use of them and it'll slow them down on their path to Feudalism and Sun Tzu.
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:12
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OK, first of all I don't wait for Monarchy, or a set number of cities, before I start building Wonders. When I play, I usually try to get a lot of cities down in a short time, not worrying about most improvements until republic, when you really need the happiness improvements and the science/money improvements start to really be worthwhile (This is on King level, usually). However, I always try to start a Wonder or two early. How early depends on whether I have enough cities to keep the flow of settlers coming, or if I have a good Wonder site (lots of shields, or trade specials/rivers for the Colossus).
I just find that the AI is slow in starting wonders and it never hurts to get a head start.... anyway, my favorites would be, in build order:
1) Colossus. I'm a convert to the SSC concept since I found Apolyton.
2) Hanging Gardens. Cheaper than Oracle and you don't need temples for it to work.
3) Michelangelos Chapel... for all the usual reasons
4) Isaac Newton/Copernicus. Preferably both, in the Colossus city... which means building a lot of caravans to speed up construction.
For me, those are the must-haves. I obviously want more, but most of the others are trade-offs. For instance, Pyramids are nice, but you can effect fast growth with WLTXD. Women's Suffrage is good, but if you miss it, Cure for Cancer is an alternative.... or Bach if you get the chance.
The ones I have given up on building (in SP) are Manhattan Project, Eiffel Tower, Great Library and Marco Polo. Just don't seem to get much value out of them, but I'm sure if I played differently there might be some use to the latter 2.
I always try to have at least one city building a wonder, even a less desired one, until they're all gone... just in case I discover something new that lets me build one I DO want. 
STYOM
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Basileus of the Romans
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United States
Jan 2001 time: 05:12
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Oh, has anyone mentioned Manhattan Project yet? It is fun to have the power of God at your disposal >D
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Everyman
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Honolulu, HI USA
Oct 2000 time: 05:12
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Top Five Deity Level Wonders
(1) Hanging Gardens. I'll buy this as soon as I'm within striking distance. Allows you to turn entertainers in size 2 cities into productive citizens.
(2) Michaelangelo's Chapel. Takes care of your happiness problems for a few sizes.
(3) Leonardo's Workshop. Loss of veteran status especially hurts when going from ironclads to destroyers but the wonder is worth is for the settler to engineer conversion alone. Also very useful for turning inferior defending units in a bribed enemy city into competitive units.
(4) Statue of Liberty. Allows me to turn Communist early in the game and get rid of corruption, dramatically increasing trade arrows and beakers. Particularly helpful because by the time I get this wonder, my empire is widespread and corruption is rampant in fringe cities.
(5) Adam Smith. Dramatically increases cashflow, allowing me to bribe cities during the middle game.
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