Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Why are workers destroyed after building certain things?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:23
  Old Post 27-11-2002 05:36 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Why are workers destroyed after building certain things? Put an end to popups!

I haven't seen a similar thread on this. I don't understand why they did this. It's not like they didn't have flexiblity with the workes as workers normally build things without dying. Why did they do this?

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:23
  Old Post 27-11-2002 06:01 Visit BeBro's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Well, they also disappeared when you built a colony in the "normal" Civ3 game (before PtW). Perhaps the idea is that you need manpower for operating an airfield, radar tower, colony etc. It is indeed a bit illogical, since you can build mines, forts and irrigations without loosing the guys, but hey - itīs a game

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:23
  Old Post 27-11-2002 06:16 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

I forgot about colonies. never used them

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 27-11-2002 08:30
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Suffering from ads?

The AI seems to love radar towers,but I have no idea why.

Mellian is offline Mellian
Queen

Jan 2002
time: 00:23
  Old Post 27-11-2002 08:41
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

defence bonuses

-Mellian

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:23
  Old Post 27-11-2002 08:54
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

offensive bonus too.

25% bonus to units in it's range

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:23
  Old Post 27-11-2002 09:18
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

maybe it is just to balance out the game. the penalty rewards efficient, strategic planning and discourages random, wholesale proliferation of these things.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:23
  Old Post 27-11-2002 10:54 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Full PM-box? Change here!

I like wholesale proliferation. If my workers were idle I'd put them everywhere

ducki is offline ducki
King

Sep 2002
time: 23:23
  Old Post 27-11-2002 10:56
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by BeBro
Well, they also disappeared when you built a colony in the "normal" Civ3 game (before PtW). Perhaps the idea is that you need manpower for operating an airfield, radar tower, colony etc. It is indeed a bit illogical, since you can build mines, forts and irrigations without loosing the guys, but hey - itīs a game


The reason you don't lose workers to work the mines and fields they create is because your City Citizens are working those.

Colonies, Airfields, Outposts and Radar Towers are all "field" bases for things that do, and should, require manpower to operate. The fact that these can be built nearly anywhere, particularly in neutral territory, dictates that your citizens in cities will not be the ones working these facilities the way they work mines and fields.

kwpulliam1973 is offline kwpulliam1973
Warlord

Jun 2002
time: 23:23
  Old Post 27-11-2002 12:40
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Actually Ducki,
You can't put radar towers outside of your territory in neutral territory, though I believe you can place them in outside of the city working radius. As long as it's inside your cultural borders.

KP

Usually Insane is offline Usually Insane
King
halls of the dead
Mar 1999
time: 06:23
  Old Post 27-11-2002 13:48
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton or Terrorists Win

what exactly does outposts, and how do radar towers work if they come under enemy culture borders, and... can you pillage enemy field bases, what happens to the poor worker?

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:23
  Old Post 27-11-2002 15:27
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Re: Why are workers destroyed after building certain things? Increase Your PM Length

quote:
Originally posted by Dissident
It's not like they didn't have flexiblity with the workes as workers normally build things without dying. Why did they do this?


Hmmm, are they sacrificed to deity? (at least they should in Aztec Civ). Did they dead by incident during building activities? Is it a way to simulate the resources cost of the improvements, in a simplified game model?

Chose one.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:23
  Old Post 27-11-2002 20:29 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton buy from Amazon

if workers didnt have to be used up, there would be radar towers everywhere late game. an industrious civ would get 4 workers and pop a tower a turn.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:23
  Old Post 27-11-2002 20:51
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Usually Insane
what exactly does outposts, and how do radar towers work if they come under enemy culture borders, and... can you pillage enemy field bases, what happens to the poor worker?


Outposts: pushes back the "fog of war" (line of sight - 2 on flat terrrain, 3 on hill, and 4 on mountain). Can be built within your cultural borders or within neutral territory.

Radar Towers: Gives a defensive and offensive bonus to the host nations units (a 2- tile radious around the tower). Can only be built within your cultural borders.

If either Outposts or Radar Towers end up being located within enemy territory (cultural expansion), they are automatically destroyed.

Yes, you can pillage enemy outposts, radar towers, field air bases.

When building any of these 3 types of improvements, your worker is automatically assimilated into the structure. If the structure is destroyed, so is the worker who build it, since the worker no longer exists (he's now the terrain improvement).

I hope this "cleared the mud" Usually Insane.


Edit: Typo concerning Outposts (Thanks UberKruX).

Last edited by Wittlich on 28-11-2002 at 00:14

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:23
  Old Post 27-11-2002 21:19 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase the size of your Attachments

i think outputs give 3 on hill and 4 on mountain, but feel free to correct me.

Sinapus is offline Sinapus
Warlord
Houston, Texas
Jun 1999
time: 23:23
  Old Post 27-11-2002 23:07
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Browse Apolyton AD-FREE

Game balance seems to be the main excuse.

Personally, I think colonies should only vanish if it ends up in the city radius of a full-fledged city. Otherwise, it should send resources to either the nearest city (food/shields) or the civilization as a whole (commerce).
If w/in the boundaries of another civ, you only get the resources if you are at peace w/them or if there is a path that is unblocked by their territory.

Then I can grab those gold resources in the middle of those thick mountain ranges and get a small bit of cash to throw into my coffers.

Yes, I'm thinking something along the lines of the supply crawlers from Alpha Centauri. Though with more options on where the resources are sent. Pick a city from the list, and such, default is the closest when the colony is created and/or the destination is changed.

Haven't gotten far enough into the game to play w/airbases yet. Will try soon since I have a four-day weekend coming up.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:23
  Old Post 28-11-2002 00:07
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by UberKruX
i think outputs give 3 on hill and 4 on mountain, but feel free to correct me.


Oops! My bad - You are right Uber, a typo on my part.

Traelin is offline Traelin
Prince
Miami, FL, US
Nov 2001
time: 00:23
  Old Post 28-11-2002 01:23
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Sinapus
Game balance seems to be the main excuse.


It's definitely game balance that's the reason.

EDIT: Hrm just noticed I'm a Prince now. Some people would beg to differ with that methinks.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:23
  Old Post 28-11-2002 02:21 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Avatar Enlargement: We've got the solution

Keep in mind that if you capture some slaves, they can also be used to build these structures.

This may be the primary reason while the cost of buying workers greatly increased in PTW.

I guess that military units can only benifit from 1 Radar Towers even if they are within range of 2 of them?

Outposts being built in Neutral Terrirory can also be used to keep barbarians out.

Colonies & Outposts can be more important if you apply mods that eliminate the ability to build cities in both Tundra & Desert. (You might need to elimate plant trees in tundra as well.)

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:23
  Old Post 28-11-2002 07:25 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton or Terrorists Win

actually now I realize why it is coded that way.

Because the radar tower and lookout tower is actually a "unit" that "sees". I guess they couldn't code it so a terrain improvement "sees". So essentually the worker turns into an immobile unit that sees 2 squares (4 on mountain etc.)

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:23
  Old Post 28-11-2002 07:53 Visit Switch's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Dissident
actually now I realize why it is coded that way.

Because the radar tower and lookout tower is actually a "unit" that "sees". I guess they couldn't code it so a terrain improvement "sees". So essentually the worker turns into an immobile unit that sees 2 squares (4 on mountain etc.)




That's too funny

Usually Insane is offline Usually Insane
King
halls of the dead
Mar 1999
time: 06:23
  Old Post 28-11-2002 13:47
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Browse Apolyton AD-FREE

tanx wittlich, nice to know. however, isn't it better to just place a unit on the mountain instead, seems smarter to me... then again, I haven't had the chance to play the game yet

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0475 seconds (89.23% PHP - 10.77% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net