Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Lux Invicta > Barracks Strategy
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:23
  Old Post 24-11-2002 15:21 Visit BigFurryMonster's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Barracks Strategy Support Apolyton, buy Civilization III: Complete

In my Civ3 SP games, I usually build barracks in one or two cities, that provide for all of the units I build.

I found that in the C3DG, people tend to build them all over the place. I think this is a waste of money.

I started to play a game against a human opponent in PTW, and found to have more than enough barracks - I built around 5 (in border cities and in cities with a lot of production).

What are your thoughts?

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:23
  Old Post 24-11-2002 22:54
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

I agree with you. I'm all for city specialization during the ancient age. Typically 2 settler farms, a worker farm, and a military camp. Often I make my capital the military camp and then later do a palace jump.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 25-11-2002 02:02 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I concur as well.

City specialization will be a good way to cut down on costs.
One thing that I think we need to do is to build offensive units only from cities with barracks... defensive spearman who are regulars are fine, but on the offensive we'll need every advantage we can get, and that's one way to obtain it.

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:23
  Old Post 25-11-2002 02:08
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton or Terrorists Win

Agree.

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:23
  Old Post 25-11-2002 10:01
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

Interestingly I do that as well. I actually produce defensive unit in the barrack city as well if I have queue free. Since the city is usually inside the empire, what I would do is to move the fresh unit to the nearest city and fortify it while that unit thats fortified in that city moves out to another nearest city etc etc. Its like a chain movement and once they are all reached its destination, The New unit seemingly moved mutiple folds of square than it could.

I still build barrack if I have queue available. Barrack also gives healing power to the units in city so It is not totally useless. But I try not to build barrack if I have other work that needs to be done.

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:23
  Old Post 25-11-2002 10:07
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by punkbass2000
I agree with you. I'm all for city specialization during the ancient age. Typically 2 settler farms, a worker farm, and a military camp. Often I make my capital the military camp and then later do a palace jump.


everything you said I have to agree except about settler/worker farm. All cities should be a settler/worker farm. Once they hit 6, theres no more growing, so all the surplus food goes into waste if we can reduce the population for some kinda benefit. Typically I prioritize settler/worker production in ANY city once they hit 4 or 5 during REX phase. Usually wonder cities end up getting stuck at 6 due to the long time it takes for the city to grow, but other than that I rarely keep my city level at 6.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:23
  Old Post 25-11-2002 19:37
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

I was actually talking about the first four cities, but in any case, I don't really let my cities grow to six, even. By 'farm', I mean that my settler building cities produce virtally nothing but settlers and don't grow beyond size two. My worker farm tends to be my fourth city because it's usually the first city without any nice bonus squares and often has a bit of corruption, so often it builds workers every ten turns, which is the same rate it grows at. If it's too quick (ie. produces two shields) I will alternate between producing workers and warriors.

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:23
  Old Post 25-11-2002 20:36
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

I expand in waves. One city produces a few settlers, then quits, and focuses on improvements and units. This goes on as long as I have space. This gives me allot of money and production for improvements, science, and my military. Wonders, at least some of them, are worth the effort. This will automatically force you to have at least 3 out of your 15 first cities sitting at size 6 or 12, depending on whether they're on a river or not.

Plus, these larger cities can crank out your military like no one's business!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0345 seconds (87.36% PHP - 12.64% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net