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Peace through Power? (Time out:0 days after 25-11-2002, 02:40)
Excellent Plan! Implement it ASAP!
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DinoDoc is offline DinoDoc
Emperor
AECCP loves Democracy
Sep 1999
time: 23:23
  Old Post 25-11-2002 02:37
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Ministry of War report Increase Your PM Length

Gentlemen:

This is my first poll/thread as your Minister of War so try to be gentle.

Let me get straight to the point. It is my opinion that the defenses we currently have in our cities are fairly paper thin given the fact that our closest rival, the Celts, is researching ironclads. Given our relative position on the power graph, it is likely to assume that they will be used against us.

Here are my recommendations to remedy this situation:

a) Given how close we are to getting Metallurgy, I propose that, as soon as we are able, we work coastal fortresses into the build queue of the cities a reasonable distance from the Celts.
b) In the mean time I suggest that we add another musketeer to the current average of 2 in our cities.

I’ll leave the issue to your collective wisdom.

Regards,
Your Minister of War

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:23
  Old Post 25-11-2002 02:52
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do not forget that the muskets will be rifles soon enough

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:23
  Old Post 25-11-2002 02:54
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quote:
a) Given how close we are to getting Metallurgy, I propose that, as soon as we are able, we work coastal fortresses into the build queue of the cities a reasonable distance from the Celts.


Excellent plan

quote:
b) In the mean time I suggest that we add another musketeer to the current average of 2 in our cities.


Since our musks arent vets becouse most of them upgraded, we might considder making a push for conscription

DinoDoc is offline DinoDoc
Emperor
AECCP loves Democracy
Sep 1999
time: 23:23
  Old Post 25-11-2002 03:06
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quote:
Originally posted by atawa
Since our musks arent vets becouse most of them upgraded, we might considder making a push for conscription
Even better.

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:23
  Old Post 25-11-2002 04:14
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Re: Ministry of War report Enter the AD-FREE zone

quote:
Originally posted by DinoDoc
Gentlemen:

Given how close we are to getting Metallurgy, I propose that, as soon as we are able, we work coastal fortresses into the build queue of the cities a reasonable distance from the Celts.



Apologies if I'm repeating myself , but a sound strategy of war is to make the enemy fight you at a place of your choosing. If we build (or capture) one or two cities which are located between our mainland and the Celts' mainland, it is likely that when war breaks out, the Celts will attack there first, and continue to focus a disproportianate amount of effort there simply because it's easier than travelling twice the distance to get to our mainland. We might then have to build coastal fortresses/extra defenders in fewer cities, and run less risk of our defensive forces being spread out trying to cover many possible skirmish sites .

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 25-11-2002 05:07
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Now that we are in Democracy, and don't have corruption problems, it wouldn't hurt to have a couple of outpost cities that are defense-oriented to attract incipient Celtic agressiveness. I like Bruce's suggestion.

We placed a city near the Japanese to watch their expansion; we can do the same with the Celts while staying in a defensive posture.

One of these 2 locations might work well (and the one to the right is on a hill).

Attachment: 1752adcelt.jpg
This has been downloaded 38 time(s).

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 25-11-2002 05:23
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Minister of War DinoDoc - I personally like Coastal Fortresses; use them often. I love to lure the AI Civs into naval techs and then let them find I have the coastal fortresses and they don't.

But I think it is early for that. We can build coastal fortresses faster than the Celts can build and send Ironclads if and when we need to. We have other more basic city improvements to build first, is all I mean. Marketplaces, Libraries, etc...

I think we are WAY behind on the city improvement schedule, and there are things we had better do before the Coastal Fortresses even though I want those also.

Do we really need more than 2 Musketeers per city right now (and many have more)? I'm concerned with our low shield production and the additional units would reduce that already low value. We should have most cities up to 12-15 shields per turn by now and they are not.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 25-11-2002 05:43
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It was a good poll, BTW, DinoDoc. The choices were clear, and you got the Banana involved.

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:23
  Old Post 25-11-2002 06:11
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quote:
Originally posted by cavebear
One of these 2 locations might work well (and the one to the right is on a hill).


Do we have an indication of these possible locations on a bigger map?

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 25-11-2002 07:28
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Avatar Enlargement: We've got the solution

quote:
Originally posted by BruceTheStupid


Do we have an indication of these possible locations on a bigger map?


Does this help? Panama City is in the lower left.

Attachment: celt.jpg
This has been downloaded 39 time(s).

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:23
  Old Post 25-11-2002 17:48
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Nice plan but:

quote:
Time out:0 days...


I think this has to be fixed...

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:23
  Old Post 25-11-2002 21:22
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The hill-location on the right looks excelent, a whale for arrows/happyness and 2 foodspecials

DinoDoc is offline DinoDoc
Emperor
AECCP loves Democracy
Sep 1999
time: 23:23
  Old Post 25-11-2002 23:29
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Re: Re: Ministry of War report Enter the AD-FREE zone

quote:
Originally posted by BruceTheStupid
Apologies if I'm repeating myself , but a sound strategy of war is to make the enemy fight you at a place of your choosing.
I would love to go on the offensive with the Celts but the pervailing sentiment seems to be against that.

JCP is offline JCP
Prince
Paris, France, Europe
Aug 2001
time: 06:23
  Old Post 25-11-2002 23:42
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Got spare money?

Globaly, OK with hard defended cities near the Celts.
The location near whales and on a nill (to be mined before city building) is good.
But why more musks? Or only in coastal cities ?

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:23
  Old Post 25-11-2002 23:54
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Could we bribe some of the Celtic cities? This would be
more cost-effective, and their ancient units will upgrade to riflemen soon after we capture a city. Hydey, how much is this likely to cost?

This way, we could direct the Celts' attention to defending their homeland, rather than building 'Clads. An additional bonus would be reducing their powergraph ranking.

I don't know if this violates the spirit of our
nation or not, but I think this could save us many hassles in the long run.

DinoDoc is offline DinoDoc
Emperor
AECCP loves Democracy
Sep 1999
time: 23:23
  Old Post 26-11-2002 00:12
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quote:
Originally posted by JCP
Or only in coastal cities ?
Coastal cities were my main concern.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 26-11-2002 05:10
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Re: Re: Re: Ministry of War report Put an end to popups!

quote:
Originally posted by DinoDoc
I would love to go on the offensive with the Celts but the pervailing sentiment seems to be against that.


That's only because we played Democracy Game #1 as a conquering Civ and decided to try a different game this time. For pure winning's sake, I would agree with you completely, though. There are a lot of situations in this game that just beg us to go on the offensive. But we must stay strong and attempt the challenge we have given ourselves for this one.

Maybe the next game will be bloodlust. Or maybe it will "super-science". Who knows?

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:23
  Old Post 28-11-2002 06:37
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Re: Re: Re: Ministry of War report Put an end to popups!

quote:
Originally posted by DinoDoc
I would love to go on the offensive with the Celts but the pervailing sentiment seems to be against that.


I didn't actually mean to take the war to them, but in the context of this game, merely to put a city inbetween us and have it fully stocked with defensive units. If (when!) they attack, if that's the first place on their journey to get us, that's where the AI will fight the battle. What I mean is that because we know how the AI nearly always fights, we can choose where the battle will be.

I think the city on the left is better. If we go to the right, that looks "off the straight line" between the Celts and ourselves - we run the risk of the AI deciding not to attack it. However since I originally posted the first suggestion, cities have been founded in other locations, and it may need other cities inbetween "us and them".

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