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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-PtW Democracy Game-Archive > How many turns on Dec 1?
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GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:23
  Old Post 26-11-2002 18:21 Visit GhengisFarb's homepage!
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#1 Report this post to a moderator
How many turns on Dec 1? Support Apolyton, buy Alpha Centauri

Are we planning on having a Hot Day where we go through several turns on Dec 1?

Who is going to start the game and determine if anyone has an extremely awful starting position?

Borc is offline Borc
Warlord
Munich
Jan 1970
time: 06:23
  Old Post 26-11-2002 18:48
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Hm, i suggest to make a slow start for the first 3 turns... there is enough to discuss after seeing the starting position...

Darekill is offline Darekill
Prince
Zweibrücken
Oct 2002
time: 06:23
  Old Post 26-11-2002 19:37
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Wasn't there a better solution found here?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 26-11-2002 20:01 Visit Trip's homepage!
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That's what I thought as well... one turn on this upcoming Sunday, and the first real turnchat a week later, so teams have time to become familiar with their surroundings.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:23
  Old Post 26-11-2002 20:02
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How about starting the first turn now?? most teams are ready

AroSch is offline AroSch
Warlord
NE-Germany
Aug 2000
time: 06:23
  Old Post 26-11-2002 20:13
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Hmmh... yes, I agree, starting on Dec 1 as normal. Then each team gets a day with turn one. Later we meet for an accelerated session. This sounds good so far.

But what, if one Civ has a really bad SP? Restart or have they to accept?

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:23
  Old Post 26-11-2002 20:32
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We did talk about it, but are still looking for an imparcial judge to screen the map

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:23
  Old Post 26-11-2002 23:40 Visit Inverse Icarus's homepage!
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quote:
Originally posted by AroSch
Hmmh... yes, I agree, starting on Dec 1 as normal. Then each team gets a day with turn one. Later we meet for an accelerated session. This sounds good so far.

But what, if one Civ has a really bad SP? Restart or have they to accept?


the idea was to have the map randomly generated, and have someone who's not playing look at all the SP and judge if they're bearable.

not sure how thats going.

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:23
  Old Post 27-11-2002 02:53
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Hi folks!
I think in about the first 10 rounds someone might realize he is stuck on a small deserted island, without fresh water.
(will he just sit thee and grow a beard?)

So get to that point fast, upcoming Sunday...

AroSch is offline AroSch
Warlord
NE-Germany
Aug 2000
time: 06:23
  Old Post 27-11-2002 14:38
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quote:
Originally posted by UberKruX


the idea was to have the map randomly generated, and have someone who's not playing look at all the SP and judge if they're bearable.
Well, sonds good to me. May be this "someone" shold do this now? So we could start on Dec 1st.

Meshelic is offline Meshelic
King
Bringer of Peace, Destroyer of Worlds
Sep 2002
time: 21:23
  Old Post 27-11-2002 14:42
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Who could we appoint to screen the start locations? Who here would be the best judge of starting location?

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:23
  Old Post 27-11-2002 14:57
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quote:
Originally posted by AroSch
Well, sonds good to me. May be this "someone" shold do this now? So we could start on Dec 1st.


I'm assuming that "someone" would, if we had any idea what civ some of the teams we're going to pick...

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:23
  Old Post 27-11-2002 16:23
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quote:
Who could we appoint to screen the start locations? Who here would be the best judge of starting location?

Aeson was willing, but he hasn't PTW yet

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:23
  Old Post 27-11-2002 16:46
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quote:
Originally posted by ThePlagueRat
Hi folks!
I think in about the first 10 rounds someone might realize he is stuck on a small deserted island, without fresh water.


Keep in mind that it typically takes five turns just to build your first warrior (or even longer if the first tile worked is flood plain or regular grassland), so only expansionist civs would be likely to find out much about their surroundings within the first ten turns of the game. Unless an island is very small, it takes a while to verify that it's an island rather than having a connection with other land somewhere.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:23
  Old Post 27-11-2002 18:53
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quote:
Originally posted by nbarclay


Keep in mind that it typically takes five turns just to build your first warrior (or even longer if the first tile worked is flood plain or regular grassland), so only expansionist civs would be likely to find out much about their surroundings within the first ten turns of the game. Unless an island is very small, it takes a while to verify that it's an island rather than having a connection with other land somewhere.


I just playtested a game where I played with the exact settings that we're planning to use... the random map turned out to be an archiapelago and most civs were on single-civ islands (the exceptions being that there two larger islands with 2 civs on them). All islands were in contact and islands that no civ had started on had been already claimed by civs by the end of the Ancient Age.

Interesting, the two civs that started on the largest island were the furthest behind in technology because all of the other civs had come into contact with each other before discovering their sizable island (which had 2 extra islands they'd taken as well).

Given that we're playing on RANDOM landmass, we have no idea what things will look like. But generally it's only if it's an archiapelago map that a civ can really get screwed by being isolated on a lonely island (which happens to be why we shouldn't have done random landmass.... but oh well).

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:23
  Old Post 28-11-2002 02:31
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My understanding is that we will START THE GAME on Dec 1, with each team doing a turn and passing on the save. A week later we will meet for the megga turnchat, pass-the-save-fest, etc, etc.

This is perfect for me because I will not be back to my computer before 9pm EST on Sunday. I am traveling this weekend to visit family and will be returning late.

When I return, I'll check to see if it's my team's turn yet. If so, I'll do the move, post the save, and get my people their screenshot.

--Togas

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:23
  Old Post 28-11-2002 03:04 Visit joncnunn's homepage!
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Got spare money?

Even on a Pangena map, you can have a civ that's on a deserted island.

If anything, being on a deserted island is better when there's no big contienant because everybody is in their own, but highly similar boat.

Randolph is offline Randolph
Prince
Burlington, VT
Sep 2002
time: 00:23
  Old Post 28-11-2002 03:44
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I also like the week later idea.

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:23
  Old Post 28-11-2002 04:25
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Week later.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:23
  Old Post 28-11-2002 05:58 Visit GhengisFarb's homepage!
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quote:
Originally posted by Arnelos
But generally it's only if it's an archiapelago map that a civ can really get screwed by being isolated on a lonely island (which happens to be why we shouldn't have done random landmass.... but oh well).

I've found that on the Continents setting at least one and usually two civs start on an isolated island.

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