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Maquiladora
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1. In strategies text theres -
code: // bonus for building road tile improvements
RoadUtilityBonus 200
// bonus for building production tile improvements
ImproveProductionBonus 10
// bonus for building growth tile improvements
ImproveGrowthBonus 100
// bonus to apply to cells with goods
ImproveGoodBonus 75
My question is, would ImproveCommerceBonus work? Is there any other file that these refer to?
2. Also theres this part -
code: PopAssignmentElement {
// percent of workers after minimums have been achieved that
// should be used as specialists
Specialists 0.1
// Percent of allocation to different specialist types (total = 1.0)
FarmerPercent 1.0
LaborerPercent 0.0
MerchantPercent 0.0
EntertainerPercent 0.0
ScientistPercent 0.0
Bottom 0.2 GrowthCities
}
I want to use "Top 0.2 CommerceCities". CommerceCities is used in strategies.txt but not in the context of specialist allocation, as i want to use it. Its used under the building queues part, like this -
code: BuildListSequenceElement {
Priority 10000
BuildListSequence BUILD_LIST_SEQUENCE_SCIENCE
Top 0.2
CommerceCities
Advice BUILD_SCIENCE_ADVICE
}
3. Last question. When it says -
code: //
// SCIENCE SETTINGS
//
// percent of gold to put into science
SciencePercent 60
...underneath the default strategy for those governments mentioned, how would the 60% work with a government which could go to 100% science max? Wouldnt it be a waste? Or am i confused?
Apologies if all these questions have been asked and answered before but i couldnt find them.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:23
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2. Try "GoldCities". It's listed in the strategies documentation but isn't used in strategies.txt. Whether or not it will work is anybody's guess.
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All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
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