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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Too Many Cities???
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Bonaparte is offline Bonaparte
Warlord
Quiet! I'm in a spyder hole in Pennsylvania
Nov 2002
time: 00:23
  Old Post 25-11-2002 04:33
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#1 Report this post to a moderator
Too Many Cities??? Suffering from ads?

What's up with the game limiting how many cities can be built - is there any way of getting rid of this limit?

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:23
  Old Post 25-11-2002 05:02
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#2 Report this post to a moderator
Inflate your Upload Space

No, it is hardcoded AFAIK.
However, you can abandon useless cities or raze enemy cities to be able to build again.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:23
  Old Post 25-11-2002 05:06
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512 cities among all civs isn't enough?

With civ3, I've come to realize that a city is equivalent to a county/province/state.

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:23
  Old Post 25-11-2002 07:43 Visit Worthingtons's homepage!
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Aye, very annoying, I want to Build Cities and Towns, if i was building counties i'd build Yorkshire...

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:23
  Old Post 25-11-2002 11:23
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Support Apolyton, buy GURPS/ Alpha Centauri

What's the point of having 512 cities? Culture points, maybe. But still... what do you name them all...

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 25-11-2002 12:32
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Full PM-box? Change here!

New city nn - where nn is a number that has not be used for that ciy before, very clever of them. 4 is the highest one I have seen so far and I hope to never get in any games that will exceed it.

fittstim is offline fittstim
Warlord
Stockholm, Sweden
Jul 2001
time: 06:23
  Old Post 25-11-2002 13:55
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Avatar Enlargement: We've got the solution

The main reason for the max number of cities (increased from 256 to 512 in one of the first patches) is to maintain a certain degree of speed associated with gameplay.

Having more cities means that the AI will build more cities which means that the AI will have more units which means that for each moving unit your computer must calculate the most efficient movement route.

People complain about how SLOOOOOWWWWW the game becomes during the later stages. This is in part due to the number of cities and units that must be managed. Increase the number of cities and a single turn can take a whole day to complete...

If you want to increase the number of cities you can build, simply reduce the ideal number of cities for the particular size map you like to play on. The down side is that corruption increases significantly after you reach this number. But if you add corruption/happiness effects to city improvements (kind of a cheat) you can set this number to e.g. 10 on a HUGE map with 16 civs. These civs will try and build 10 cities each and then you are left to build 360 or so cities.

But talk about corruption and unhappiness...

P.S. Personally I like to have original names for all of my cities so I went into the Editor and listed out 512 city names for the civ that I usually play.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 25-11-2002 22:53
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Wow how long did it take to crank out that list? I admire your drive. What civ are they for?

Billster2k3 is offline Billster2k3
Settler
Dallas, TX
Nov 2002
time: 23:23
  Old Post 25-11-2002 23:02
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No kidding! And I thought I was doing a lot of work when I copied and pasted a list of the 50 most populated cities in the US from the Census Bureau's web site so that I could build 50 cities with no name repetition.

Bonaparte is offline Bonaparte
Warlord
Quiet! I'm in a spyder hole in Pennsylvania
Nov 2002
time: 00:23
  Old Post 26-11-2002 22:03
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Tired of ads?

OK, no idea how to respond to each one of you individually so I'll just make my comments here.
To Spiffor: Surely with all the civ fans out there someone has the capability of writing a little program that can deal with what is hardcoded - unfortunately that person isn't me.
To Jaybe: 512/24 = 21.3cities per civ. No, that's not enough!!!
To Carver: I just use the default city names and concentrate my efforts on the game strategies, but maybe I'll start working on lists for all the civs.
To fittstim: Even with darn near maximum cities my pc wasn't slow, but yeah you got the right idea. For now I just manipulated the rules (to long to say how here) so that at least I can build cities at the rate I want without giving myself a huge advantage. But I am still waiting for that someone to come along and write a program to get rid of the hardcoded limits.

Last edited by Bonaparte on 27-11-2002 at 01:27

Chieftess is offline Chieftess
Chieftess
Baltimore, Md.
May 2002
time: 00:23
  Old Post 27-11-2002 00:07 Visit Chieftess's homepage!
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#11 Report this post to a moderator
Browse Apolyton AD-FREE

And with 31 cities, you get about 16 cities per civ. Try playing on a giga-map... You'll notice a lot of empty spaces...

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 27-11-2002 00:16 Visit Trip's homepage!
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I pity the poor fools who play 31 civs on a giga map...

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