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Flip McWho
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New Zealand
May 2002 time: 17:23
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Hey All,
Just wondering what all u fellows think is the optimal forbidden palace placement. I mean, u don't want to overlap the palace and FP zones of influence but u don't want to have cities not utilized because the two zones are to far apart. So, just wondering if u guys would share u knowledge, or show me the respective link if i have missed one on this.
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GusSmed
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Los Angeles, CA
Nov 2001 time: 05:23
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There are two basic approaches to building the Forbidden Palace. Build it, or rush it with a Great Leader.
If you have a Great Leader handy, the Forbidden Palace really can be anywhere, even another continent.
If you're going to build it, you need enough production in the target city to make it practical. I've had fairly good success building it 3 "rings" away from my palace.
The way I see it, each government center (palace or FP) has an inner ring of cities 3-4 squares from the center that has minimal corruption, typically 15% or so. Overlapping those inner rings, so that some cities are adjacent to both the Palace and the FP, seems like a serious waste.
A city 3 rings away, which means the inner rings touch but don't overlap, typically has 75% corruption. A courthouse will cut that to roughly 50%, which means it's well worth building a courthouse before starting the FP.
Fortunately, unlike the FP, you can rush the courthouse. You can chop down adjacent forests, or if you've got a lot of newly conquered population, pop-rush it.
You may want to add a few spare workers to the city to bring up production. I strongly prefer to use a city on a river so I can bring the population above 6 without building an aquaduct. Typically the I end up with 5-6 shields production, which means the FP will take 34-40 turns to build.
- Gus
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Flip McWho
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New Zealand
May 2002 time: 17:23
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Thank u all for ur replys.
Never had much luck with getting Great Leaders but thats my poor use of elites and plain lack of warring skills, so i usually stick to building it if i can. I just don't like taking a city out of the production loop to wait for a FP to be built that could take 100 or so turns.
I'm also sentimental to which city my Palace begins the game in and so i never really move it.
I've heard that placing the FP in a rivals civs empty capital city can be a good idea, thoughts?
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The Pioneer
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Germany
May 2002 time: 06:23
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quote: Originally posted by vmxa1
One other tactic that is not unheard of, is to slap the FP near the palace. This lets you move the palace as often as you wish. It also has the advantage that you can build the FP in a city that has good production. The palace can be built with a leader later. |
That's the strategy I use, the flexibility that you get is very important, as you never know how and where you will expand at latter stages of the game.
So long...
Last edited by The Pioneer on 26-11-2002 at 17:08
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Dominae
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This question has probably been answered eons ago in the FP thread, but here goes: if you build the FP, does the Palace jump still work? In other words, will the Palace always jump to the FP city (due to higher culture, assuming you haven't built any other cultural improvements)?
Dominae
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