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ducki
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quote: Originally posted by Robber Baron
(Myself, I'd go ahead and plant right there on that ivory. [ouch! Nevermind ] Others would shift over to the coast...)
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I used to be a Move-to-the-Coast person, but I've changed my mind recently.
Odds are, your first city will be very productive for a long time, possibly productive for the whole game. If you don't move your palace, it may be one of your most productive cities, shield-wise.
For those reasons, it seems counter-productive(no pun intended) to move to the coast and cut your shield-producing tiles by more than 30%. Of course, I'm the kind of player that likes "perfect" metropolis spacing, which helped me lean towards inland capitols.
There's plenty of time to plant a coastal city before Mapmaking and Galleys come along, and as long as you don't wait too long, you should still be able to get the Colossus if you go coastal on your 2nd or 3rd city.
At least that's my logic.
Additionally, planting on the ivory means you can skip the very early garrison/luxury expense a bit longer, which I always like.
Looks promising, I can't wait to see how it unfolds.

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Konquest02
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Somewhere up in the trees
Jun 2002 time: 00:23
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I played a little and wanted to post the results yesterday night but my cpmuter crashed (as it does every so eften!!) and I went to sleep...
So I played up to 110 AD and it has been a very interresting game so far. My first exploring warrior found the Japanese right to my north. So I expanded in this direction (since it's probably just tundra under me...) as fast as I could. I then go a settler from a goody hut near 2300 BC quite far from my homeland. Since I was on good terrain, I settled there. I thought it was a mistake but I later found out it was OK.
I then built my attack force to wipe Japan off the face of the Earth. I built 4 archers and a spearman and went for Japan. I managed to hurt Kyoto, take Osaka and destroy Tokyo (because it had 1 pop). I made peace for 3 techs, a worker and all their gold (23 i think...)
However, I could not generate settlers fast enough and Tokyo respawned like someone in a 3D shooter, which means pretty fast! 4 turns later, Osaka flipped back to Japan and I had to do it all over again.
I set back to military production. Having learned Iron Wroking from the Japanese, I started to build swordmen and upgraded a couple of early warriors.
Meanwhile, I met the Iroquois and the Zulu who shared my continents. I saw the Indians on a small island, 1 tile away from the continent. Good trades and the building of the GLib got me to a tech lead at the end of the second Japan war.
Then, it was time for Japan to pay... The first war had crippled them, the second crusehd them for good. I destroyed Kyoto, Tokyo and Satsuma (1 pop), took Osaka and Edo. In fact, I razed Kyoto because I thought my force wasn't strong enough to get over Japan. I got some lucky rolls from the RNG and I now realised I made a mistake because India managed to slip a city where Kyoto used to be.
On my last battle in this war, one of my elite swordmen generated Kubilai Khan, my first leader. We are now in 110 AD, and Japan no longer exists. However, I am torn between to choices. I can use him to rush my FP in the north of my territory or use him to build an Army, get the Epic and MA. I think I'll use it for the Army as corruption is not really problematic, but I'm open to all suggestions!
As for the wonders, I only got the Great Library. I thought it was a top priority and got it with a well-timed prebuild. However, I lost the Colossus to the Indians by 2 turns. The Iroquois built the Pyramids in 330 BC and the Zulu got the Great Wall in the cascade in 310 BC. They also got the Orcale waaay before, in 1000 BC. (Zulus with some kind of culture, how unusual!! )
I'll post saves and screenshots...
--Kon--
Attachment: 110ad map.jpg
This has been downloaded 77 time(s).
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ducki
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I tend to agree with RobberBaron, though the Army is very tempting.
I think it depends on your focus.
If you plan on warring almost constantly, I might go for the Army.
If you plan to settle down for some building for a while, I'd go with the FP, or if you expect peace for 17 turns, I might hold him for the Hanging Gardens you'll be able to build when Monarchy comes up.
The hardest thing for me to get used to between Regent and Monarch is keeping my citizens happy.
I'd lean towards the FP, though, like RobberBaron said.
Essentially, it gives you the advantage of playing two productive civs, instead of one overstretched one.
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