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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Glory of War > Mercenary contracts
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UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:23
  Old Post 27-11-2002 20:28
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Mercenary contracts Avatar Enlargement: We've got the solution

We need to publicly announce a system for the proposed transactions.

Like certain rules...ie

We will never divulge who we are employe by or any PM's requesting our services

Failure to pay according to the terms of the contract will result in our notifying our 'collections agency'


Stuff like that

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:23
  Old Post 27-11-2002 20:35 Visit Inverse Icarus's homepage!
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Enter the AD-FREE zone


  1. get most of the money up front
  2. who gets the money?
  3. do all lords have to participate in the war?

=OttomusCeasar= is offline =OttomusCeasar=
Warlord
What? You want to visit?
Sep 2002
time: 05:23
  Old Post 27-11-2002 23:45
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I was wondering if we could post any proposed contracts for vote and each lord could post whether they approved or not.

Perhaps we could hold collateral, say a city of theirs and upon full payment they would get their city back. Of course failure of payment means forfeiture of the city and potentially more.

Let's say "flexible payments plans available", we can take cash, tech, workers, and cities as forms of payment.

There will be a downpayment and/or per turn fee and/or completion payment. Depending on the contract and resources the payee has available.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:23
  Old Post 28-11-2002 01:58
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quote:
get most of the money up front

And the techs, workers, etc.

quote:
who gets the money?

We do! If you mean who on our team, there is no minigame system as of yet, so this is irrelevant.

quote:
do all lords have to participate in the war?

You mean make units in their cities? I would think so, just the same as in regular wars where the emperor would give you build unit orders.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:23
  Old Post 28-11-2002 04:09 Visit GhengisFarb's homepage!
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This brings up a good point. Are we going to assign units to specific players and coordinate their armies?

Each player buiding and organizing their military levy?

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:23
  Old Post 28-11-2002 11:33
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Inflate your Upload Space

Gf i think the emperor should be commander in chief and have full control over all military units except for designated garrisons

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:23
  Old Post 29-11-2002 01:41
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I agree with korn469.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:23
  Old Post 29-11-2002 09:25 Visit Inverse Icarus's homepage!
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Suffering from ads?

bleh.

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:23
  Old Post 29-11-2002 10:57
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After the development of mathematics, we can also request catapults. Since it was the AI that would prevent us from signing a peace treaty immediatly, we can tell the team that contracts us that we want X workers and X catapults. If they agree to the contract, they send us the units to a designated spot and we go and "attack" them with a single unit to make them ours. We then immediatly sign a peace treaty with them. They just essentially gave us the units. With no AI, the rep hit we would normally take makes no difference.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:23
  Old Post 29-11-2002 21:05 Visit GhengisFarb's homepage!
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I can see the Emperor being in charge at first but I would like to have player garrisons as we grow later.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:23
  Old Post 30-11-2002 00:24
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quote:
Originally posted by donegeal
After the development of mathematics, we can also request catapults. Since it was the AI that would prevent us from signing a peace treaty immediatly, we can tell the team that contracts us that we want X workers and X catapults. If they agree to the contract, they send us the units to a designated spot and we go and "attack" them with a single unit to make them ours. We then immediatly sign a peace treaty with them. They just essentially gave us the units. With no AI, the rep hit we would normally take makes no difference.


do the wars have to last five turns, or was that just an AI thing from Civ 3?

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:23
  Old Post 30-11-2002 17:56 Visit Aro's homepage!
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I voted against the mercenary stuff, but I can see now: I was wrong! This will be really fun!
Note: I was reading the public threads... Don't ban me, I'm not posting often, but it's a temporarily situation. I'll be back in one or two weeks!
Besides, this game will last for a looooong time...

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:23
  Old Post 02-12-2002 19:53
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I have just tested the one turn war deal in order for teams to give us workers or artilery. It works in hot seat mode. Should work in PBEM.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:23
  Old Post 02-12-2002 19:59 Visit Inverse Icarus's homepage!
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quote:
Originally posted by Aro
I voted against the mercenary stuff, but I can see now: I was wrong! This will be really fun!
Note: I was reading the public threads... Don't ban me, I'm not posting often, but it's a temporarily situation. I'll be back in one or two weeks!
Besides, this game will last for a looooong time...


but the best turns are the first ones.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:23
  Old Post 02-12-2002 20:31 Visit Aro's homepage!
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You're right, Uber. I'm trying to be more active in these first turns...

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:23
  Old Post 02-12-2002 20:48
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I was also thinking of "Golden Age Contracts"

As part of a trade deal with the other teams, we promise to keep a simple warrior in our military. We do not upgrade him. We send him to the country that had ordered the GA contract and we fortify him inside their border (some where useless). They give us X gold per turn, X tech now and X tech when they want their GA. We then unfortify our outdated Warrior, and let him get killed by the Contracted teams outdated (but better then a warrior) UU.

This would work great with the Storm. Their UU comes so early, they won't be in position to fully utilize a GA.

Could also work with RP (stupid conquistedor can't beat anything) and both Lego (Carthage) and Vox (Persia) if it is a relitivly peaceful Ancient Age.

If we like this idea, DO NOT openly advertise it! Any one of the other teams could do this and under bid us.

Last edited by Donegeal on 02-12-2002 at 20:53

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:23
  Old Post 02-12-2002 21:38 Visit GhengisFarb's homepage!
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quote:
Originally posted by donegeal
I was also thinking of "Golden Age Contracts"

As part of a trade deal with the other teams, we promise to keep a simple warrior in our military. We do not upgrade him. We send him to the country that had ordered the GA contract and we fortify him inside their border (some where useless). They give us X gold per turn, X tech now and X tech when they want their GA. We then unfortify our outdated Warrior, and let him get killed by the Contracted teams outdated (but better then a warrior) UU.

This would work great with the Storm. Their UU comes so early, they won't be in position to fully utilize a GA.

Could also work with RP (stupid conquistedor can't beat anything) and both Lego (Carthage) and Vox (Persia) if it is a relitivly peaceful Ancient Age.

If we like this idea, DO NOT openly advertise it! Any one of the other teams could do this and under bid us.

This is good, we should try with the Builders too. They are going to get a GA anyway so we might as well get something out of it.

I would take everything up front though as there is nothing to say they wouldn't continue in war mode and we can't have any contracts or trades with someone we are at war with.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:23
  Old Post 03-12-2002 01:46
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Unortho - should we send PMs to the FMs of the teams we are responsible for (as in not publically advertising it)? Of course we would have to decide that we are doing this - it could cost 1 shield/turn for us, depending on how many units we have. If they want a late GA, they better be paying us something very substantial!

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:23
  Old Post 03-12-2002 05:51
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What do we do if we have a GA contract with someone we get contracted to go to war with?

I say we tell the team that we will not use the contracted Warrior at all (even if he sees an undefended city) and that X gold per turn is suspended while we are contracted to fight them. Also tell them that if they kill the warrior out side of conrtact rules, we will not send them another one and it would nullify the GA contract. It would mean that all the gold and the tech they gave us for the contract would have netted them nothing.

How can teams trust that we will abide by our own contracts?

Simple logic says that if we violate even one contract, no teams will sign contracts with us and will throw off our entire stragity. It is in our best interest in the long term to follow the contracts no matter how advantageous a voilation oppertunity looks.

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