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Madine
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My guess would be they wanted to focus more on other aspects of the game.
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Sheik
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I love a lot of things about SMAC. One thing I wish I could do with the editor is name landmarks. As for social engineering I think Alexmn is right it just wouldn't fit.
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Alex
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Brasil
Mar 1999 time: 02:23
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quote: Originally posted by The diplomat
With all due respect, I disagree. History is full of ideology. So why would different ideologies not fit a game because it is historical?
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As I said, ideology and government choice are not the same. Tyranny is hardly an ideology in itself. It is a way of ruling something, but it isn't necessarily linked to a broad view of the world or of how things should be.
quote: Originally posted by aaah_capone
I've tried making all the different govs in the editor (fascism, national-socialism, fundamentalism, corporate republic, virtual democracy, whatever) but the editor just doesn't have enough variables to make any of the different enough from anything else |
And this is why SE would not work in Civ3. As we know, the game was "dumbed down" to appeal to a broader audience, so I think that the complexity inherent to the SE system would not fit in Civ3, as it is now.
In SMAC, every SE choice is tied to a Social concept, like "Police" or "Economy" or "Planet". These categories are sorely missing in Civ3, because the game was... "streamlined", as they like to say.
Despite this, I would also like to see something like this applied to the historical setting in a civ game. Maybe in Civ4... 
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