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Prowling in a PBEM near you!
Nov 2002 time: 00:23
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Here were my ideas posted on the other thread. In case you missed them.
Warrior Poets
Traits - Militaristic and something else.
Theme - a civ of romatic conquerors, who always seem to come up a bit short because they stop to postulate lyrically everytime they conguer a new city, or meet Cleopatra. Their main objective in the game is to be the first to reach Free Artistry.
Game Play - mixed - which means "We ain't givin' anything away before the game starts."
Icon - a parchment scroll, or book, or the like.
Shakespearians
Traits - just plain well spoken.
Theme - a civ dedicated to re-living the great bard's finest works through the civ III (No, of course I don't have the faintest idea what this means in game terms - other than a drive for the Theatre of course.) But you know, the other Civ's will never be sure whether its a tragedy or comedy coming their way....
Game Play - mixed - which means "We ain't givin' anything away before the game starts."
Icon - something that looks like Shakespeare.
Believers
Traits - religious and something else.
Theme - a civ dedicated to building a civilization through the contsruction of every religious improvement (I know, I know, it happens anyway) and spreading the True Word to the rest of the world - this means you, Togas followers, and you, Legoheads.
Game Play - mixed - which means "We ain't givin' anything away before the game starts."
Icon - an icon. Yes - an eastern European orthodox icon. Jeweled cross or the like.
Canine (not Canaan)
Traits - militaristic
Theme - a civ that's gone to the dogs. Cities are named after breeds or dog heroes - Shnauzerville, Weiner City, and Rin Tin Tin. Our main objective is to build a sufficient infrastructure to guarantee fire hydrants at all city intersections, and then when that's done - we come looking for someone else to p*ss on. On a more game related note, this civ would truly be "dogs of war". Other than of course the poodles who stay behind to irrigate and build roads.
Game play - aggressive to mixed.
Icon - you guessed it - a German Shepherd, or Doberman, or some equally fear-inspiring canine.
Now - given what Jon has proposed about game play - the first thing that came to my mind was Italian politics - I'm talking about the last 50 years or so, not the Machiavellian stuff (although that might be more appropriate to civ building). Yes - the last 50 years where they have had some innumerable number of governments - wasn't it in the 40's range. So, our civ will be based on frequent gov't changes, and lots of votes of non-confidence. Throw in a mafia-related trial and we are right on topic. So, I suggest:
Martini and Rossi (or Martini for short)
Traits - whatever - maybe we would want to play the Romans, but hey, guess not.
Theme - well - the theme is generally the government style. Let's see if it works. If not, load in the gin or vodka, make it a true Martini, and look elsewhere for your entertainment (oh - Cleo!).
Game Play - mixed - which means "We ain't givin' anything away before the game starts."
Icon - yes - of course - a Martini glass.
Vox Controli
Traits - to be determined.
Theme: a quasi-democratic approach, where the voice of the Controller rules. The collective will, experience, and inspiration of the people are focused through one voice, one controller with the ultimate aim being - "To build the the strongest civilization yet known, and if necessary, to impose our will on the lesser populations of the world."
(That is of course - until we impeach the yahoo.)
Game play - yes, of course - to be determined.
Icon - blood red banner with a white or gold "V" on it - representing concurrently - One Voice, to Victory.
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