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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:23
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quote: Originally posted by SMIFFGIG
The only problem i could see is (say english broke into 2 civs both english) then the new formed english might start building cities that already exsist eg London again. But could this be prevented by making the break off civ not build settlers ?? I know its not the best of ways but its the only way i can think of. |
Actual in most cases the new civ would't build new cities at least in my games , because the map is already full with cities and I don't distroy cities, therefore there wouldn't be any room left for new cities. There shouldn't be any problem with city names or civ names, even they are used twice, if I remember correctly I saw this already. These names are just strings if a name is selected then it is saved as a string, if I play for example a tornerment game then I will found cities with names found in the German version of the civ_str.txt but the civ name is in English.
quote: Originally posted by SMIFFGIG
Alternativly, could a pool of civilizations be added that do not appear in the list (b4 u start a new game). These Civs will be reserved for when/if a civil war takes place, this way there would be no repeated civs. However there could be repeated civs within this again, thinking about it this is probably kinda pointless idea |
Actual this is not possible to hold a list with extra civs, all the civs are in one file and the game can use them all.
But actual where is the problem if some civ names are used twice, by the way you could use a array that hollds all the civs that splitted in the game in a cartain amount of turns before, in order to reduce the number of splitts.
-Martin
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